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ViaLater backport

ViaLater, alligator (mob emulator)! This pack uses EMF & ETF to visually backport newer mobs & entity models, textures, and sounds to older clients. It's built specifically to key off the ViaBackwards/ViaVersion mods' hidden metadata.

Modrinth entities models

Описание

# ViaLater, the multiplayer backport system > Still playing on your favorite older client version to join a newer multiplayer server? That's OK, you'll update later. When you join a newer multiplayer server, they can use **ViaBackwards** to allow older clients. But the brand-new mobs and blocks get downgraded into your version's generic vanilla stand-ins. **ViaLater** will shoehorn these newer features into your Minecraft, using popular mods like ETF and EMF to swap those placeholders for backported models, textures, and sounds. --- ## What's in the box * **Nautilus & Zombie Nautilus** [EMF] — Custom 3D models for adult and baby variants with decently close swimming animations. Saddles coming soon. * **Happy Ghasts & Ghastlings** [ETF + ESF] — Vanilla textures and audio. Harnesses coming soon. * **Copper Chests** [ETF] — Textures for every oxidation stage (base, exposed, weathered, oxidized) on both single and double chests, while in the chunk area. * **Sulfur Cubes** [ETF + ESF] — Full textures and vanilla squishy sound effects (not 1:1 model, just textures on slimes). * **Sulfur Caves blocks** [CTM / Continuity] — In the Sulfur Caves biome, naturally-generating terrain blocks are dynamically reskinned. --- ## Quick setup ### 1. Client requirements (your game) You need custom model, texture, and/or connected texture support enabled: * **[Entity Texture Features (ETF)](https://modrinth.com/mod/entitytexturefeatures)** — required for custom entity textures. * **[Entity Model Features (EMF)](https://modrinth.com/mod/entity-model-features)** — required for custom 3D mob models. * *(Optional)* **[Entity Sound Features (ESF)](https://modrinth.com/mod/esf)** — for custom mob audio effects. * *(Optional)* **[Continuity](https://modrinth.com/mod/continuity)** — required for biome-dependent block reskinning (CTM). *(Note: Block reskinning has only been tested in Continuity so far, should work on most CTM-compatible mods like Fusion, Optifine, etc.).* *(Note: Most entity features rely on ETF and EMF properties and are not fully OptiFine compatible, so results will be unexpected if using OptiFine.)* ### 2. Install the pack You're here in Modrinth, you should be able to tackle that. But if you don't use Modrinth: 1. Download the latest release `.zip` from the Releases page. 2. Drop the `.zip` into your `.minecraft/resourcepacks/` folder. 3. Enable **ViaLater** in your in-game Resource Packs menu. ### 3. Server requirements The server you connect to must be running: * **[ViaBackwards](https://github.com/ViaVersion/ViaBackwards)** `5.11.1-SNAPSHOT` (or newer) * **[ViaVersion](https://modrinth.com/plugin/viaversion)** (latest compatible build) --- ## Version compatibility * **Tested & working:** 1.21.5 * **Roadmap goal:** Expanding compatibility down to 1.20.1 --- ## How it works ViaBackwards translates newer mobs into older equivalents so your client doesn't crash, but it also sends translation tags (`vb.entity.*`) and manually-scaled mob data over the network. ViaLater reads those hidden tags through ETF/EMF/CEM rules and swaps in the proper models and textures on the fly. You see the actual new mob instead of a placeholder. --- ## Credits & attribution * **[Mojang Studios](https://minecraft.net)** — Base models, textures, and sound effects. * **[Traben](https://modrinth.com/user/Traben)** — Creator of Entity Texture Features (ETF) & Entity Model Features (EMF). * **[Ewan Howell](https://ewanhowell.com)** — CEM Template Loader for Blockbench. * **[ViaVersion & ViaBackwards Teams](https://github.com/ViaVersion)** — The protocol translation tools that make cross-version play possible. * **Bangetto** — Development and support with ViaBackwards-Plus. --- ## License * **Configs & logic:** Licensed under [GNU LGPLv3](https://www.gnu.org/licenses/lgpl-3.0.html). * **Assets:** Mojang base assets belong to Mojang Studios. See [Credits.txt](Credits.txt) for full attribution.