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Trees Make Sound (Presence Not Required)

Not a chunk-loader! Simulates the result of certain things when players return to them (e.g. furnaces smelting, crops growing, campfires cooking, etc.). Trees make sound when you're not around.

Modrinth game-mechanics

Описание

# Trees Make Sound Not a chunk-loader! Simulates the result of certain things when players return to them (e.g. furnaces smelting, crops growing, campfires cooking, etc.). ### Heavily Inspired by [Presence Not Required](https://www.curseforge.com/minecraft/mc-mods/presence-not-required) Mod --- ## What Does It Do? This mod is aiming to solve the problem that chunk-loaders introduce, which is lag (given enough of them). Regardless of lag, it also makes sense that **things like crops growing, furnaces cooking, [and other things](#simulates) still happen even when nobody is there**. It helps make the world feel more lively and full. Well, that's what this mod does. Except it does so without requiring chunks be loaded, instead **this mod marks down the time a chunk is unloaded and use that to calculate what should have happened between then and the time a player returns**. ### Simulates The following _checked off_ items are things that get simulated in the **latest version** of the mod: - ✅ Bamboo - ✅ Cactus - ✅ Campfire Food Cooking - ✅ Chicken Eggs - ✅ Farm Crops (only tested for vanilla) - ✅ Furnaces (all types) - ✅ Mob Age - ✅ Nether Wart - ✅ Sugarcane - ⬜ Brewing Stands _⬜ It's planned for a later version._ ## Planned Features - ✅ Configuration of Individual Simulations - ⬜ More Advanced Simulation _List excludes unchecked boxes in simulates list._ ## Known Issues These are known problems in the **latest version** of the mod. - ⬜ Furnaces may stay visibly lit even when done - ⬜ Simulations don't happen in spawn chunks since [spawn chunks do not unload](https://minecraft.fandom.com/wiki/Spawn_chunk) - _✅ Fixed in **latest version**_ --- > If a tree falls in a forest and no one is around to hear it, does it make a sound?