Описание
**The rescourcepack is required for the datapack.**
# Changes the datapack makes:
**Health System**
- Upon death you lose a heart container, you can't have less than 5 heart containers
- After a death, you're immune to losing further containers for 5 minutes
- Enchanted bread restores one lost container, If you have 10 heart containers you can eat it infinitely
**Hostile Mobs Buffed:**
_Zombies, Husks and Zombie Villagers_:
- 2% chance to spawn with a diamond weapon; 11.6% chance for an iron weapon (sword, spear, or axe)
- 20% chance to be enchanted with Sharpness III–XI, Knockback I–II, and Fire Aspect I–II
- If a zombie has a spear it has a 50% chance to mount a zombie horse(unless in a cave)
- 1% chance for diamond armor, 5% for iron armor- Each piece has a 20% chance to roll Protection II–X
- Zombie Villagers have triple the chance to spawn with weapons and armor
_Skeletons, Strays, Bogged and Parched_:
- 10% chance for their bow to carry Power III-XII, Flame, Punch I-II and 3.3% of chance for piercing I-IV
- Strays have a 3.3% chance to mount a polar bear and get 40 health
- 1% chance for diamond armor, 5% for iron armor- Each piece has a 20% chance to roll Protection II–X
_Piglins with crossbows and Pillagers_:
- 10% chance for thier crossbow to be enchanted with quick charge I-III, piercing I-IV and a 5% chance for power III-V
_Piglins with swords, Piglin brutes and Vindicators_:
- 20% chance to be enchanted with Sharpness III–XI, Knockback I–II, and Fire Aspect I–II
**Other mob buffs:**
- Creeper: 2% chance to be a charged creeper, 35 HP
- Spider: 5% chance to spawn with strength 1-2, speed 1-3, restistance 3-4, regeneration 2-4 and invisibility
- Enderman: 80 HP
- Blaze: 50 HP, 12 damage
- Skeletons, Strays, Bogged and Parched: 25 follow range
**Boss buffs:**
_Ender Dragon_:
- 12.5 armor, 20 armor toughness, 300 HP on Hard (200 on normal and easy)
- Destroyed end crystals have a 20% chance to respawn every 40 seconds
- The dragon occasionally summons 1-5 phantoms with differing size, HP, and damage which die after 5 minutes
- With 2+ players present, for each player each tick there is a 12.5% chance to speed up the next phantom wave, a 20% chance to spawn extra phantoms and a 25% chance to speed up crystal respawns.
_Wither_:
- 20 armor toughness; 15 armor above 50% HP, 20 armor below half, 450 HP on Hard (300 on normal and easy)
- Below 50% HP, every 20 seconds it unleashes an AoE attack hitting everything within 5 blocks for 12 wither damage
- It breaks blocks around itself so it can't be boxed in.- That AoE instantly kills nearby iron golems/wardens
- Iron golems and wardens within 10 blocks passively get damaged
- Every time you kill a wither skeleton a 5 minute timer starts, if you kill 50 wither skeletons before the timer runs out a Wither will spawn
**Some enchants are nerfed:**
- Bane of Arthropods: 40% less damage per level
- Breach: 50% less armor reduction per level
- Density: 80% less damage per block fallen
- Feather Falling: 25% less damage reduction per level
- Fortune, Looting: capped at a max level of 1
- Power, Smite: 60% less damage per level
- Sharpness: 50% less damage
- Blast Protection, Fire Protection, Projectile Protection, Protection: 50% less damage reduction per level
- Wind Burst: a lot less effective
**Hardcore:**
- You start with 5 hearts
- Totems turn into gold ingots
**Ore drops are changed:**
- Iron ore: 1-4 raw iron
- Gold ore: 1-4 raw gold
- Nether gold ore: 1-3 gold nuggets
- Lapis ore: 0-1 lapis
- Deepslate lapis: 1 lapis
- Diamond ore: 4-6 diamonds
- Emerald ore: 4-12 emeralds
- Deepslate emerald ore: 64-128 emeralds
- Ancient debris: 6 iron blocks
- Smelting raw iron, gold, or copper gives nuggets instead of ingots
- Fully grown nether wart only has a 10% chance to give 2 wart per harvest
**New & Changed Recipes:**
- 4 diamonds → Diamond Gem
- Diamond Gem → 4 diamonds
- Diamond Gem → diamond armor, tools, netherite upgrade template
- 1 diamond + armor trim + material → 3 trims
- 3 obsidian + 2 diamond books + end crystal + enchanted book → enchanting table
- 7 lapis + enchanted book + glass bottle → 16 bottles of enchanting
- 6 iron + iron block → anvil-
- 4 iron + 1 plank → shield-
- the lantern recipie now gives 8 lanterns instead of 1-
- 9 hay bales → enchanted hay bale-
- 3 enchanted hay bale → enchanted wheat-
- 3 enchanted wheat → enchanted dough-
- enchanted dough(in smoker for 5 minutes) → enchanted bread-
- ender pearl + blaze poweder + wind charge + prismarine shard + echo shard → eye of ender-
- Nether star → 3 netherite ingots
**Mob drops and Loot Tables:**
- Blaze Rods and Ghast Tears: 5%
- Totem of Undying: 10%
- Ender Pearls: 20%
- 1 Gold Nugget from Zombified Piglins: 25%
- Piglin bartering: ~1% chance for an ender pearl
- Iron Golems: no longer drop iron
- Wither Skeletons: a charged-creeper kill no longer guarantees a wither skeleton head-
- The Ender Dragon drops 2-8 enchanted golden apples
- Enchanted golden apples removed from all chest loot
- Iron gear (ingots, armor, tools) and diamond armor/tools are much rarer in chests generally
- Heavy Core: 2.5% chance.-
- Netherite upgrade template: 1% in normal loot, 5% in treasure bastion chests
**Worlds:**
- Sleeping no longer skips the night
- Phantoms don't spawn naturally
- Beds and respawn anchors no longer explode outside their "home" dimension, and respawn anchors can now set your spawn point in any dimension, not just the Nether
**Other:**
- You need a copper pickaxe to mine iron
- Drowining damage now ignores armor enchants and when you run out of air you get blindness
- Swimming in water in icy and snowy biomes gives you slowness III for 10 seconds
- Netherite armor gives +5 armor toughness
- Enchanted books from fishing have level 50 enchants
- Strength II turns into strength I
- All turtle master potions turn into slowness of the same level
- Armorer, toolsmith, weaponsmith, librarian, and cleric villagers have no trades at all.