← Назад к ресурсам

Vulkan Optimized

Optimized modpack based on VulkanMod

Modrinth lightweight multiplayer optimization

Описание

I got tired of OpenGL being OpenGL. So I built this. VulkanMod core. Full engine swap — OpenGL 3.2 out, Vulkan 1.2 in. Not a wrapper. Not Sodium with extra steps. Actual renderer replacement. Runs on Xwayland not native Wayland. If you're on X11 it'll work there too. Probably works on **Windows 11 (or 10)**. ## The numbers Tested on my daily driver: | FPS | Vulkan Optimized | Sodium | Vanilla | |---|---|---|---| | AVG | 2370 | 1405 | 1007 | | 1% | 1356 | 859 | 620 | | 0.1% | 1029 | 699 | 520 | | Power draw | 52.7W | 46.5W | 44.5W | | FPS/W (AVG) | 44.97 | 30.22 | 22.63 | +68% over Sodium. +135% over vanilla. And yeah, it pulls more watts — because it's actually using the GPU instead of letting the CPU bottleneck everything. It will probably more power efficient on vsync or fixed fps scenario. see the [**Gallery**](https://modrinth.com/modpack/vulkan-optimized/gallery) for more information. ## My rig - CPU: Ryzen 5 5600X @ 4.65 GHz - GPU: RX 9060 XT 16GB - RAM: 32 GB - OS: Alpine Linux 3.24 - Kernel: 7.1.3-0-stable - Display: KWin (Wayland) → Xwayland - JVM: `-Xmx6G -Xms6G -XX:+UseZGC -XX:+AlwaysPreTouch` Note: This test is using Prism Launcher on flatpak environment. You will probably gain more fps if you run it natively. ## What's in the pack VulkanMod. That's it for rendering. No Sodium, no OptiFine, no Canvas — they're all OpenGL rewrites and they fight with VulkanMod. Everything else is curated for compatibility. No bloat. If it doesn't work with VulkanMod, it's not here. ## Heads up - Shader packs won't work. VulkanMod's shader support is improving but it's not OptiFine. - Fabric only. No Forge version, don't ask. - If you're on NVIDIA, your mileage may vary. AMD's where this shines. That's it. Download it or don't. The numbers are above if you need convincing.