Описание
# Yitality
现已加入爱发电 ][电发爱入加已现
你说的对,但伊塔丽斯是由YWYunyi制作的一款128X原版PBR材质包,它的目标很简单:让你熟悉的原版世界,变得无比真实和生动。
Yitality, crafted by YWYunyi, is a 128x resource pack that fundamentally enhances Minecraft's visuals while strictly preserving its vanilla identity.
它没有改变任何方块的“样子”,你一眼看去还是那个经典的Minecraft。但它改变了方块的“灵魂”,让它们学会了与光线和环境互动。
It doesn't alter the "appearance" of any block—at a glance, it's the classic Minecraft you know. Instead, it changes the "soul" of the blocks, teaching them to interact with light and the environment.
- **PBR**:是PBR!我加入了PBR!阳光下的铁块会反射出刺眼的金属光泽,羊毛是柔和哑光的。冰块不再是单纯的蓝色方块,它现在能清晰地倒映出周围的景物,如同玻璃一般。
**PBR**:Metals are authentically shiny, wool is naturally matte, and ice feature mirror-like reflections.
- **法线和视差**:是的,我添加了法线和视差。圆石的表面凹凸不平,这不再是平平的贴图,而是拥有真实深度和细节的表面。
**Normal & Parallax Mapping**:Surfaces gain real depth and a tangible 3D structure, moving beyond flat textures.
- **孔隙率**:下雨或淋水后,木板会被浸湿,颜色变深;石英和金属则会让水留在表面,形成水坑。每种材料都有了符合现实的表现。
**Porosity**:Materials react intelligently to moisture—wood darkens as it absorbs water, while metal and stone form surface puddles.
- **次表面散射**:它让树脂、雪块在背光时,能像真实世界一样透出柔和的光线。
-
**Subsurface Scattering**:Light softly glows through translucent blocks like resin and snow, simulating realistic light penetration.
## 为什么我的效果没有上面的截图好?
## Why doesn't my game look as good as the screenshots?
首先,检查你的光影是否支持**视差**和**labPBR**
First, check if your shader pack supports **Parallax** and **labPBR**.
其次,确保光影的视差和labPBR是开着的
Next, make sure these features are actually enabled in your shader settings.
然后,如果你的光影有以下功能,请按照下面设置:
Finally, if your shaders have the following options, please configure them accordingly:
- 将PBR格式改为**labPBR**
- Change the PBR format to **labPBR**.
- 关闭所有光影里关于**硬编码**的设置
- Disable all **Hardcoding** options within the shaders.
- 关闭**由视差生成法线**
- Disable **Normals by Parallax**.
- 打开**次表面散射**
- Enable **Subsurface Scattering**.
- 打开**平滑视差**
- Enable **Smooth Parallax**.
- 打开**孔隙率**
- Enable **Porosity**.
- 打开**屏幕空间追踪**或是**全局光线追踪**
- Enable **Screen Space Reflections** or **Global Illumination / Ray Tracing**.
- 打开**labPBR自发光**
- Enable **labPBR Emissive Textures**.
**我推的光影,顺序与推荐度无关:**
**Shader recommendations:**
1. iterationRP
2. Sundial / lite
3. Kappa / PT
4. Nostalgia / VX
5. PTGI GFME
6. Bliss
7. Astralex
8. Complementary
应该不会有多少人看到,我要偷偷贴一个QQ交流群:1009785936