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Trim Resonance

Each armor trim material and pattern grants its own unique effect when worn

Modrinth equipment game-mechanics

Описание

# TrimResonance **TrimResonance** turns Minecraft's armor trim system from a cosmetic feature into a progression system. Every trim material and pattern you craft and wear grants unique, stackable abilities find the right combinations and you'll feel it. > Built on the idea from [BetterTrims](https://modrinth.com/mod/bettertrims) > by Bawnorton. TrimResonance takes that concept and adds its own > dual-system on top, with unique material and pattern combinations. --- ## ⚙️ How It Works Two independent systems run at the same time: | System | What It Does | Activation | |--------|-------------|------------| | Material Effects | Core passive ability from the trim material | 1 piece minimum | | Pattern Effects | Secondary ability from the trim pattern | 2 pieces minimum | Both systems run at the same time. A full Gold set with Sentry pattern gives you the Solar Bonus and the armor buff together. --- ## Material Abilities (System 1) *Applies to every piece worn with that material, regardless of pattern. Scales with number of pieces (1–4).* **Gold — Solar Bonus** *(Overworld daytime only)* - +1 Attack Damage per piece - +7% Movement Speed per piece - +1 Armor per piece - +0.5 Attack Speed per piece - Piglins treat you as friendly **Redstone — Swift Current** - +12% Movement Speed per piece (up to +48% total) **Netherite — Nether Ward** - Permanent Fire Resistance - +2 Armor and +1 Toughness per piece - 7.5% chance per piece to completely negate incoming damage (capped at 30%) **Iron — Mining Mastery** - Mining Efficiency bonus scales with pieces worn - Haste II at a full set of 4 pieces **Diamond — Resilience** - -5% incoming damage per piece (max -20% reduced damage) **Copper — Conductor** - Projectiles you fire summon lightning bolts on hit - *Requires thundering weather and sky visibility to activate* **Amethyst — Resonant Shield** - Chance per piece to negate incoming damage completely - Chance per piece to amplify outgoing damage - Outgoing damage multiplier scales with number of pieces **Emerald — Merchant's Favor** - -6.25% villager trade discount per piece (capped at 25%) **Quartz — Scholar** - +25% XP gain per piece (up to +100% from all sources) **Lapis — XP Magnet** - Requires full set (4 pieces) - Pulls XP orbs within 8 blocks toward you **Resin — Ambush** - While sneaking, melee attacks deal +6.25% damage per piece - Scales up to +25% at 4 pieces --- ## Pattern Abilities (System 2) *Requires at least 2 matching pattern pieces. Scales up at 3 and 4 pieces.* | Pattern | Name | Effect | |---------|------|--------| | Bolt | Conduit Power | Conduit Power in rain or water (II at 4 pieces) | | Coast | Dolphin's Grace | Dolphin's Grace while submerged; scales from amplifier I at 2 pieces to amplifier III at 4 pieces | | Dune | Desert Endurance | Fire Resistance in hot biomes at 2+ pieces; Slow Falling at 4 pieces; Husks & Strays ignore you at 4 | | Eye | Vigilance | Night Vision in low light; Hero of the Village at 4 pieces (daytime, sky access); Evokers & Pillagers ignore you at 4 | | Flow | Evasion | +5% Movement Speed per piece; Step Height increase at 3+ pieces | | Host | Phantom Ward | Slow Falling while sneaking; Phantoms ignore you at 4 pieces | | Raiser | Strength | +1 Attack Damage per piece | | Rib | Fortitude | +2 Max Health per piece; +0.5 Knockback Resistance at 4 pieces | | Sentry | Guardian | +2 Armor per piece | | Shaper | Mining Mastery | Haste + Mining Efficiency bonus; Haste II at 4 pieces | | Silence | Stealth | Invisibility while sneaking; Speed at 4 pieces while sneaking | | Snout | Nether Affinity | Fire Resistance in the Nether; Strength at 4 pieces; Hoglins & Piglin Brutes ignore you at 4 | | Spire | Ascension | Slow Falling; Jump Boost at 3 pieces; Jump Boost II at 4 pieces | | Tide | Aqua Affinity | Water Breathing always; Haste while submerged at 4 pieces | | Vex | Phasing | Speed; Resistance at 4 pieces; Vexes ignore you at 4 pieces | | Wayfinder | Explorer | Luck; Luck II at 4 pieces; Saturation at 4 pieces | | Ward | Protection | Resistance; Absorption at 4 pieces | | Wild | Nature's Blessing | Regeneration while hurt; Regeneration II at 4 pieces | --- ## Tooltips Hover over any trimmed armor piece to see its active effects. Hold **[SHIFT]** for detailed descriptions of each effect. --- ## ⚙️ Configuration A config file is generated automatically at `.minecraft/config/trimresonance.json`. - Every material and pattern can be toggled independently - Numeric values can be rebalanced without code changes - **Cloth Config** support included for in-game editing Server owners: every value and threshold is documented inside the config. --- ## Credits [BetterTrims](https://modrinth.com/mod/bettertrims) by Bawnorton — the original idea of giving armor trims gameplay functionality. --- ## 🔧 Roadmap & Future Updates TrimResonance is actively maintained. Planned for upcoming updates: - Balance passes on material and pattern effects based on community feedback - New trim material abilities as Minecraft adds more materials - Multiplayer compatibility improvements - More pattern combinations and effects - Visual and UI improvements