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Visual Health

Add visible damage to hurt mobs and players!

Modrinth mobs utility

Описание

# Visual Health 🩸 Clientside mod adding visible damage to hurt mobs and players! Damage works in **tiers**, not based on hits. The tiers are based on how much health the mob has. The idea is that at a glance a player can have a rough idea of how much health is left. A heavily damaged creeper will only need 1 more hit whereas a lightly hurt baby zombie is going to take a much greater beating. Default Tier Summary | Tier | Health % | Condition | |------|-------------------|-----------| | 0 | 100% | Full health (no wounds) | | 1 | 99% - 80% | Minor damage | | 2 | 79% - 60% | Light damage | | 3 | 59% - 40% | Moderate damage | | 4 | 39% - 20% | Heavy damage | | 5 | 19% - 0% | Critical damage | --- ## Features ### Per-Weapon Damage Different weapons apply different damage textures depending on what was used to knock the entity's health down a tier. There are individual textures for sword, axe, trident, and spear damage. There is also a generic damage texture used for punches, fire, falls, etc. ### Entity-Specific Damage Many mobs have specific colored damage to aid immersion. For instance, spider damage is a light blue to match real life, creeper damage is a dark green to match the grassiness, etc. ### Emissives On Endermen, damage will glow like their eyes in the dark! (shaders supported) (2.0.0+) Similarly, the Enderdragon will have glowing damage as it gets lower in health! ### Resource Pack Support This mod should be compatible with **most** resource packs. Tested extensively with Fresh Animations and its extensions. Also compatible with EMF model variants (like the creepers found in FA: Creepers). *This improved drastically with the 2.0.0 update, so if something didn't work before, it might work now!* ### Mod Support Should work with modded mobs, as long as they use standard Minecraft rendering methods. *This was also significantly improved in 2.0.0+ :)* ## Configuration - How *much* damage will be shown ranging from a multiplier of 10 to 100%. At 100% a low-health mob will be almost entirely covered in wounds. - How *many* damage tiers to use (defaults to 5, ranges from 2 to 10). Density will be the same at a given health level and equivalent tier - Configurable damage colors (red, black, white, only affects mobs without specific damage colors) - Passive mob damage (defaults to true, whether to show damage on passive mobs or not, things like cows, pigs, polar bears, etc) - Villager damage (defaults to false, only can be enabled if passive mob damage is true) - Custom player and entity-specific damage color overrides! Input any hex color with the CUSTOM setting in the config screen (also has EMISSVE and DISABLED options) - And more! (check out the "Extras" screen in the config menu!) *Mod Menu is required on Fabric to change settings in-game.* ## Contact For any questions/issues/ideas, feel free to contact me on [Discord](https://discord.gg/7uttzPbTGq) or [Matrix](https://matrix.to/#/#stormcommunity:matrix.org) :)