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Create: Threaded Tracks

Optimizes track placement in Create by moving it to a different thread.

Modrinth optimization technology transportation

Описание

# Threaded Tracks **Placing a track shouldn't freeze your server.** On big Create rail networks, every placed or broken track runs graph work that scales with the size of the *entire* network. This is computed all at once, causing immense lag. Threaded Tracks drastically improves performance by moving track calculations to a separate thread. ## What you get - **No more tick stalls** from building or demolishing rails on large networks — by hand, schematicannon, or worldedit order - **Safe implementation** — if an operation can't complete asynchronously, it defaults to vanilla behaviour. - **Consistent saves and interactions** — the queue drains before Create writes railway data, and signals/stations/switches placed on fresh track always see it ## Compatibility - Minecraft **1.20.1**, **Fabric**, **Create 0.5** - **Create: Steam 'n' Rails** — every S'n'R track type (custom materials, monorails, crossings, switches) goes through the same threaded path - Install on the **server** (or your singleplayer instance) — connecting clients don't need it ## Commands & tuning - `/threaded-tracks status` — live stats: ops processed, per-stage timings, fallbacks - `/threaded-tracks flush | on | off` — drain the queue or toggle at runtime - `config/threaded-tracks.json` — batch size, capture budget, timing logs **Threaded Tracks in in beta so backups are recommened and contributions are welcome**