Описание
# 🦴 TinyBones
**✨ A clean, flat, cartoony pack that's genuinely *tiny* under the hood**
**TinyBones** strips Minecraft down to pure, readable colour — no pixel noise, no muddy gradients, just crisp flat shapes that pop from across the map. 🎨
But looking clean is only half of it. Under the surface, **74% of every block runs at 4×4 or 8×8 instead of 16×16**, which shrinks the block atlas from **1024×1024 down to 512×512**. Same complete coverage, a fraction of the memory. 🚀
> 🎯 **Built for:** low-end laptops 💻 · integrated graphics 🖥️ · heavy modpacks 📦 · huge render distances 🌍 · and anyone who just likes the clean look 😎
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## 🌟 Highlights
| | |
|---|---|
| 🧱 **Complete** | Every single vanilla texture restyled — nothing left untouched |
| 📉 **Mixed resolution** | Most blocks at 4×4 or 8×8, detail kept where it matters |
| 🗜️ **Block atlas** | 1024×1024 → **512×512** (−63% pixels) |
| 💾 **VRAM** | ~**4 MB less** than a standard 16× pack |
| 📦 **Download** | Under **2 MB** |
| 🎞️ **Animations** | Every animated texture optimised |
| ⚙️ **Requirements** | **Zero** — no OptiFine, no mods, no shaders |
| ✅ **Sodium-safe** | Every sprite is a clean power of two |
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## 🎨 What it looks like
🌈 **Flat, vibrant colour.** Blocks are reduced to a handful of clean tones. No dithering, no noise — just readable shapes.
⛏️ **Ores that actually pop.** Gem speckles are brightened while the surrounding rock is darkened, so diamonds practically glow at you from a cave wall. 💎
🪨 **Stone that isn't all the same.** Diorite, granite, tuff, basalt and deepslate get nudged apart so you can finally tell them apart at a glance.
🌿 **Lush foliage.** Leaves, grass, vines and crops got livelier greens — they were the dullest part of the flattened palette.
🗡️ **Crisp item icons.** Every item gets a sharpened dark rim so it reads clearly against any inventory slot.
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## 🌅 Hand-built sky & menu
The vanilla menu panorama is a **1024×1024 photographic cave scene** — beautiful, but it weighs **2.47 MB** on its own and clashes completely with a flat art style. 🕳️
TinyBones replaces it with a **fully generated 256×256 skybox** that matches the pack — and it's **74× smaller**: 🌄
- ☀️ A sun with a soft warm glow
- ☁️ Two cloud layers — chunky cumulus plus high wispy cirrus
- 🏞️ Rolling hills with a treeline on the horizon
- 🌫️ Atmospheric haze where land meets sky
- 🌡️ Clouds tinted warmer the closer they sit to the sun
The six faces are generated by **true ray-direction projection**, so the panorama rotates with **zero visible seams** at the corners. 🎯
Also included: a redrawn sun, **all 8 moon phases** 🌑🌒🌓🌔🌕🌖🌗🌘 with craters, new clouds, and a darker starfield End sky. 🌌
🎛️ **Menu panels** are flat black in vanilla, which reads as grey fog once a panorama sits behind it. They're now dark navy with a soft vignette and gold separator lines — still perfectly readable, just far nicer. ✨
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## ⚡ Performance
I'd rather give you real numbers than marketing fluff. 📊
### ✅ Where you genuinely gain
- 📉 **Block atlas: −63% pixels**
- 💾 **~4 MB less VRAM** for the block + item atlases
- 🍃 **Solid leaves = no overdraw.** Leaves averaged **22% transparent holes**. With cutout rendering, the GPU has to draw whatever sits behind every hole — a dense forest gets drawn over itself several times. Every leaf texture is now fully opaque: no alpha testing, no overdraw, and the chunk mesher can cull hidden faces. This is what vanilla's *Fast* graphics does, baked right in. 🌲
- 🖼️ **Menu panorama** 2.47 MB → 34 KB, and 1024×1024 → 256×256 per face
- 🎐 **Conduit wind** halved — it was the single biggest animated upload in the pack
- 🫧 **Fullscreen overlays** (vignette, nausea, pumpkin blur) 256 → 64 — these redraw over your entire screen *every frame*
- ✨ **Enchant glint** 128 → 32 — an extra blended pass on every enchanted item
### ⚠️ Where you honestly won't
🤷 **If you already run 300 FPS on a gaming desktop, you will not notice a difference.** Standard 16× packs are already basically free — there's very little to beat.
📌 Mobs, GUI and particles are roughly **20 MB of VRAM** and are *not* reduced. Mob skins stay at full resolution on purpose (see below), so the ~4 MB saving is around **17% of total texture memory**, not 60% of the whole game.
🔍 **The real trade-off:** because the smallest blocks are 4×4, the atlas mipmap level caps at **2 instead of 4**. Very distant blocks can shimmer slightly. Set **Mipmap Levels: 2** in Video Settings for the smoothest result. 🎚️
🍂 Solid leaves mean **you won't see sky through the canopy any more** — exactly like Fast graphics. It's a deliberate style + speed choice.
