← Назад к ресурсам

Wasabi Flavored

Makes surviving and bosses way harder.

Modrinth adventure tweaks vanilla-like

Описание

**The rescourcepack is required for the datapack.** # Changes the datapack makes: **Health System** - Upon death you lose a heart container, you can't have less than 5 heart containers - After a death, you're immune to losing further containers for 5 minutes - Enchanted bread restores one lost container, If you have 10 heart containers you can eat it infinitely **Hostile Mobs Buffed:** _Zombies, Husks and Zombie Villagers_: - 2% chance to spawn with a diamond weapon; 11.6% chance for an iron weapon (sword, spear, or axe) - 20% chance to be enchanted with Sharpness III–XI, Knockback I–II, and Fire Aspect I–II - If a zombie has a spear it has a 50% chance to mount a zombie horse(unless in a cave) - 1% chance for diamond armor, 5% for iron armor- Each piece has a 20% chance to roll Protection II–X - Zombie Villagers have triple the chance to spawn with weapons and armor _Skeletons, Strays, Bogged and Parched_: - 10% chance for their bow to carry Power III-XII, Flame, Punch I-II and 3.3% of chance for piercing I-IV - Strays have a 3.3% chance to mount a polar bear and get 40 health - 1% chance for diamond armor, 5% for iron armor- Each piece has a 20% chance to roll Protection II–X _Piglins with crossbows and Pillagers_: - 10% chance for thier crossbow to be enchanted with quick charge I-III, piercing I-IV and a 5% chance for power III-V _Piglins with swords, Piglin brutes and Vindicators_: - 20% chance to be enchanted with Sharpness III–XI, Knockback I–II, and Fire Aspect I–II **Other mob buffs:** - Creeper: 2% chance to be a charged creeper, 35 HP - Spider: 5% chance to spawn with strength 1-2, speed 1-3, restistance 3-4, regeneration 2-4 and invisibility - Enderman: 80 HP - Blaze: 50 HP, 12 damage - Skeletons, Strays, Bogged and Parched: 25 follow range **Boss buffs:** _Ender Dragon_: - 12.5 armor, 20 armor toughness, 300 HP on Hard (200 on normal and easy) - Destroyed end crystals have a 20% chance to respawn every 40 seconds - The dragon occasionally summons 1-5 phantoms with differing size, HP, and damage which die after 5 minutes - With 2+ players present, for each player each tick there is a 12.5% chance to speed up the next phantom wave, a 20% chance to spawn extra phantoms and a 25% chance to speed up crystal respawns. _Wither_: - 20 armor toughness; 15 armor above 50% HP, 20 armor below half, 450 HP on Hard (300 on normal and easy) - Below 50% HP, every 20 seconds it unleashes an AoE attack hitting everything within 5 blocks for 12 wither damage - It breaks blocks around itself so it can't be boxed in.- That AoE instantly kills nearby iron golems/wardens - Iron golems and wardens within 10 blocks passively get damaged - Every time you kill a wither skeleton a 5 minute timer starts, if you kill 50 wither skeletons before the timer runs out a Wither will spawn **Some enchants are nerfed:** - Bane of Arthropods: 40% less damage per level - Breach: 50% less armor reduction per level - Density: 80% less damage per block fallen - Feather Falling: 25% less damage reduction per level - Fortune, Looting: capped at a max level of 1 - Power, Smite: 60% less damage per level - Sharpness: 50% less damage - Blast Protection, Fire Protection, Projectile Protection, Protection: 50% less damage reduction per level - Wind Burst: a lot less effective **Hardcore:** - You start with 5 hearts - Totems turn into gold ingots **Ore drops are changed:** - Iron ore: 1-4 raw iron - Gold ore: 1-4 raw gold - Nether gold ore: 1-3 gold nuggets - Lapis ore: 0-1 lapis - Deepslate lapis: 1 lapis - Diamond ore: 4-6 diamonds - Emerald ore: 4-12 emeralds - Deepslate emerald ore: 64-128 emeralds - Ancient debris: 6 iron blocks - Smelting raw iron, gold, or copper gives nuggets instead of ingots - Fully grown nether wart only has a 10% chance to give 2 wart per harvest **New & Changed Recipes:** - 4 diamonds → Diamond Gem - Diamond Gem → 4 diamonds - Diamond Gem → diamond armor, tools, netherite upgrade template - 1 diamond + armor trim + material → 3 trims - 3 obsidian + 2 diamond books + end crystal + enchanted book → enchanting table - 7 lapis + enchanted book + glass bottle → 16 bottles of enchanting - 6 iron + iron block → anvil- - 4 iron + 1 plank → shield- - the lantern recipie now gives 8 lanterns instead of 1- - 9 hay bales → enchanted hay bale- - 3 enchanted hay bale → enchanted wheat- - 3 enchanted wheat → enchanted dough- - enchanted dough(in smoker for 5 minutes) → enchanted bread- - ender pearl + blaze poweder + wind charge + prismarine shard + echo shard → eye of ender- - Nether star → 3 netherite ingots **Mob drops and Loot Tables:** - Blaze Rods and Ghast Tears: 5% - Totem of Undying: 10% - Ender Pearls: 20% - 1 Gold Nugget from Zombified Piglins: 25% - Piglin bartering: ~1% chance for an ender pearl - Iron Golems: no longer drop iron - Wither Skeletons: a charged-creeper kill no longer guarantees a wither skeleton head- - The Ender Dragon drops 2-8 enchanted golden apples - Enchanted golden apples removed from all chest loot - Iron gear (ingots, armor, tools) and diamond armor/tools are much rarer in chests generally - Heavy Core: 2.5% chance.- - Netherite upgrade template: 1% in normal loot, 5% in treasure bastion chests **Worlds:** - Sleeping no longer skips the night - Phantoms don't spawn naturally - Beds and respawn anchors no longer explode outside their "home" dimension, and respawn anchors can now set your spawn point in any dimension, not just the Nether **Other:** - You need a copper pickaxe to mine iron - Drowining damage now ignores armor enchants and when you run out of air you get blindness - Swimming in water in icy and snowy biomes gives you slowness III for 10 seconds - Netherite armor gives +5 armor toughness - Enchanted books from fishing have level 50 enchants - Strength II turns into strength I - All turtle master potions turn into slowness of the same level - Armorer, toolsmith, weaponsmith, librarian, and cleric villagers have no trades at all.