Описание
# Threaded Tracks
**Placing a track shouldn't freeze your server.**
On big Create rail networks, every placed or broken track runs graph work that scales with the
size of the *entire* network. This is computed all at once, causing immense lag.
Threaded Tracks drastically improves performance by moving track calculations to a separate thread.
## What you get
- **No more tick stalls** from building or demolishing rails on large networks — by hand,
schematicannon, or worldedit
order
- **Safe implementation** — if an operation can't complete asynchronously, it defaults to vanilla behaviour.
- **Consistent saves and interactions** — the queue drains before Create writes railway data,
and signals/stations/switches placed on fresh track always see it
## Compatibility
- Minecraft **1.20.1**, **Fabric**, **Create 0.5**
- **Create: Steam 'n' Rails** — every S'n'R track type (custom materials, monorails,
crossings, switches) goes through the same threaded path
- Install on the **server** (or your singleplayer instance) — connecting clients don't need it
## Commands & tuning
- `/threaded-tracks status` — live stats: ops processed, per-stage timings, fallbacks
- `/threaded-tracks flush | on | off` — drain the queue or toggle at runtime
- `config/threaded-tracks.json` — batch size, capture budget, timing logs
**Threaded Tracks in in beta so backups are recommened and contributions are welcome**