**TL;DR:** 💡 Big win on weak hardware, tight VRAM and packed modpacks. On a strong GPU it's mostly about the *look*.
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## 🧠 How resolutions were chosen
Every single block was tested by an automated pipeline before being shrunk: 🔬
1. 📐 **Error measurement** — the real pixel error after downscaling is computed
2. 👻 **Coverage test** — thin shapes (rails, plants, bars, cobwebs) must not vanish
3. 🧩 **Structure test** — if brick mortar or plank grain would collapse into a flat blob, the block is bumped back up a level
4. 🔒 **Hard protections** — ores, block faces and redstone indicators always stay 16×16
### 🔄 Tried, tested, reverted
🔥 **Furnace, smoker, dispenser and crafting table fronts** went back to 16×16 — at 8×8 the furnace's lit opening disappeared, and you need to see whether your furnace is actually running.
👀 **64×64 mob skins are NOT downscaled.** Halving them erased eyes and facial features — creepers and zombies became shapeless blobs. One skin is roughly 16 KB of VRAM, so the saving was never worth it.
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## 📦 Complete coverage
TinyBones is never a partial pack. Every build restyles **the full vanilla texture set** for that release — blocks, items, mobs, GUI, particles, paintings, trims, status effects, maps, and the environment.
Newer drops are covered too, including the sulfur and cinnabar block families, animated potent sulfur, sulfur spikes, and the Sulfur Cube mob — with the exact file names taken from the real client, so nothing silently falls back to a default texture. 🆕
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## 💿 Installation
1. ⬇️ Download the `.zip` — **do not unzip it!**
2. 📂 Drop it into your resourcepacks folder:
- 🪟 **Windows:** `%appdata%\.minecraft\resourcepacks`
- 🐧 **Linux:** `~/.minecraft/resourcepacks`
- 🍎 **macOS:** `~/Library/Application Support/minecraft/resourcepacks`
3. 🎮 In game: **Options → Resource Packs** → move TinyBones to the right → **Done**
### 🎚️ Recommended settings
| Setting | Value |
|---|---|
| 🖼️ Graphics | **Fast** |
| 🔍 Mipmap Levels | **2** |
| ☁️ Clouds | **OFF** |
| ✨ Particles | **Decreased** |
| 💡 Smooth Lighting | **OFF** or Minimum |
💡 **Pro tip:** recent Minecraft releases ship an experimental **Vulkan renderer** — it's often faster than OpenGL, so it's well worth a try! 🧪
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## ❓ FAQ
🤔 Will this actually boost my FPS?
Depends entirely on your hardware. On a low-end laptop, integrated graphics, or a VRAM-starved modpack — yes, noticeably, especially in forests. On a gaming desktop already pushing 300+ FPS — barely, if at all. I won't pretend otherwise. 🤷
🧩 Do I need OptiFine, Sodium or any mods?
Nope! 🎉 Pure vanilla, zero dependencies. It works great alongside Sodium and Iris if you use them — every sprite is a clean power of two, so mipmapping never breaks.
🌫️ Why do distant blocks shimmer a bit?
That's the mipmap trade-off from the 4×4 blocks. Set **Mipmap Levels to 2** in Video Settings and it'll look much smoother. 🎚️
🍃 Why can't I see through leaves any more?
Intentional! Solid leaves eliminate overdraw, which is one of the biggest performance wins in this pack. It matches vanilla's *Fast* graphics look. 🌲
🌄 Why replace the menu panorama?
The vanilla one is a photographic cave scene at 1024×1024 — it looks great, but it doesn't match a flat art style at all, and it's 2.47 MB by itself. The replacement is generated to match the pack and is 74× smaller. 🎨
🎮 Is it safe on servers and Realms?
Absolutely. ✅ Resource packs are client-side only and change nothing about gameplay.
🔢 Which Minecraft versions are supported?
Check the **Files** tab — each download lists the exact versions it targets. Every build declares a wide compatible range, so it usually works on neighbouring releases without the "incompatible pack" warning too. 👍
🎨 Are these hand-drawn textures?
No, and I want to be upfront about it. 🙋 These are algorithmically restyled versions of the original Minecraft textures — colour flattening, palette reduction, and resolution reduction. The sky, panorama and menu panels are generated from scratch. The original block and item artwork belongs to Mojang.
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## 💛 Credits & License
🧑🎨 **Created by MontSnacek**
🆓 **Free forever.** Use it, edit it, bundle it into modpacks — a credit is appreciated but never required.
⚠️ These textures are **derivative works** based on the original Minecraft assets, not original artwork. All rights in the source art remain with Mojang AB / Microsoft. Because of that, this pack must always stay free — never behind a paywall or ad-link.
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> 🚫 **NOT AN OFFICIAL MINECRAFT PRODUCT.**
> **NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.**
*Minecraft is a trademark of Mojang AB / Microsoft.* 🦴