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Zephyr

Zenith Affixes and Gems for the RPG Series

Modrinth adventure magic

Описание

# Zephyr Zenith Adventure Module content for the RPG Series ## Required: - [Zenith](https://modrinth.com/mod/zenith) - [Spell Power Attributes](https://modrinth.com/mod/spell-power) ### Optional - [Better Combat](https://modrinth.com/mod/better-combat) #### Note: As of 0.5+, Apotheosis is **no longer supported** via Sinytra Connector. A native port will probably be made at some point in the future. # [![Discord](https://img.shields.io/badge/Discord-gray?style=for-the-badge&logo=discord&labelColor=222222&color=888888)](https://lunapixel.studio/discord) [![GitHub](https://img.shields.io/badge/github-gray?style=for-the-badge&logo=github&labelColor=222222&color=888888)](https://github.com/muon-rw/) [![CurseForge](https://img.shields.io/badge/curseforge-gray?style=for-the-badge&logo=curseforge&labelColor=222222&color=888888)](https://www.curseforge.com/members/muonr/projects) [![Modrinth](https://img.shields.io/badge/modrinth-gray?style=for-the-badge&logo=modrinth&labelColor=222222&color=888888)](https://modrinth.com/user/muon-rw) ## Content Added: ### Gems: _There are gems for every major spell power school, and 6 tiers for every gem type_ ![Image of the fire gem, Dragonfire Spessartite.](https://github.com/muon-rw/cdn/blob/main/img/dragonfire_spessartite_large.png?raw=true) ![Description of the frost gem, Dragonfire Spessartite. It can fit in fire weapons and armor, and gives fire-themed effects and attribute bonuses.](https://github.com/muon-rw/cdn/blob/main/img/dragonfire_spessartite_desc.png?raw=true) ### Affixes: _There are affixes for every magic school type_ ![An example affixed frost staff, with high level frost spell power gems embedded and frost-specific effects. The name reads "Volatile Netherite Frost Wand of Eternal Freezing"](https://github.com/muon-rw/cdn/blob/main/img/affix_example.png?raw=true) #### Loot Categories: _You can manually override an item type in the adventure module config using any of this mod's 2 newly added types. Any weapon with the appropriate attributes should automatically receive a loot category, but you can override them in `adventure.cfg`:_ `staff` (a two handed casting weapon) `wand` (a one handed casting weapon) _You can also sort affixes onto appropriate elemental gear automatically by placing them into an "elemental/school_schoolname/" directory._ _"schoolname" should match up exactly with the registry name for a SpellSchool. For example:_ `/data/zephyr/affixes/elemental/school_fire/attribute.json` Other features, such as bosses and affix loot entries, are planned. Required both client and server side.