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veinminer++

Vein Miner, Ore Harvester, Shovel Master, Tree Feller. Guided area. All rolled into one nice package!

Modrinth game-mechanics optimization utility

Описание

![Veinminer++](https://i.imgur.com/4WPvLoc.png) # Veinminer++ **Hold Sneak while you break a block** and Veinminer++ mines the whole connected vein — any block your tool can actually collect, not just ores. Breaking is **staggered across ticks**, so even a big vein or a giant tree never freezes the server. Built around a shared code path, so it behaves **identically on Fabric and NeoForge**. ## How to use - **Activate:** hold **Sneak** (crouch) while breaking a block. - **Cycle shape:** press `[` (previous) or `]` (next). The active shape shows on the action bar, and the 3×3×3 box briefly draws an xray-style edge guide. ## Shapes | Shape | What it does | |---|---| | **Vein** *(default)* | Follows connected matching blocks — ore veins, a run of logs, like-for-like blocks. | | **3×3×3** | An oriented cube in front of you; depth follows where you look. | | **Spread** *(opt-in)* | Same as Vein but with a much larger cap, for clearing big deposits. | ## Features - ⛏️ **Tool-aware** — uses your held tool's real mining ability, so any vanilla *or modded* pickaxe/shovel/axe works. A block that wouldn't drop for you is never broken (your iron pickaxe won't waste obsidian — it just skips it). - 💎 **Smart ore matching** — groups related blocks by tag, so a vein of mixed variants (stone + deepslate ores of the same metal, a single log species) is followed as one. - 🌳 **Tree felling with a safety net** — break a log to fell the whole tree, including tall 2×2 giant trees. Smart-tree detection only fells when leaves are attached, so your log cabins and wood-block builds stay intact. - 🍃 **Tidy leaves** — felling an isolated tree clears its canopy too, dropping the same loot leaves give on decay (saplings, sticks, apples) at no durability cost. - ✋ **Optional toolless mining** — by default, soft blocks (dirt, sand, grass) can be vein-mined by hand or any item; great early game or to save durability. Flip it off to require a tool. - ⚙️ **Performant** — capped block counts and a lenient per-tick stagger spread the work out instead of spiking a single frame. - 🔧 **Durability control** — set the durability cost per block from 0 % (free) to 150 %; Unbreaking still applies, and felling stops one hit before your tool would break. - 🖥️ **In-game config** — a Cloth Config screen via ModMenu on Fabric, or the built-in mod list on NeoForge. ## Configuration Caps for each shape, tree size, blocks-per-tick stagger rate, durability cost %, the smart-tree and leaf-cleanup toggles, the tool requirement, the Spread mode toggle, and an always-on edge guide — all adjustable in-game. ## Requirements - **Minecraft 26.1.x** (26.2 support planned), **Java 25** - **Fabric:** Fabric Loader + Fabric API. Cloth Config is bundled; ModMenu is optional (adds the config button). - **NeoForge:** Cloth Config. Works in singleplayer and on dedicated servers — install on both the client and the server. ## License Released under the **MIT License** — free to use, modify, redistribute, and include in modpacks.