← Назад к ресурсам

Way New Health

Body parts, damage types, bleeding and much more!

Modrinth adventure game-mechanics

Описание

![Mod logo](https://cdn.modrinth.com/data/cached_images/5e77eeb0a4898864fd1ef2eb96c843dee562ad76.png) **Way New Health** — a vanilla-friendly, _(almost)_ fully modular health system inspired by games **RimWorld**, **Space Station 14**, and the **First Aid mod**. It adds a **highly configurable and immersive** health overhaul that makes survival more strategic and realistic. ## Body Parts ![Health icon](https://cdn.modrinth.com/data/cached_images/e7de4edc539fb9d5bb6cef06924bcc1d15e5dd36.png) Your health is now divided between different body parts. Each part applies its own debuffs when damaged. However, lethal damage to the head or torso will result in instant death — so stay careful! ## Damage Types ![Damage type icons](https://cdn.modrinth.com/data/cached_images/7bec3fff2b996dd94359a84f433fdc3f9417eabd.png) From now on, all damage you receive belongs to one of six damage types. Each healing item added by the mod has different effectiveness depending on the type of damage. ## Blood System Taking heavy damage at once increases the chance of receiving a bleeding wound. Bleeding causes you to gradually lose blood over time until the wound heals naturally or is treated. ![Bleeding icon](https://cdn.modrinth.com/data/cached_images/2db48ac963a30f304b2e24e6bc1f325e6cc5d500.gif) If you lose all your blood — you will die. ## Healing The mod uses a vanilla-style healing system based on hunger and saturation. However, you can fully configure the healing amount — or switch to passive regeneration if you prefer. ## Destruction (Experimental) This system is disabled by default. If a body part’s health reaches zero, there is a chance it will be permanently destroyed. Destroyed parts cause severe debuffs and cannot be healed by any existing methods.