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WikiRenderer

Creates high-resolution renders of Minecraft's in-game objects

Modrinth utility

Описание

# WikiRenderer WikiRenderer is a heavily modified version of [Isometric Renders](https://modrinth.com/mod/isometric-renders) that allows you to create renders of game objects like parts of world, blocks, items and entities. These are automatically keyed to have a transparent background, and you can adjust scale, positioning and many more options right in-game in a menu. Not only is this version of the mod also designed for modded wikis in mind, but it also has a couple of additional features targeted for use on the [Hypixel SkyBlock Wiki](https://hypixelskyblock.minecraft.wiki). # Usage WikiRenderer supports a multitude of render types: - Items - Entities and Entity Sprites - Areas of the world, and area overhead minimaps - Block States - Item Tooltips - Item Atlases - Animated exports of items, entities, blocks states or world areas (in `.gif`, `.apng`, `.webp`, or `.mp4` formats) - Batch exports of multiple entities, items, tooltips, or blocks as images or animations The main command is `/wikirender`, but `/wr` also exists as an alias. Details about the mod's features can be seen below, and exclusive features that have been added on top of [Isometric Renders](https://modrinth.com/mod/isometric-renders) will be marked with a ⭐ star emoji. ## Items Items can be rendered in three ways: 1. Hold an item and type `/wikirender item` 2. Hover over an item in your inventory and press the render hotkey (defaults to `h`) 3. Type `/wikirender item id `, where `` is something like `minecraft:diamond` 4. ⭐ Type `/wikirender item texture `, where `` is a texture ID or base64 of a texture ID for a player head Below is an example of an enchanted compass made using `/wikirender item id minecraft:compass[minecraft:enchantment_glint_override=true]`: ![Enchanted Compass Item Render Menu](https://cdn.modrinth.com/data/cached_images/dd1cdf06f179c750030e72b87f1e7919b76e1a53_0.webp) ⭐ On the right is an option to speed up enchantment glint speeds. Normally, at 100% glint speed (seen in Minecraft's accessibility settings), a full loop of the glint animation takes 41.25 seconds, but this option speeds it up to 15 seconds, while barely being a noticeable difference. The `Use Enchanted Items Timings` button then sets the animation timing settings to this duration. ![Enchantment Glint Animation Options](https://cdn.modrinth.com/data/cached_images/7a6000aafe570b3f00d48d77f14fe761497f237e.png) ⭐ You can also grab the texture data of rendered layer heads with included buttons: ![Player Head Item Render Menu](https://cdn.modrinth.com/data/cached_images/bff3421f5e9a21732ac68e69defb4f2d024ea0ab.png) ![Options to grab texture data of an item](https://cdn.modrinth.com/data/cached_images/e812efb6b2937c8e1a605f8698d782e475e6f9aa.png) ## Areas Areas in the world can be rendered in three ways: 1. Select two points in the world with the hotkey (defaults to `c`), and type `/wikirender area`. 2. Type `/wikirender area pos `, where `` and `` represent coordinates. 3. ⭐ Type `/wikirender area island `, which scans outwards in mini chunks (specified by ``), not continuing past empty chunks or until the distance limit is reached. - This is useful for rendering everything nearby you quickly, or for rendering a non-square-shaped island close to other islands. In the latter case, simply lower `` until the surrounding islands are not hit in the scan. ⭐ Below is an example of the Hypixel Prototype lobby, rendered using `/wikirender area island 8 200`, featuring a variety of render options on both sides of the menu: ![An isometric render of the Hypixel Prototype Lobby](https://cdn.modrinth.com/data/cached_images/5d572a46489fba9c9772333a2f33ac1056746e7a.png) ⭐ Area renders are quite configurable. You can control block and entity visibility, override certain types of data on visible entities, modify how lighting is handled, and more. ### Minimap Renders ⭐ Area renders also feature topdown and side-view rendering modes, which allow you to create minimap images with adjustable texture resolution scaling. There is also a cave mode that lets you create underground images. ![A topdown render of the Hypixel SkyBlock Spider's Den](https://cdn.modrinth.com/data/cached_images/b7d6b296c2a3d72d4d16b7735e8db76c04cb6f7e.png) ![A