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The Skitter

Survive a giant procedural spider with advanced AI.

Modrinth

Описание

**The Skitter** adds a massive procedural spider that grows, adapts, and relentlessly hunts players across your world. It isn't just another boss—it behaves like a persistent predator with advanced movement, hunting, and survival mechanics. ![The Skitter](https://cdn.modrinth.com/data/cached_images/49271d9907af12689c654c5697c002f5eda099be.jpeg) --- # Features ## Procedural Creature The Creature is built entirely from procedural Block Displays instead of a traditional entity model. Features include: - Fully procedural FABRIK IK legs - Speed-matched walking and galloping animations - Spring-based body movement - Dynamic terrain tilt --- ## Growth System The Creature evolves through **5 growth phases**. - Starts at roughly **3 blocks** tall - Reaches over **11 blocks** in the final phase - Grows by hunting mobs Each phase increases: - Health - Damage - Detection range - Attack reach - Movement speed Health scales from **60 HP** to **230 HP**. Detection radius increases from **30** to **115 blocks**. --- ## Hunting AI Players are always the highest priority target. Behavior includes: - Remembers players that attacked it - Hunts nearby hostile and passive mobs - Requires line of sight before attacking Mob attacks: - Captures prey with web - Pulls victims toward itself - Eats them to continue growing Player attacks: - Heavy melee attacks with knockback - 30% chance to grab players in its jaws - Escape by landing 3 successful hits - 45% chance to inflict Poison for 3–5 seconds Shields block all attacks until Phase 5, where powerful strikes can break through defensive positioning. --- ## Siege Abilities Unlocked from **Phase 3** onward. Abilities include: - Mines through walls, floors, and ceilings - Player-like mining animations - Cannot mine obsidian Power Jump: - Crouch wind-up - Camera shake - Ground impact - Optional block destruction during flight Anti-tower behavior: - Jumps at nearby players - Pulls distant players down using webs - Sneaking does not prevent web pulls --- ## Adaptive Behavior The Creature is designed to feel unpredictable. Examples include: - Freezes when first spotted - Slowly stalks its target - Performs false charges - Searches the player's last known position - Uses sound cues while tracking - Occasionally retreats before attacking again - Stores grudges against players - Ambient sculk-like clicking sounds - Feeding roars --- ## Escape Mechanic At **10% health**, the Creature attempts to survive. It will: - Sprint away - Burrow underground - Disappear temporarily - Return roughly 30 seconds later at full health Final Phase death causes: - Cobweb explosion - 3–5 venomous spiderlings - Spiderlings can climb walls --- ## Commands Available commands: - `/spider summon ` - `/spider remove` - `/spider hunt` - `/spider phase` - `/spider status` - `/spider scale` - `/spider reload` --- # Multiplayer Spider Hunt supports multiplayer worlds. The Creature behaves consistently across players while remembering targets and continuing its hunt. --- Good luck. You'll know it's nearby before you ever see it.