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WearMe2

A datapack that allows you to wear anything! Includes custom model changing support!

Modrinth equipment utility

Описание

# Wear any item in your head with custom models! With WearMe2 now you can wear your own custom models in your head easier than ever! **Goodbye pumpkins!** You just need to have a renamed item in your offhand (the example comes with one), and your main item in your mainhand, then press [ Change Model ]. Then press [ Make wereable ] and you can use your new custom item! ## How to get started First of all download the datapack and the example RP. **(the example RP is in the versions tab)** Once everything is isntalled, in-game run the command ``/trigger wearmetoo`` and then press any of the buttons you wanna use! [ Change Model ] - This button allows you to change the item's model in you main hand with the name of the item in your offhand! In the example we have a model in ``chimeradev:models/item/crown`` and the texture in ``chimeradev:textures/item/crown.png`` so we need to rename our item to ``chimeradev:crown``. Once we have the item ready, we put it on our offhand, and then get the item we want as a helmet in our main hand. Once that's done, press ``[ Change Model ]`` in the menu (accesible with ``/trigger wearmetoo``) [ Make weareable ] - This button makes the item that you're holding be able to be equipped in your head! It can also be triggered with ``/trigger helmet`` [ Make unweareable ] - This button makes the item that you're holding not able to be equipped. It can also be triggered with ``/trigger unhelmet`` ## How do I add my own models? My old CustomModelData aren't working! In this new version, we have "Item Models", this _wont_ work with old minecraft custom models, as they use a different format! now custom items are in ``/models/item/``, and their texture are in ``/textures/item/ so the custom models are basically ``:`` This means that your custom models don't need to be tied to any specific item! ## Can i do this to armor? Sadly as of the 24w26a we can only modify **texture** on armors, so not for now! If this changes, it will be added to the datapack ASAP :)