cave mode topdown render of the Hypixel SkyBlock Lapis Quarry](https://cdn.modrinth.com/data/cached_images/68ed3b639e065766238d27c253dff96f765c7b6a_0.webp) Minimap data can also be exported for use on the [Hypixel SkyBlock Wiki's Minimap Calibrator tool](https://hypixelskyblock.minecraft.wiki/w/Module:Minimap/Datasheet). ### Item Frame Minimaps ⭐ On the topic of Minimaps, you can also use area rendering and side angle viewing to render pixel-perfect maps. These are rendered using the exact same color data and brightness of the source map images. ![A 2x3 item frame map being selected in the world to be rendered](https://cdn.modrinth.com/data/cached_images/d1feb34b1d56c5ca0d76a8b299627b2ce8196fd4.png) ![The 2x3 item frame map being rendered](https://cdn.modrinth.com/data/cached_images/9523d0f9ab8b62336106a720e7da6e574738763f.png) ## Entities Entities can be rendered in four ways: 1. ⭐ Type `/wikirender player` to render yourself 2. Look at an entity and pressing the render hotkey (defaults to `h`) 3. Look at an entity and type `/wikirender entity` 4. Type `/wikirender entity `, where `` is something like `minecraft:zombie`, and `` is optional but something like `{IsBaby:1b}` ⭐ Below are examples of myself being rendered, both normally and in an optional sprite mode: ![A menu showing a dimetric render of myself wearing 3/4 diamond armor and an iron helmet, while holding a golden spear and custom player head](https://cdn.modrinth.com/data/cached_images/de6c9729e9915bef0382ad0124306c1931c07f54.png) ![A render of my player head wearing an iron helmet as a flat sprite](https://cdn.modrinth.com/data/cached_images/cbd1325cb5ae56e6e868411261a4e6057f714ebc.png) ⭐ Entity renders have multiple options, such as the ability to use the live entity (useful for animated armor), freeze the arms, toggle item or enchantment visibility, and more. ⭐ Similar to player head item renders, you can also grab the texture data of rendered players, as well as player heads worn or held by rendered entities. ![Options to copy the texture data of my player skin, cape skin, and the skin of the player head in my off hand ](https://cdn.modrinth.com/data/cached_images/960c5bf19262c7fc5bf96cf72a7bfd65513893a8.png) ### Entity Lighting ⭐ Entities are lit in a way where in isometric viewing angles (`45°`, `135°`, `225°`, and `315°`), the top is 100% brightness, the left side is 80% brightness, and the right side is 60% brightness. Sprites are rendered at 100% brightness. ## Blocks Individual blocks and block states can be rendered in three ways: 1. Look at a block and type `/wikirender block` 2. Type `/wikirender block `, where `` is something like `minecraft:cobblestone` 3. Type `/wikirender block [data]`, as seen below Below is an example of rendering a furnace using `/wikirender block minecraft:furnace[lit=true]{Items:[{Slot:0b, Count: 1b, id: "minecraft:coal"}]}` ![A lit, smoking furnace block being rendered](https://cdn.modrinth.com/data/cached_images/29f47eab7c63e879edfc917b20fbd4ecb25c460a.png) > Note: Waterlogged blocks currently do not render properly. For those, use a single-block area render. ## Item Tooltips Item Tooltips can be rendered in similar ways to item renders: 1. Hold an item and type `/wikirender tooltip` 2. Hover over an item in your inventory and press the render tooltip hotkey (defaults to `k`) 3. Type `/wikirender tooltip `, where `` is something like `minecraft:diamond` ⭐ Tooltips are rendered using per-pixel resolution scaling, defaulting at 4 image pixels per font pixel. ![A tooltip render of a Plasmaflux Power Orb in Hypixel SkyBlock](https://cdn.modrinth.com/data/cached_images/7a5aca894aa12ca873e5626dd6671c7516a32e55.png) ## Batch Rendering There are several ways to multiple render items, blocks, or tooltips at once: ### Inventories To render every item in your inventory, press the associated hotkey (default `k`), which will open a popup allowing you to render the items, block item states, tooltips, or items in an atlas: ![A menu that lets render a group of items either as items, blocks, tooltips, or in an atlas](https://cdn.modrinth.com/data/cached_images/9bbb7cc8ed4aae3bf968d1abb38c4ed9216b9652.png) ### Creative Tabs To render a creative tab: 1. Type `/wikirender group item creative_tab itematlas` to render a certain tab as an atlas texture 2. Type `/wikirender group