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Water Source 2

Adds thirst, hydration, and drinking systems to Minecraft.

Modrinth adventure food game-mechanics

Описание

![Water Source Logo](https://cdn.modrinth.com/data/cached_images/7c047b381a9e2564de54e4941775caa813498ab4.png) # Water Source The Water Source mod adds thirst, hydration, and drinking systems to Minecraft. This is a remake of the higher version MC of Water Source based on Kotlin & Fabric & Yarn Mapping, with some changes in game mechanic design, hence the name Water Source “2”. > If you're looking for the mc 1.16.x - 1.18.2 version of Water Source, see [Water Source 1](https://www.curseforge.com/minecraft/mc-mods/water-source) # Note This mod is currently in **beta**, basic mechanics (water level, hydration, GUI, thirst, water filters, enchantments) have been tested. There may be issues with these in beta: - It has not been tested for balance over a long period of time. - New content may be added at any time. - There may be balance adjustments. - Even with my testing, there may be programming issues and undefined behaviors that are not detected. # Features All the mechanics, see [Water Source Wiki](https://gloridifice.notion.site/d13ce482ea724af88beda434583546ad?v=bfb6f989f469438fbb11473110565f7b&pvs=4) ### Major changes in “2” over “1”. - The player's Water Level has changed from 20 to 40, with drinks and food generally having a higher Hydration Level. In contrast, food with no hydration value drains the player's hydration level when eaten, and the player's hydration value drains a little faster. - Advanced leather water bags and pottery water cups are provided. - Clearer data pack and more profile configurations ### Features not yet implemented - Interaction between Dispenser and Filter - Filter capacity display effect - Coconut family (TBD) ### Features you want Welcome to pose features that you want Water Source implement [here](https://github.com/gloridifice/WaterSource/issues). # Datapack and configurations ### Datapack Item hydration values and filter recipes are in the `hydration` and `filter_recipe` folders of the datapack. See [Water Source Wiki](https://gloridifice.notion.site/d13ce482ea724af88beda434583546ad?v=bfb6f989f469438fbb11473110565f7b&pvs=4) ### Configuration files You can find the configuration files in the `. /config/watersource/` under: - `common.toml` is the main configuration file (the module mechanism) - `client.toml` is the server-side configuration file (HUD, item water information, etc.) > For those who haven't worked with toml before, it is recommended to use code/vscode to open toml files, install toml extensions, and edit them; they can be opened with any text editor as well. # About updates and maintenance Maintaining the Water Source by myself is a bit of a challenge for my abilities and energy. Frankly speaking, the combination of lack of sponsorship and my lack of technical skills in Water Source 1 ultimately prevented me from continuing to maintain Water Source. I'm going to use some negative words here: - Water Source 1 left a lot of issues unresolved and I have no intention of resolving them for the time being. - I'm keeping Water Source 2 up to date in my spare time, but I can't guarantee that it will be maintained for a long time. However, I'm also having a lot of fun developing the mod that I wouldn't have had otherwise, thanks to the Fabric community, Kotlin, and all the people who support and like Water Source.