Описание
**Vulkanoid is a high-performance, Vulkan-based modpack engineered to squeeze every single frame out of your hardware.**
## Why choose Vulkanoid?
**Vulkan Engine (OpenGL Replacement)**
Standard modpacks rely on the outdated OpenGL API. Vulkanoid shifts the rendering to the Vulkan API. This stops your CPU from being bottlenecked by old drivers, providing a massive FPS boost
**Ultra-Lightweight**
"Less is more." I've kept only the essential optimization mods. No useless bloatware eating up your RAM for nothing. It’s the leanest pack you can run for maximum speed.
**Zero Light-Update Lag**
Tired of stutters when placing torches or breaking blocks? I've optimized the lighting engine and integrated Fullbright logic so that light updates never cause a frame drop again.
**Faster Chunk Generation**
World loading is significantly snappier. I've tuned how chunks are generated and sent to the client, reducing those "void holes" when exploring the map at high speeds.
## What I got on my pc using this modpack
_Pc specs: Intel Pentium Silver N5030/Intel UHD Graphics 605/8GB Ram/256GB SSD/OS:Atlas OS_
**Overworld exploration:** 150 - 120 FPS
**Dense Areas / Large Bases:** 60 - 100 FPS
**Void:** 700+ FPS
## How can you improve performance even more?
1. **Use optimized JVM arguments:** Don't just use the default ones. Good JVM flags help the "Garbage Collector" clean up memory more efficiently, which stops those annoying random stutters (lag spikes) while you play.
2. **Allocate the right amount of RAM:** If you have 8GB total, try allocating 3GB or 4GB to Minecraft. Never allocate all your RAM, or your operating system will struggle, causing the game to lag.
3. **Update your Graphics Drivers:** Since Vulkanoid relies on the Vulkan API, having the latest drivers from Intel, AMD, or Nvidia is mandatory. Old drivers often have "broken" Vulkan support.
### Does this supports shaders?
Kinda. Since this modpack uses VulkanMod, standard shaders are not available. , **BUT** there is a mod named **Beryl** that adds an efficient shader pipeline for Vulkan.