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Yitality

A 128x vanilla-style resource pack, featuring complete normal maps and full labPBR support.

Modrinth 128x blocks vanilla-like

Описание

# Yitality 现已加入爱发电 ][电发爱入加已现 你说的对,但伊塔丽斯是由YWYunyi制作的一款128X原版PBR材质包,它的目标很简单:让你熟悉的原版世界,变得无比真实和生动。 Yitality, crafted by YWYunyi, is a 128x resource pack that fundamentally enhances Minecraft's visuals while strictly preserving its vanilla identity. 它没有改变任何方块的“样子”,你一眼看去还是那个经典的Minecraft。但它改变了方块的“灵魂”,让它们学会了与光线和环境互动。 It doesn't alter the "appearance" of any block—at a glance, it's the classic Minecraft you know. Instead, it changes the "soul" of the blocks, teaching them to interact with light and the environment. - **PBR**:是PBR!我加入了PBR!阳光下的铁块会反射出刺眼的金属光泽,羊毛是柔和哑光的。冰块不再是单纯的蓝色方块,它现在能清晰地倒映出周围的景物,如同玻璃一般。 **PBR**:Metals are authentically shiny, wool is naturally matte, and ice feature mirror-like reflections.![iron block](https://cdn.modrinth.com/data/cached_images/625d3c11640cd094ae5e11b7aa5d6ab2514be702_0.webp) - **法线和视差**:是的,我添加了法线和视差。圆石的表面凹凸不平,这不再是平平的贴图,而是拥有真实深度和细节的表面。 **Normal & Parallax Mapping**:Surfaces gain real depth and a tangible 3D structure, moving beyond flat textures.![end stone](https://cdn.modrinth.com/data/cached_images/640440429355cf94a5096cd07160ae9de2c2fa45_0.webp) - **孔隙率**:下雨或淋水后,木板会被浸湿,颜色变深;石英和金属则会让水留在表面,形成水坑。每种材料都有了符合现实的表现。 **Porosity**:Materials react intelligently to moisture—wood darkens as it absorbs water, while metal and stone form surface puddles.![water](https://cdn.modrinth.com/data/cached_images/7adc8c89997bcf6d94152b79d269a38843c3e532_0.webp) - **次表面散射**:它让树脂、雪块在背光时,能像真实世界一样透出柔和的光线。 - **Subsurface Scattering**:Light softly glows through translucent blocks like resin and snow, simulating realistic light penetration.![光穿透方块](https://cdn.modrinth.com/data/cached_images/58acce97334cc7c8e56cb04532292560fc31e62e_0.webp) ## 为什么我的效果没有上面的截图好? ## Why doesn't my game look as good as the screenshots? 首先,检查你的光影是否支持**视差**和**labPBR** First, check if your shader pack supports **Parallax** and **labPBR**. 其次,确保光影的视差和labPBR是开着的 Next, make sure these features are actually enabled in your shader settings. 然后,如果你的光影有以下功能,请按照下面设置: Finally, if your shaders have the following options, please configure them accordingly: - 将PBR格式改为**labPBR** - Change the PBR format to **labPBR**. - 关闭所有光影里关于**硬编码**的设置 - Disable all **Hardcoding** options within the shaders. - 关闭**由视差生成法线** - Disable **Normals by Parallax**. - 打开**次表面散射** - Enable **Subsurface Scattering**. - 打开**平滑视差** - Enable **Smooth Parallax**. - 打开**孔隙率** - Enable **Porosity**. - 打开**屏幕空间追踪**或是**全局光线追踪** - Enable **Screen Space Reflections** or **Global Illumination / Ray Tracing**. - 打开**labPBR自发光** - Enable **labPBR Emissive Textures**. **我推的光影,顺序与推荐度无关:** **Shader recommendations:** 1. iterationRP 2. Sundial / lite 3. Kappa / PT 4. Nostalgia / VX 5. PTGI GFME 6. Bliss 7. Astralex 8. Complementary 应该不会有多少人看到,我要偷偷贴一个QQ交流群:1009785936