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The Compound V

Adds Compound V From the known series "The Boys"

Modrinth game-mechanics magic

Описание

# The Compound V > **Take the V. Get a power. Live with what it turns you into.** **The Compound V** is a large-scale Fabric superpower mod inspired by *The Boys*, built around powers that completely change how you fight, move and interact with Minecraft. This is not a collection of potion effects. Every major strain has its own mechanics, resources, progression, weaknesses, visuals, sounds, movement and combat systems. Take Compound V and become a Supe. Or find something that was never supposed to be V at all. --- # 🧪 Compound V Compound V grants a **permanent strain**. A strain is more than a passive ability. Each one can contain its own: - Abilities - Resource systems - Skill trees - Movement mechanics - Combat rules - Counters and weaknesses - Finishers - Visual effects - Audio - Multiplayer behaviour ## Temp V Temp V grants temporary access to powers. Repeated exposure increases mutation risk, and your dose history persists rather than resetting every time you leave the world. ## Pure V Pure V can grant extremely rare strains or evolve compatible existing powers into more advanced forms. ## Unstable V Unstable V replaces your current permanent strain through an unpredictable reroll. The result can be a normal power, mutation or — very rarely — something far more powerful. --- # ⚡ Power Roster Compound V contains dozens of powers, strains and variants. ### Standard Powers **Speedster · Regeneration · Telekinesis · Blood Control · Heat Vision · Flight · Starlight · Teleportation · Cryo · Termite · Water Life · Volatile · Splinter** ### Mutation Strains **Graviton · Ink · Phantom · Bone Control · Conduit · Resonance · Kinetic · Weaver · Verdant** ### Legendary Strains **Homelander · Stormfront · Godolkin Telepath · Radioactive · Immortal · Chronos** ### Newer Strains **Vessel · Midas** The roster continues to evolve as existing strains are rebuilt and new ones are introduced. Some powers can also develop into advanced variants such as: **Overclocked Speedster · Overclocked Telekinesis · Golden Heat Vision** --- # 🧬 Vessel **Vessel is a full strain**, not an item, temporary state or side mechanic. Like other Compound V strains, it belongs to the playable power roster and has its own identity rather than existing as an extension of another power. --- # 🔥 Conduit Conduit is effectively an entire power ecosystem inside Compound V. A Conduit can currently awaken three different elements: ## 💨 Smoke Control smoke and cinders, attack through precision targeting and use smoke-based traversal and combat. ## 📺 Video Become living digital light. Use hard-light weapons, Surge traversal and pixel-based abilities. Video can manifest entities made from its own signal, including its Wingman and demonic summons. Its appearance also responds to karma. ## ⚡ Neon Absorb light directly from the world. Use **Light Speed** to race across terrain and run up walls, fire Neon and Phosphor attacks, trap groups in Stasis, launch homing missiles and unleash a full Ultimate. Neon features **62 skill nodes across ten branches** covering traversal, energy, combat, missiles, stasis, karma and more. --- # ⚖️ Conduit Karma Conduit karma is based around actual decisions rather than simply filling a bar. When an enemy is wounded, you can choose what happens next. A heroic Conduit can subdue opponents. An infamous Conduit can finish them. Smoke, Video and Neon each express these choices differently. Actions throughout the world can also affect your karma, including how you treat civilians, companions, enemies and other players. Your karma rank is represented through a minimal HUD designed to stay out of the way until something important happens. --- # 🌳 Progression & Skill Trees Powers are meant to be mastered. Using abilities and performing strain-specific actions earns progression. Skill shards can unlock: - New active abilities - Passive upgrades - Movement techniques - Finishers - Resource improvements - Reduced cooldowns - Combat upgrades - Ultimate improvements - Power-specific mechanics Some skill trees can significantly change how a strain plays. **`Z`** — Skill Tree / Progression **`K`** — Power Guide **`Shift + K`** — Detailed Power Guide --- # 🌀 Traversal Movement is one of the core parts of Compound V. Major traversal systems are not simple creative flight or increased movement speed. The shared movement architecture supports things such as: **Acceleration · Momentum · Banking · Climbs · Dives · Braking · Client-side steering** Systems built around this architecture include: **Neon Light Speed · Video Surge · Sanguine Swarm · Flight · Homelander Flight** Fast movement should feel fast because of how the character actually moves — not because a number was increased. --- # 🎯 Aim & Combat Ranged powers use a shared aiming architecture. Abilities can transition into an **over-the-shoulder aiming camera**, while attacks still originate from the correct part of the character: **Eyes · Hands · Chest** The projectile or beam then converges naturally toward the crosshair. The system can also detect obstacles between you and your intended target. Other players see your character actually turn and aim. Smoke, Neon and Video also use their own targeting reticles. --- # 👁️ Heat Vision Heat Vision is built as an actual beam system. Its visible core corresponds to what the attack hits. A sustained beam can interact directly with Minecraft blocks, including: **Melting sand · Melting ice · Breaking glass · Igniting blocks · Heating furnaces · Cutting through terrain** Heat Vision can be configured by the server and supports different activation behaviour for the client. Compatible beams can also collide. --- # 🦸 Homelander Homelander is a complete Legendary strain. His gameplay includes: **High-speed Flight · Heat Vision · Grab · X-Ray · Speed-based melee** ## Flight Hover completely still or accelerate into high-speed movement. Breaking the sound barrier produces a vapour cone and shock ring. Fast dives can end in heavy landing impacts. ## Grab Physically hold another entity. Carry it, attack it, use Heat Vision while