Описание
## Update 4.1
Want to use the weapons found in this mod? See: [TKVM Weapons](https://modrinth.com/mod/tkvm-weapons)
Massive overhaul to enemy logic, reactions, formations, and spawning.
Both factions now have 2 new enemies that are psuedo leaders of the faction.
The elites patrol the world and any units from their faction will join up with them and form a squad.
### Reputation System

By default, both factions will not target the player unless they reach a negative reputation with either faction.
Factions will target you at -5 reputation.
You lose reputation by:
* Killing any unit
* Hitting a unit 5 times.
You can gain favor from either faction from
* Killing the opposing faction (while they are being targeted by them)
* Giving gold, emeralds, and diamonds to any entity of the faction.
* Healing either faction a certain amount of health points.
After 5 infractions, that respective faction will target the player no matter what, and will no longer accept item donations to improve reputation.
Use **/tkvm_enemies ally "faction"** to prevent your attacks from damaging either faction.
This will not prevent them targeting you.
### Teams
Masons

Agathians

### Units
* Archer - 20 HP, ranged, will switch to a dagger close range.
* MAA - 45HP, dodge heavy, swift attacking unit.
* Vanguard - 75hp, heavy hitter with large weapons. Medium armor negation
* Knight - 50hp, high armor negation, with heavy hits.
* Elite Knight - 200hp variant of Knight - Leads units into battle
* Elite vanguard - 200hp variant of Vanguard - Leads units into battle
### Village clashes

Factions will occasionally wage war over a village if a player is within it. Do be warned, they will slaughter an entire village if left unchecked.
The chance of a village clash increases the lower reputation you are with either faction.
If the reputation of both factions is +5 , you will never see a village clash. Every negative reputation point increases the chance by 10%.
You can disable this in the config. tkvm_enemies-common.toml
```
["Village Clash Settings"]
#Should elite forces dynamically clash in villages based on player reputation?
enableVillageClashes = false
```
### Dynamic Interactions
Units will dynamically emote depending on whats happening
* Give thanks when assisting in a kill
* Apologize for mistakenly damaging their teammates or the player
* Call out incoming enemies
* Taunt when winning a fight
* Laugh at taunts or when a battle is won
* Call for help at low health
#### Required Depdendencies
* [Huge Structure Blocks](https://modrinth.com/mod/huge-structure-blocks/versions)
* [Epic Fight](https://modrinth.com/mod/epic-fight/version/20.14.11-mc1.20.1-forge)
* [Epic Fight Resurrection](https://www.curseforge.com/minecraft/mc-mods/epicfight-resurrection/files/6931390)
* [Epic Fight Indestructible 20.13.0](https://www.curseforge.com/minecraft/mc-mods/epic-fight-indestructible/files/7125700)
#### Recommended mods:
[SGI-FOUNDATIONS (For structure improvement)](https://www.curseforge.com/minecraft/mc-mods/structure-generation-improver-sgi-foundations/files/7685515)
# ISSUES:
Please report bugs in the discord. [https://discord.gg/tYMj9rTnCx](https://discord.gg/tYMj9rTnCx)
This mod is intended for my modpack, FalchionMC (In development…)