Описание
The air isn't always breathable in caves, at high elevations, or other extreme locations. Equip yourself to mine safely, or face the consequences!
A Fabric/Quilt continuation of [Thin Air](https://modrinth.com/mod/thin-air) by [Fusz](https://modrinth.com/user/Fuzs) (as the original project was [discontinued](https://github.com/Fuzss/thinair/issues/61#issuecomment-3036444573)), which itself was a port of [Miner's Lung](https://www.curseforge.com/minecraft/mc-mods/miners-lung) by [Petra](https://www.curseforge.com/members/petrak_at/projects).
# Features
- In deep caves and at high elevations the air is hazardous to breathe!
Equipping a Respirator allows you to to breathe there, or Air Bladders can be used to restore your breath.
- Similarly, the air in the Nether is hazardous to breathe, and in The End there's no air at all!
- Respirators can be repaired with charcoal, and Air Bladders can be refilled in breathable air.
- Potions of Free Breathing (renamed from Water Breathing) allow you to breathe anywhere, as does Conduit Power.
- Soul Fire & its campfire, torch, and lantern stop you from losing your breath, giving you a respite, but they don't help you recover it.
- Safety Lanterns indicate the current local air quality both in your inventory and when placed in the world.
- Lava & fire make the air immediately surrounding them unbreathable.
- Nether & End Portals allow air to "pass through", making a small bubble of breathable air around them on the other side.
- sitelen kepeken toki pona a! (toki pona translation! (i'm still learning, so it's likely imperfect))
## Compatibility
- Trinkets is required; Respirators can be placed in the face slot.
*Use [Trinkets (Updated)](https://modrinth.com/mod/trinkets-updated) for Minecraft 1.21.11 & 26.1+, and [Trinkets Canary](https://modrinth.com/mod/trinkets-canary) for Minecraft 1.21.8*
- Create's diving equipment activates in hazardous air, allowing you to breathe safely. Backtanks can only be refilled in safe air.
- Dimensional Doors's pockets have blue air quality and dungeons have yellow air quality, both for thematic reasons and to prevent cheesing other areas.
- The Aether is breathable in middle elevations, but very low and very high areas have low oxygen, similar to the overworld.
- If you have a world with items/blocks from the original Thin Air, they will be upgraded (instead of disappearing).
- The in-game config menu is only present if [Cloth Config](https://modrinth.com/mod/cloth-config) is installed.
Additionally, the mod was written with performance in mind, and it should have very minor impacts on TPS. Only players are affected by the need to breathe.
The mod is also *highly* data-driven and configurable, allowing you to define which blocks emit what air quality, the natural air quality of any dimension at any elevation (and even dimension-specific emitters!); see [the guide](https://codeberg.org/Penguin_Spy/thinner_air/src/branch/main/CONFIG_GUIDE.md).
Requires Fabric API (or QSL).
You may include and distribute this mod, *unmodified*, in modpacks. Do not distribute this mod on its own, and do not download this mod from anywhere other than Modrinth!