Описание
The Birth of Steve is a NeoForge adventure mod about recovering a history that Minecraft forgot. Discover a Fracture Shrine, repair the mysterious Yesterglass Lens, and follow an Archive Survey Map toward a ruin whose remembered form still exists beneath the present. The handcrafted adventure eventually opens Echoes of the Past — a replayable, multi-floor dungeon dimension reconstructed from a deterministic seed.
# Features
| Feature | Description |
| --- | --- |
| Handcrafted Adventure | Recover a forgotten history through shrines, puzzles, ruins, and bosses |
| Echoes of the Past | Unlock a replayable procedural multi-floor dungeon dimension |
| Procedural Dungeons | Connected 3D Archives containing 14–20 rooms by default |
| Deterministic Runs | Rooms, secrets, bosses, loot, modifiers, and routes derive from a run seed |
| 20 Room Designs | Reusable rooms spanning 16 gameplay categories |
| Dynamic Encounters | Enemy strength scales with dungeon depth and active players |
| Enemy Mutations | Enemies can gain deterministic combat mutations |
| Isaac-Inspired Pickups | Healing, Soul Potions, Memory Coins, Archive Keys, Ash Bombs, and Soul Charges |
| Destructible Caches | Break Archive loot caches to claim rewards |
| Multiplayer Systems | Independent encounters, checkpoints, shared revives, and configurable loot |
| Persistent Runs | Dungeon progress and loot claims survive server restarts |
| Server-Side Logic | Generation, encounters, loot, returns, and cleanup are handled server-side |
# Recover a Forgotten History
Your first expedition begins in the **Overworld**.
1. **Discover a Fracture Shrine** — Find one of three shrine variants scattered at world-seeded locations around spawn.
2. **Restore the Yesterglass Lens** — Recover the Cracked Yesterglass Lens and gather the materials required to repair it.
3. **Locate the Meridian Archive** — Follow the Archive Survey Map toward a structure that should have been forgotten.
4. **Reconstruct the Archive** — Align the Hall, answer the Choir, rebuild the Parallax Atrium, and cross the Broken Meridian.
5. **Defeat the Last Curator** — Survive the Archive's guardian and recover its Core.
6. **Open the Curator Gateway** — Carry the Core while holding the repaired Lens to transform the Gateway and descend into **Echoes of the Past**.
Progress is tracked through **advancements, persistent world state, and clear top-left objectives**.
Puzzle interactions use **glyphs, stages, failure pulses, and completion sweeps** instead of filling the action bar with text.
# Echoes of the Past
Once the Curator Gateway opens, the handcrafted adventure transforms into a **replayable procedural dungeon**.
Every run generates a connected 3D Archive containing **14–20 rooms by default**.
Routes can branch. Paths can loop. Walls can hide secrets. Stairways can carry the dungeon across multiple vertical floors.
# Dungeon Generation
* **20 reusable room designs** spanning 16 gameplay categories
* Fully enclosed rooms with complete ceilings
* Direct enclosed passages between chambers
* Two-way stair systems with safe landings and headroom
* Branching and looping dungeon routes
* Hidden chambers concealed behind cracked walls
* Multi-floor procedural generation
* Deterministic generation from a run seed
# Archive Room Types
* **Combat Rooms**
* **Treasure Vaults**
* **Trap Rooms**
* **Puzzle Chambers**
* **Secret Rooms**
* **Lesser Warden Arenas**
* **Boss Chambers**
The Archive uses an ancient Minecraft-inspired block palette:
**Weathered Masonry • Mossed Stone • Chronicle Tile • Yesterglass • Bronze Trim • Cantor Blocks**
Every run contains **one to three random lesser bosses**.
The final entrance remains sealed until your party completes **Reconstruct the Cantor Seal**. Only then can you challenge the **Hour Cantor** and unlock the final reward chamber.
# Fights That Rewrite Themselves
The Archive doesn't simply spawn stronger enemies.
**It rewrites them.**
Waves can combine original Archive creatures with **Husks, Skeletons, Strays, Cave Spiders, Silverfish, Vindicators, Evokers, and Ravagers**.
Enemy strength dynamically scales according to dungeon depth and the number of active players inside the room.
# Deterministic Mutations
| Mutation | Behaviour |
| --- | --- |
| **Echo Bolt Casters** | Attack from range using Archive projectiles |
| **Parallax Hunters** | Blink across the battlefield to pressure players |
| **Shockwave Guardians** | Control space using powerful area attacks |
| **Protective Wardens** | Strengthen and protect nearby enemies |
| **Bounded Splitters** | Divide into additional threats under specific conditions |
Attacks use **readable telegraphs, particles, and distinct sound cues** so dangerous encounters remain understandable instead of becoming visual chaos.
