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VampireReborn

The new vampire modpack

Modrinth challenging magic multiplayer

Описание

# VampireReborn ```Stable``` ```1.21.1``` ```Neoforge only``` - Based on [Neon](https://modrinth.com/modpack/neon-modpack) with some changes to work on neoforge. ## About Modpack that based on vampire thematic. In addition to the main play route, there is a technological and research path. ## Main modpack features Our modpack has a mechanics of classes. There are main and additional, the main class can be one and it is determined by the player, and additional ones depend on the style of play. #### Four main classes - Vampire - Vampire Hunter - Werewolf - Human #### Many additional classes (*Based on style of play*) - Mechanic - Warrior/knight - Archer/musketeer - Hunter - Builder - Cook/Brewer - Archaeologist - Alchemist/Sorcerer #### Vampires ![Vampire](https://cdn.modrinth.com/data/cached_images/aa2e72ed5e5a95631ad5cd1b69fbcda348865bce.webp) #### Hunters ![Hunter](https://cdn.modrinth.com/data/cached_images/ff43c2a9351b9365ea6d8a08fda240166698508f.webp) #### Werewolves ![Werewolf](https://cdn.modrinth.com/data/cached_images/eb6250eacd66defc46c6c4d2a1fd1679d6ed5ba4.webp) *This description is still under development.* ## Open wiki ### Can we go through the entire modpack? The modpack has no logical conclusion, but if you want to test yourself, there are several objectives: - Work in progress ## Community We are an open community, always ready to help. We have our own discord server with a forum, a github page where you can leave noticed bugs or your suggestions. [![Discord Badge](https://img.shields.io/badge/Discord-5865F2?logo=discord&logoColor=fff&style=for-the-badge)](https://discord.gg/UBaauaN) ## Performance We recommend allocate minimum 8GB of ram for singleplayer game and 5GB for playing on server. And quad core cpu is strongly recommended. ## Steam deck and controllers compatibility - Use [Controlify](https://modrinth.com/mod/controlify) - Controlify comes with a huge range of settings to fine-tune each of your controllers individually, including vibration strength, every single controller input bind (no hardcoding!) and more.