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Where Winds Blow

Interactive & swaying foliage, new grass types, & other effects!

Modrinth adventure decoration worldgen

Описание

Where Winds Blow, I'd go with you. ![Grass swaying in the wind](https://i.imgur.com/RCgo20Y.gif) Where Winds Blow adds a visible, weather-driven wind system and denser Vanilla+ foliage. Wind changes with the biome, weather, altitude, and nearby shelter, then drives atmospheric effects across the world without pushing entities or replacing vanilla terrain. > **Client-only friendly:** Install it on the client for visual wind and weather effects without requiring a server-side installation. For multiplayer with WWB blocks and world generation, install it on the server and connecting clients. ![features](https://cdn.modrinth.com/data/cached_images/ec0e4dc78ec1a652eb11b233dd2926f7461fe770.png) ![Interactive foliage](https://i.imgur.com/ScczSwj.gif) ## What It Adds | Feature | What it does | |---|---| | Dynamic wind | Creates smooth direction changes, gust fronts, calm lulls, and turbulence shaped by the biome, weather, altitude, and surrounding terrain | | Responsive foliage | Makes grass, crops, flowers, and leaves sway; nearby movement, projectiles, lightning, and explosions can disturb plants locally | | Visible air movement | Sends pale wind streaks and biome-tinted drifting leaves through the world, following the wind and reacting to terrain | | Atmospheric weather | Slants rain with the wind and gives snow drifting, fluttering movement as weather strength changes | | Reactive world details | Bends campfire smoke into wind-shaped plumes and moves banners, hanging signs, lanterns, and chains with the same wind | | Vanilla+ world generation | Adds flat, dry, dead, overgrown, and wild-wheat grass variants to create denser biome coverage and softer transitions | | Customization | Provides an in-game visual config plus datapack control over grass placement and biome-specific wind profiles | ![compatibility](https://cdn.modrinth.com/data/cached_images/1252c11050b7daf8b8621712b58dd1005e7ba982.png) ![Custom rain effects & weather based wind changes](https://i.imgur.com/8QBmRsr.gif) ## Compatibility - The standard renderer and Sodium support the complete feature set. - Iris has full support while no shader pack is active. - With an Iris shader pack active, weather, streaks, leaves, smoke, banners, signs, world generation, and local plant interaction remain available. Foliage sway, wind sheen, and lantern/chain sway are disabled to avoid terrain-shader conflicts. Where Winds Blow is incompatible with **Chunks Fade In** because both mods alter terrain shader rendering. See the [datapack guide](https://github.com/JevenDev/Where-Winds-Blow/blob/1.21.1/DATAPACKS.md) for more information. ![credits & license](https://cdn.modrinth.com/data/cached_images/5fd3ad80e342e6985dd6ebda1f7afd9c48749fce.png) ![Swinging hanging sign & lantern](https://i.imgur.com/S0X7Nm9.gif) ## Modpacks You may use this mod in modpacks, videos, servers, and other projects. A link back to the Modrinth page is appreciated. ## Credits Created by me :D ## License All Rights Reserved. Feel free to use this mod in modpacks, videos, etc. Just provide a link back to this page if possible :) Please don't port this mod without express permission from me. For any general queries/unlisted questions, DM me on Twitter (@prodbyjvn) / Discord (ijvn). Warning: this mod ONLY exists on Modrinth & CurseForge as of June 2026. Any sites hosting this mod outside of Modrinth/CurseForge are not official releases.