Описание
Where Winds Blow, I'd go with you.

Where Winds Blow adds a visible, weather-driven wind system and denser Vanilla+ foliage. Wind changes with the biome, weather, altitude, and nearby shelter, then drives atmospheric effects across the world without pushing entities or replacing vanilla terrain.
> **Client-only friendly:** Install it on the client for visual wind and weather effects without requiring a server-side installation. For multiplayer with WWB blocks and world generation, install it on the server and connecting clients.


## What It Adds
| Feature | What it does |
|---|---|
| Dynamic wind | Creates smooth direction changes, gust fronts, calm lulls, and turbulence shaped by the biome, weather, altitude, and surrounding terrain |
| Responsive foliage | Makes grass, crops, flowers, and leaves sway; nearby movement, projectiles, lightning, and explosions can disturb plants locally |
| Visible air movement | Sends pale wind streaks and biome-tinted drifting leaves through the world, following the wind and reacting to terrain |
| Atmospheric weather | Slants rain with the wind and gives snow drifting, fluttering movement as weather strength changes |
| Reactive world details | Bends campfire smoke into wind-shaped plumes and moves banners, hanging signs, lanterns, and chains with the same wind |
| Vanilla+ world generation | Adds flat, dry, dead, overgrown, and wild-wheat grass variants to create denser biome coverage and softer transitions |
| Customization | Provides an in-game visual config plus datapack control over grass placement and biome-specific wind profiles |


## Compatibility
- The standard renderer and Sodium support the complete feature set.
- Iris has full support while no shader pack is active.
- With an Iris shader pack active, weather, streaks, leaves, smoke, banners, signs, world generation, and local plant interaction remain available. Foliage sway, wind sheen, and lantern/chain sway are disabled to avoid terrain-shader conflicts.
Where Winds Blow is incompatible with **Chunks Fade In** because both mods alter terrain shader rendering.
See the [datapack guide](https://github.com/JevenDev/Where-Winds-Blow/blob/1.21.1/DATAPACKS.md) for more information.


## Modpacks
You may use this mod in modpacks, videos, servers, and other projects. A link back to the Modrinth page is appreciated.
## Credits
Created by me :D
## License
All Rights Reserved.
Feel free to use this mod in modpacks, videos, etc. Just provide a link back to this page if possible :)
Please don't port this mod without express permission from me.
For any general queries/unlisted questions, DM me on Twitter (@prodbyjvn) / Discord (ijvn).
Warning: this mod ONLY exists on Modrinth & CurseForge as of June 2026. Any sites hosting this mod outside of Modrinth/CurseForge are not official releases.