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TKVM Enemies

Adds medieval enemies for Epic Fight! (Made for FalchionMC)

Modrinth adventure mobs

Описание

## Update 4.1 Want to use the weapons found in this mod? See: [TKVM Weapons](https://modrinth.com/mod/tkvm-weapons) Massive overhaul to enemy logic, reactions, formations, and spawning. Both factions now have 2 new enemies that are psuedo leaders of the faction. The elites patrol the world and any units from their faction will join up with them and form a squad. ### Reputation System ![Reputation Counter](https://cdn.modrinth.com/data/K2rSQNYX/images/ee6f9d5a5d1b8530eab1bc13935aaf7f9d5b777e.png) By default, both factions will not target the player unless they reach a negative reputation with either faction. Factions will target you at -5 reputation. You lose reputation by: * Killing any unit * Hitting a unit 5 times. You can gain favor from either faction from * Killing the opposing faction (while they are being targeted by them) * Giving gold, emeralds, and diamonds to any entity of the faction. * Healing either faction a certain amount of health points. After 5 infractions, that respective faction will target the player no matter what, and will no longer accept item donations to improve reputation. Use **/tkvm_enemies ally "faction"** to prevent your attacks from damaging either faction. This will not prevent them targeting you. ### Teams Masons ![Mason Team](https://cdn.modrinth.com/data/K2rSQNYX/images/15fb5805fd2114a0fde86ba7278c3231a149660f.png) Agathians ![Agathian Team](https://cdn.modrinth.com/data/K2rSQNYX/images/e946873c6b9bbb268f37fc8d7717976b0dd88d76.png) ### Units * Archer - 20 HP, ranged, will switch to a dagger close range. * MAA - 45HP, dodge heavy, swift attacking unit. * Vanguard - 75hp, heavy hitter with large weapons. Medium armor negation * Knight - 50hp, high armor negation, with heavy hits. * Elite Knight - 200hp variant of Knight - Leads units into battle * Elite vanguard - 200hp variant of Vanguard - Leads units into battle ### Village clashes ![Village Clash](https://cdn.modrinth.com/data/K2rSQNYX/images/c1e26afbb785fbfae62506725d8adbf36fc95d80.jpeg) Factions will occasionally wage war over a village if a player is within it. Do be warned, they will slaughter an entire village if left unchecked. The chance of a village clash increases the lower reputation you are with either faction. If the reputation of both factions is +5 , you will never see a village clash. Every negative reputation point increases the chance by 10%. You can disable this in the config. tkvm_enemies-common.toml ``` ["Village Clash Settings"] #Should elite forces dynamically clash in villages based on player reputation? enableVillageClashes = false ``` ### Dynamic Interactions Units will dynamically emote depending on whats happening * Give thanks when assisting in a kill * Apologize for mistakenly damaging their teammates or the player * Call out incoming enemies * Taunt when winning a fight * Laugh at taunts or when a battle is won * Call for help at low health #### Required Depdendencies * [Huge Structure Blocks](https://modrinth.com/mod/huge-structure-blocks/versions) * [Epic Fight](https://modrinth.com/mod/epic-fight/version/20.14.11-mc1.20.1-forge) * [Epic Fight Resurrection](https://www.curseforge.com/minecraft/mc-mods/epicfight-resurrection/files/6931390) * [Epic Fight Indestructible 20.13.0](https://www.curseforge.com/minecraft/mc-mods/epic-fight-indestructible/files/7125700) #### Recommended mods: [SGI-FOUNDATIONS (For structure improvement)](https://www.curseforge.com/minecraft/mc-mods/structure-generation-improver-sgi-foundations/files/7685515) # ISSUES: Please report bugs in the discord. [https://discord.gg/tYMj9rTnCx](https://discord.gg/tYMj9rTnCx) This mod is intended for my modpack, FalchionMC (In development…)