item creative_tab batch (blocks|items|tooltips)` to batch render a certain tab's items, blocks, or tooltips Below is an example of every combat item rendered in an atlas using `/wikirender group item creative_tab minecraft:combat itematlas`: ![The Combat creative tab's items being rendered as an atlas](https://cdn.modrinth.com/data/cached_images/6c04755204c28bd7df33cc7e73007f6c7fb2e18b.png) ### Tagged Items To render items, blocks or tooltips given a select tag: 1. Type `/wikirender group item tag itematlas` to render the tag's items as an atlas texture 2. Type `/wikirender group item tag batch (blocks|items|tooltips)` to batch render the tag's items, blocks, or tooltips Below is an example of a batch render of every flower using `/wikirender group item tag #minecraft:flowers batch items`. The left side of the screen shows 30 items remaining, and they can all be rendered by pressing the start button. ![Every Minecraft flower being prepared to be batch rendered](https://cdn.modrinth.com/data/cached_images/bacdd3f86ab0418df81e531555649d8a8f0a599f_0.webp) ### Namespace Items To render items, blocks or tooltips from a select namespace: 1. Type `/wikirender group item namespace itematlas` to render the namespace's items as an atlas texture 2. Type `/wikirender group item namespace batch (blocks|items|tooltips)` to batch render the namespace's items, blocks, or tooltips Below is an example of an atlas render of every vanilla item using `/wikirender group item namespace minecraft itematlas`. ![Every Minecraft item being rendered in an atlas](https://cdn.modrinth.com/data/cached_images/da2516ee7a80505c0d09758d0ebc36a2bcfaa31f.png) ## Entity-Based Batch Rendering ⭐ There are several ways to multiple entities at once: ### Tagged Entities ⭐ To render entities given a select tag: 1. Type `/wikirender group entity tag ` to render the tag's entities 2. Type `/wikirender group entity tag nbt ` to render the tag's entities with NBT applied to each of them 3. Type `/wikirender group entity tag nbt_filter ` to render the tag's entities with NBT applied to each of them, but only rendering those with pass the filter check (see below) Below is an example of a batch render of every aquatic Minecraft mob using `/wikirender group entity tag #minecraft:aquatic` ![A menu showing every Minecraft aquatic mob being rendered](https://cdn.modrinth.com/data/cached_images/ce03c7978c626b7846e8a2cbeb7d7145d96dca1c.png) ### Namespace Entities ⭐ To render entities given a select tag: 1. Type `/wikirender group entity namespace ` to render the namespace's entities 2. Type `/wikirender group entity namespace nbt ` to render the namespace's entities with NBT applied to each of them 3. Type `/wikirender group entity namespace nbt_filter ` to render the namespace's entities with NBT applied to each of them, but only rendering those with pass the filter check (see below) Below is an example of a batch render of every Minecraft mob using `/wikirender group entity namespace minecraft`: ![A menu showing (almost) every Minecraft entity being rendered, starting with the acacia boat ](https://cdn.modrinth.com/data/cached_images/c1b9e947bb32b78b077cff69bf510384647fa27c.png) ### NBT Filtering: ⭐ When rendering entities from a namespace or tag, you can filter which entities from those lists actually get used by filtering by the applied NBT. There are three filter modes to choose from: 1. `require_all_valid`: Allows an entity to render if all the provided NBT tags are valid 2. `require_one_valid`: Allows an entity to render if at least one of the provided NBT tags is valid 3. `require_none_valid`: Allows an entity to render if none of the provided NBT tags are valid More specifically, a "valid" tag is a tag that is saved with the entity when it tries to save its NBT. Some tags are exported for all entities, regardless of if they change how they render (i.e. `Equipment` for all living entities), whereas others only get saved for specific types (i.e. `Pumpkin` for snow golems) For example, typing `/wikirender group entity namespace minecraft nbt_filter require_one_valid {Age:-1,IsBaby:1b}` will render all baby mobs, with some extra mobs included, as seen below: ![A menu showing every Minecraft baby mob being rendered, currently selected on a baby chicken](https://cdn.modrinth.com/data/cached_images/65c7c9b1e24de2343a1153a8d7d57d2abb2df9a5.png)