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Tinkerer's Smithing

A sentimental and convenient rebalance of gear crafting, repair, enchanting, and upgrading.

Modrinth equipment game-mechanics utility

Описание

A sentimental and convenient gear crafting rebalance. Server-side, but with some extra polish (and better EMI support) on the client. Requires Connector and FFAPI on forge. --- Tinkerer's Smithing is a data-driven equipment crafting rebalance that: - Allows repairing every vanilla item that has durability for no level cost (even fishing rods) - Allows upgrading all tools and armor between material tiers (even chainmail) - Encourages gradually improving your first set of tools and armor with materials and enchantments - Makes all the enchanted treasure you find lying around actually useful - Forgoes nerfing or removing mending or table-grindstone enchanting by instead buffing everything else - Balances all of its recipe types on the vanilla cost of equipment --- ### Anvil Recipes | | | |-----------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------| | ![Anvil Repair](https://cdn.modrinth.com/data/RhVpNN5O/images/f7ff03dbd4891e48f3fc31fcf8f2d013e802a34e.png) | **Anvil Repair** (Tweaked) No level cost, no work penalty applied to the result. Netherite is rebalanced to use diamonds for repair. | | ![Anvil Combine](https://cdn.modrinth.com/data/RhVpNN5O/images/e399470dd0d196aa877e7ff824620a2fed7d347d.png) | **Anvil Combine** (Tweaked) No level cost for repairing. The order of inputs doesn't matter. | | ![Anvil De-Working](https://cdn.modrinth.com/data/RhVpNN5O/images/d51392e925b080a728e3fa49aaaf195cc1c55644.png) | **Anvil De-Working** Reduces the cost multiplier for future anvil crafts. (Usually called "Prior Work Penalty" or "RepairCost".) | | | | ### Shapeless Recipes | | | |:----------------------------------------------------------------------------------------------------------------:|----------------------------------------------------------------------------------------------| | ![Shapeless Repair](https://cdn.modrinth.com/data/RhVpNN5O/images/1473dac04d7165f42200c1d14c4e9dbe146084f3.gif) | **Shapeless Repair** Costs the same as crafting. Only works when unenchanted. | | ![Shapeless Upgrade](https://cdn.modrinth.com/data/RhVpNN5O/images/35b23288618b4196a2c163de9d961779707f96f0.png) | **Shapeless Upgrade** Costs the same as crafting. Keeps existing damage. | | | | ### Smithing Recipes | | | |:------------------------------------------------------------------------------------------------------------------:|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| | ![Smithing Upgrade](https://cdn.modrinth.com/data/RhVpNN5O/images/0b3eb56aad09e5ec7bac7017541b8d244e534449.gif) | **Smithing Upgrade** Costs the same as crafting. Use up to 4 less material for a damaged result. | | ![Sacrificial Upgrade](https://cdn.modrinth.com/data/RhVpNN5O/images/c280850dbf642ca662523b5aa3fa0a58b7424566.png) | **Sacrificial Upgrade** Any type of netherite equipment can be used. Result damage is based on the sacrifice. For "gilded" tiers (like netherite) only | | | | ### Mechanic Changes | | | |:---------------------------------------------------------------------------------------------------------------:|-----------------------------------------------------------------------------------------------------------------------------------------| | ![Broken Equipment](https://cdn.modrinth.com/data/RhVpNN5O/images/5a0f3230a213433f2bf8d53e4833aaea8d6bcac1.png) | **Keepers (Broken Equipment)** Named or enchanted equipment won't break. Broken equipment is ineffective until repaired. | | | | ### Emergent Mechanics | | |-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | ![Treasure Upgrading](https://cdn.modrinth.com/data/RhVpNN5O/images/aed8e9f96c645eb5dc2a608f624ca8742e4545fc.png) | | **Useful Treasure** All vanilla materials are linked to eachother via the upgrade tree. It doesn't matter if a pair of Protection IV leggings are made of gold, chain, or leather - just upgrade them to the right material, then use them at an anvil. | | ![Miscellaneous Repair](https://cdn.modrinth.com/data/RhVpNN5O/images/cbaab6458d13eb934ab237855af8c6a99c063c71.png) | | **Miscellaneous Repair** All previously unrepairable items now have repair recipes - including utility tools. | | | --- ### Modpack Configuration Recipes are driven by defining **Tool Materials**, **Armor Materials**, **Equipment Types**, and **Unit Cost Overrides**. - **Materials** inherit from vanilla tool/armor materials. They define upgrade paths like Iron->Diamond. - By default, all vanilla materials are defined. - **Types** define "alike" items. Items with matching types can upgrade . - By default, the 5 tools (e.g. `c:swords`) and 4 armor slots are defined. - **Unit Cost** is what an item costs to upgrade to or repair. It's usually guessed from the material and a recipe. - By default, vanilla non-tool/armor items are made repairable by overriding this. - Netherite is also overridden to have appropriate diamond unit costs. For data structure examples, check out the [built-in datapack](https://github.com/sisby-folk/tinkerers-smithing/tree/1.19/src/main/resources/data/minecraft) or the mod compatibility packs in [Tinkerer's Quilt](https://github.com/sisby-folk/tinkerers-quilt/tree/1.19_modded/resources/datapacks). --- ### Older Versions For minecraft 1.15-1.17, 1.0 is available as a [datapack](https://download-directory.github.io/?url=https://github.com/sisby-folk/tinkerers-smithing/tree/nbtc2/src/main/resources) for [NBT Crafting](https://modrinth.com/mod/nbt-crafting) - see the [old readme](https://github.com/sisby-folk/tinkerers-smithing/blob/nbtc2-experiments/README.md) for features. --- ### Afterword All mods are built on the work of many others. This mod is included in [Tinkerer's Quilt](https://modrinth.com/modpack/tinkerers-quilt) - our modpack about rediscovering vanilla. We're open to suggestions for how to implement stuff better - if you see something wonky and have an idea - let us know. --- Tinkerer's: Quilt - Smithing - Origins - Statures - HUD Loveletters: Tabs - Atlas - Portable Crafting - Drogstyle Others: Switchy - Crunchy - Starcaller