Описание

# Water Source
The Water Source mod adds thirst, hydration, and drinking systems to Minecraft.
This is a remake of the higher version MC of Water Source based on Kotlin & Fabric & Yarn Mapping, with some changes in game mechanic design, hence the name Water Source “2”.
> If you're looking for the mc 1.16.x - 1.18.2 version of Water Source, see [Water Source 1](https://www.curseforge.com/minecraft/mc-mods/water-source)
# Note
This mod is currently in **beta**, basic mechanics (water level, hydration, GUI, thirst, water filters, enchantments) have been tested.
There may be issues with these in beta:
- It has not been tested for balance over a long period of time.
- New content may be added at any time.
- There may be balance adjustments.
- Even with my testing, there may be programming issues and undefined behaviors that are not detected.
# Features
All the mechanics, see [Water Source Wiki](https://gloridifice.notion.site/d13ce482ea724af88beda434583546ad?v=bfb6f989f469438fbb11473110565f7b&pvs=4)
### Major changes in “2” over “1”.
- The player's Water Level has changed from 20 to 40, with drinks and food generally having a higher Hydration Level. In contrast, food with no hydration value drains the player's hydration level when eaten, and the player's hydration value drains a little faster.
- Advanced leather water bags and pottery water cups are provided.
- Clearer data pack and more profile configurations
### Features not yet implemented
- Interaction between Dispenser and Filter
- Filter capacity display effect
- Coconut family (TBD)
### Features you want
Welcome to pose features that you want Water Source implement [here](https://github.com/gloridifice/WaterSource/issues).
# Datapack and configurations
### Datapack
Item hydration values and filter recipes are in the `hydration` and `filter_recipe` folders of the datapack.
See [Water Source Wiki](https://gloridifice.notion.site/d13ce482ea724af88beda434583546ad?v=bfb6f989f469438fbb11473110565f7b&pvs=4)
### Configuration files
You can find the configuration files in the `. /config/watersource/` under:
- `common.toml` is the main configuration file (the module mechanism)
- `client.toml` is the server-side configuration file (HUD, item water information, etc.)
> For those who haven't worked with toml before, it is recommended to use code/vscode to open toml files, install toml extensions, and edit them; they can be opened with any text editor as well.
# About updates and maintenance
Maintaining the Water Source by myself is a bit of a challenge for my abilities and energy. Frankly speaking, the combination of lack of sponsorship and my lack of technical skills in Water Source 1 ultimately prevented me from continuing to maintain Water Source.
I'm going to use some negative words here:
- Water Source 1 left a lot of issues unresolved and I have no intention of resolving them for the time being.
- I'm keeping Water Source 2 up to date in my spare time, but I can't guarantee that it will be maintained for a long time.
However, I'm also having a lot of fun developing the mod that I wouldn't have had otherwise, thanks to the Fabric community, Kotlin, and all the people who support and like Water Source.