holding it or throw it toward your crosshair. ## X-Ray Living creatures contain visible internal anatomy. Humanoid entities use Minecraft-style skeletons matched to their pose, while other creatures receive anatomy shaped around their bodies. Living targets also contain beating hearts. --- # ☢️ Radioactive Build radiation inside your body before releasing it as a heavy beam. Charge affects: **Width · Reach · Damage · Duration** Release too early and the attack fails. Hold the energy too long and it can discharge automatically. --- # 🕊️ Flight Flight uses momentum and stamina. Hovering costs very little. Cruising drains your reserve steadily. Boosting consumes much more. Running out of stamina causes a controlled descent instead of instantly dropping the player. The VFX focus on the surrounding air: **Wind · Shock rings · Dust · Water spray · First-person air streaks** --- # 🩸 The Blood Path Not everything powerful in Compound V comes from a normal strain. The **Blood Path** follows a different progression entirely. It revolves around blood, hunger and hunting. Use **Heartsight** to select prey. Track your mark, chase escaping targets and feed from them to restore Blood. Overflow allows excess Blood to be stored beyond the normal resource bar. ## Sanguine Swarm Break apart into a living flock and move through the world using momentum and banking. The swarm exists physically in third person instead of being represented as a simple particle cloud. --- # 👁️ The Cult of Whispers Some things in the world have been studying V for reasons very different from yours. The **Veiled Witness** and the Cult of Whispers form their own progression path. Their requests involve hunting, offerings, rituals and increasingly strange acts of devotion. Go far enough and the Cult can lead you toward the **Vein of Blood** — and toward Mary. The Blood Path is not simply another Compound V strain. It is something else. --- # 🐾 Compound V Can Affect the World Compound V is not restricted to players. Living creatures can react differently when exposed to V. A subject may develop: - A stable response - An unstable response - A mutation - Mixed expression - Complete rejection Compatibility can vary between creatures. This makes Compound V an actual substance within the world rather than simply a bottle used to roll a player power. --- # 🕸️ Different Powers, Different Rules Every strain is intended to have its own playstyle. ### Speedster Build velocity, move across water, ram targets and turn speed into a weapon. ### Telekinesis Lift entities, throw targets, manipulate multiple enemies, reflect projectiles and disarm opponents. ### Godolkin Telepath Find nearby minds, control targets, issue commands and defend yourself using mental abilities. ### Chronos Manipulate time through abilities including Time Stop, Rewind, Future Sight and Temporal Rush. ### Weaver Generate silk, restrain enemies, grapple through terrain and move across walls and ceilings. ### Ink Enter a form tied to a space that does not behave like the normal Minecraft world. And these represent only part of the roster. --- # 🧬 Weaknesses & Counters Strong powers still have rules. Different strains can react to specific materials, environments and opposing abilities. Examples include: - Zinc interfering with X-Ray - Fire destroying Weaver silk - Radiation interfering with V powers - Resource depletion limiting sustained abilities - Heat Vision interacting directly with blocks - Different environments affecting certain strains - Power-specific suppression systems Understanding another Supe can matter as much as increasing your own power. --- # 🌐 Multiplayer Compound V is designed with multiplayer combat in mind. Players can fight using completely different mechanical systems. Encounters can involve: **High-speed chases · Beam clashes · Telepathic control · Aerial combat · Karma conflicts · Grab combat · Power counters · Team fights** Powerful strains are meant to feel powerful without making every other mechanic irrelevant. --- # 🎨 Visuals & Audio Powers are designed to be recognizable through their presentation. Compound V includes custom: - Particles - Beam rendering - Movement VFX - Combat animation states - Ability sounds - HUDs - Crosshairs - Skill-tree icons - Transformation effects - Summoned entities - Environmental effects - Multiplayer visuals Ideally, you should be able to recognise another player's power from how they **look, move and sound** before opening any menu. --- # ⚙️ Compound V Control Center The in-game Control Center provides configuration for the mod's major systems. Settings cover areas such as: **Content · Gameplay · Powers · Visuals · Audio · Accessibility · Advanced** Servers can configure gameplay behaviour while clients retain control over presentation and accessibility options. Content profiles and balance presets allow Compound V to support very different types of worlds and servers. --- # 🎮 Controls Controls depend heavily on your active strain. Universal interfaces: **`K`** — Power Guide **`Shift + K`** — Detailed Power Guide **`Z`** — Skill Tree / Progression Power-specific keys can be reviewed in-game and rebound through Minecraft's controls. --- # 📦 Installation Compound V requires: - Fabric Loader - Fabric API - A Minecraft version supported by the selected release - The Java version required by that release For multiplayer, the mod should be installed on both the client and server. Client and server versions should match. Major releases can change networking and internal systems, so read the changelog before updating an existing server. --- # 🚧 Active Development Compound V is actively developed. Updates do not only add new powers. Existing strains can receive complete mechanical, visual and architectural reworks as the mod evolves. Development continues across: **Powers · AI · Structures · Conduit · Blood Path · World systems · Multiplayer · Progression · Visuals · Audio** --- ## Disclaimer **The Compound V** is an unofficial fan-made Minecraft mod inspired by *The Boys* universe and other superhero media. This project is not affiliated with, endorsed by or officially connected to Amazon, Sony Pictures Television, Dynamite Entertainment, Mojang Studios or Microsoft.