Описание
I got tired of OpenGL being OpenGL. So I built this.
VulkanMod core. Full engine swap — OpenGL 3.2 out, Vulkan 1.2 in. Not a wrapper. Not Sodium with extra steps. Actual renderer replacement.
Runs on Xwayland not native Wayland. If you're on X11 it'll work there too.
Probably works on **Windows 11 (or 10)**.
## The numbers
Tested on my daily driver:
| FPS | Vulkan Optimized | Sodium | Vanilla |
|---|---|---|---|
| AVG | 2370 | 1405 | 1007 |
| 1% | 1356 | 859 | 620 |
| 0.1% | 1029 | 699 | 520 |
| Power draw | 52.7W | 46.5W | 44.5W |
| FPS/W (AVG) | 44.97 | 30.22 | 22.63 |
+68% over Sodium. +135% over vanilla. And yeah, it pulls more watts — because it's actually using the GPU instead of letting the CPU bottleneck everything. It will probably more power efficient on vsync or fixed fps scenario.
see the [**Gallery**](https://modrinth.com/modpack/vulkan-optimized/gallery) for more information.
## My rig
- CPU: Ryzen 5 5600X @ 4.65 GHz
- GPU: RX 9060 XT 16GB
- RAM: 32 GB
- OS: Alpine Linux 3.24
- Kernel: 7.1.3-0-stable
- Display: KWin (Wayland) → Xwayland
- JVM: `-Xmx6G -Xms6G -XX:+UseZGC -XX:+AlwaysPreTouch`
Note: This test is using Prism Launcher on flatpak environment. You will probably gain more fps if you run it natively.
## What's in the pack
VulkanMod. That's it for rendering. No Sodium, no OptiFine, no Canvas — they're all OpenGL rewrites and they fight with VulkanMod.
Everything else is curated for compatibility. No bloat. If it doesn't work with VulkanMod, it's not here.
## Heads up
- Shader packs won't work. VulkanMod's shader support is improving but it's not OptiFine.
- Fabric only. No Forge version, don't ask.
- If you're on NVIDIA, your mileage may vary. AMD's where this shines.
That's it. Download it or don't. The numbers are above if you need convincing.