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Tornado Intercept (PMWeather)

A mod that adds tornado interceptors to the game! Vehicles that are built to withstand the extreme winds inside of tornadoes

Modrinth adventure transportation utility

Описание

### Requirements (Important): 1. [PMWeather](https://modrinth.com/mod/protomanlys-weather) 2. [Tornado Intercept Lib](https://modrinth.com/mod/tornadointerceptlib) **The mod will only work with a proper version of Tornado Intercept Lib (intercept tools)!!!** # Discord For leaks, update annoucements, bug reports and suggestions, join the [Discord](https://discord.gg/DBP8yAkPaB) # Introduction This mod adds two new vehicles: **TIV2** (Tornado Intercept Vehicle 2) and **Dominator 3**. It is designed to work with [**_Protomanly's Weather Mod_**](https://modrinth.com/mod/protomanlys-weather). TIV2: ![tif](https://cdn.modrinth.com/data/cached_images/c2e98c46f2b641f1fa9993e7f19c8c49f3e257b3_0.webp) Dominator 3: ![d3](https://cdn.modrinth.com/data/cached_images/e61df103e354d3ceb42c20f6853aae761eb0cf2b_0.webp) # Controls - Add fuel: right click on vehicle with coal or charcoal in hand - Deploy/Undeploy - X - Toggle headlights on/off - H - Drive forward - W - Drive backwards - S - Turn left - A - Turn right - D - Reset max windspeed - 0 (zero, not O) - Pick up vehicle - Shift + Right-click - Handbrake - Space - Change seats - B - Enter/Exit imax turrent - up arrow (if you are sitting in 3rd seat) - Left turn signal - Z - Right turn signal - C - Hazard Lights - V # Deployment placement matters! The mod has a mechanic that determines your threshold based on the terrain the vehicle is on. This means that you cannot deploy on a single block, over a hole or on uneven terrain since **you will get lofted easier** The optimal placement is when every wheel of the tiv is on the ground ![good placement](https://cdn.modrinth.com/data/cached_images/b33849c1ff24c48fa94890cf51f10ead5a338f0f.png) However, if the tiv is deployed on uneven terrain with many holes and parts of the body in the air the threshold will change accordingly ![bad placement](https://cdn.modrinth.com/data/cached_images/d1be624634b651cb11f2f6382d182918e71644c6.png) # Your vehicle rotation relative to the wind direction also matters! Since the mod has aerodynamic-like wind mechanics, the front of the vehicle is generally more aerodynamic and has less area the wind can push on, which means you can survive stronger winds. The sides are less aerodynamic and have more area the wind can push on, which lowers your survival chances in a strong tornado ![frontalwinds](https://cdn.modrinth.com/data/cached_images/aa83bd8463c6cb3f2f7d66ca112cf313318780e1.png) ![sidwinds](https://cdn.modrinth.com/data/cached_images/25aba7dc3ea7cb4390ccd438899d3e64d311f389.png) # Weather 2 support For now, only **versions below 1.3.3** work with Weather2 # How to change threshold The tiv has a default deployed threshold of 220 MPH, and 120 MPH undeployed. Click **Esc** -> Go into **Mods** -> Find **Tornado intercept tools** -> Click **Config** -> Choose **Server Settings** -> Type whatever numbers you want! # Crafting For the crafting recipies, downloading a recipe mod like [Just Enough Items (JEI)](https://modrinth.com/mod/jei) is very recommended TIV2 Recipe ![tivrep](https://cdn.modrinth.com/data/cached_images/4aac6af3eab54321ad136753ec08c53038a262f7.png) Dominator 3 Recipe ![d3rep](https://cdn.modrinth.com/data/cached_images/12eecfde7386ef99b9b2ed31965706cf84a4fa97.png) Vehicle Anemometer recipe ![va](https://cdn.modrinth.com/data/cached_images/22e705d68c3f9a180b9e134d9ca586a84ad13195.png) Protective vest recipe ![vbets](https://cdn.modrinth.com/data/cached_images/8d21f3d1a3e5a382e0e4fd79ffeb1b2af7f61e7e.png) # FAQ *-Will you be adding more interceptors?* Yes, i definetly plan to add all of them (the doms, tivs, tornado attack, armadillo, utav, maybe titus and tornado wrangler but probably not) as well as normal cars with attachable mesonets and other stuff. *-Will this be on Bedrock?* Definetly not. Please stop asking for it *-Will it be ported to forge/older versions? (mainly forge 1.20.1)* Currently no, since PMW 1.20.1 got deleted it's now impossible *-Is it coming to curseforge?* Unless pmw releases on cursforge, no *-Can i become a tester?* No, we don't really need testers, since we know our code best and exactly what bugs to look for. Also don't say this just because you want to play with the new features. Be patient -_Can I post it on (insert random social media/website other than modrinth) (yes i am talking about telegram, or curseforge)_ No. The only legal way to download the mod is through modrinth. # Credits To Embey, who helped develop the early stages of the mod and made it more fun, and testing features with me To Elton, who made all of the more complex code that i could only dream of doing in Mcreator that makes the mod actually fun to play To Metro, who made all the crazy models that really put the mod to life, i don't think i could ever find a better modeler than him