# Isaac-Inspired Pickups
Defeated enemies can release temporary dungeon resources inspired by roguelike reward loops:
* ❤️ Healing resources
* 💙 Soul Potions
* 🪙 Memory Coins
* 🔑 Archive Keys
* 💣 Ash Bombs
* ✨ Soul Charges
These systems use useful Minecraft items and mechanics, keeping the dungeon integrated with Minecraft rather than turning it into a separate game.
# Break the Seal. Claim the Memory.
Every generated Archive loot cache is **physically destructible**.
Right-clicking a cache only examines its seal. **To claim what the Archive remembers, you have to break it.**
| Cache | Behaviour |
| --- | --- |
| **Ordinary** | Standard Archive rewards |
| **Locked** | Requires additional access |
| **Trapped** | Punishes careless players |
| **Cursed** | Greater risk for unusual rewards |
| **Hidden** | Found through exploration and secrets |
| **Boss** | High-value encounter rewards |
Weighted loot pools combine unique Archive materials with familiar Minecraft rewards such as **diamonds, emeralds, gold, iron, food, arrows, experience bottles, enchanted books**, and other useful dungeon items.
# Multiplayer Loot
**Shared Loot** — the cache disappears after the first valid claim.
**Individual Loot** — the cache remains until every party member has claimed that specific cache.
Claims are **persisted across reloads**, preventing reward duplication through server or run restarts.
# Built for Solo & Multiplayer
* **Independent encounters** — party members can explore separate branches simultaneously.
* **Personal checkpoints** — every player maintains their own branch checkpoint.
* **Shared revive pool** — one death doesn't immediately destroy the entire run.
* **Safe room sealing** — doors wait until every player's collision box has cleared them.
* **Configurable loot** — choose shared or individual rewards.
* **Persistent runs** — progress survives server restarts.
Generation, rooms, enemies, encounters, loot claims, player returns, and dungeon cleanup are all handled **server-side**.
# Configuration
Server operators can customize the Archive through:
`config/tbos-common.toml`
Configuration includes:
* Dungeon generation
* Room counts
* Difficulty scaling
* Loot mode
* Enemy weights
* Generation budget
* Debugging options
# Requirements
| Requirement | Version |
| --- | --- |
| **Minecraft Java Edition** | **26.1.2** |
| **NeoForge** | **26.1.2.83+** |
| **Multiplayer** | Client + Server |
> **Multiplayer servers require the mod to be installed on both the client and server.**
# Installation
1. Install **NeoForge 26.1.2.83 or newer** for Minecraft **26.1.2**.
2. Place `tbos-0.1.0-alpha.1.jar` inside your instance's `mods` folder.
3. Launch Minecraft and create or open a world.
4. For multiplayer, install the mod on both the server and every connecting client.
# ModJam 2026
**The Birth of Steve** was built for the CurseForge Minecraft ModJam 2026 theme:
> **Echoes of the Past**
Players don't simply explore ancient ruins — **they reconstruct the rooms, mechanisms, creatures, and choices that once occupied the same space.**
The past isn't gone.
**It's waiting to be rebuilt.**
# Why Choose The Birth of Steve?
1. **Handcrafted Adventure** — Follow a complete progression path from the Overworld into the forgotten Archive.
2. **Replayable Dungeon Runs** — Echoes of the Past reconstructs multi-floor Archives from deterministic seeds.
3. **Meaningful Exploration** — Branches, loops, secrets, stairways, and hidden chambers reward exploration.
4. **Dynamic Combat** — Enemy scaling and mutations keep encounters changing as you descend.
5. **Roguelike Rewards** — Pickups and destructible caches create a repeatable reward loop.
6. **Boss Progression** — Face lesser bosses, reconstruct the Cantor Seal, and challenge the Hour Cantor.
7. **Solo & Multiplayer** — Independent encounters, checkpoints, shared revives, and configurable loot support both.
8. **Persistent Runs** — World state, dungeon progress, and loot claims survive reloads.
9. **Minecraft-First Design** — Dungeon mechanics are built around Minecraft items, combat, blocks, and exploration.
10. **Echoes of the Past** — The ModJam theme is integrated directly into the story, world design, generation, and progression.
# Credits & License
Created by **NightBeam Studio**.
**The Birth of Steve** and its original assets are **All Rights Reserved**.
Minecraft and related trademarks belong to **Mojang Studios**.
NeoForge belongs to its respective contributors.
No third-party game assets are bundled.
# Community & Support
* Discord: https://discord.gg/TJc3CxR4jK
* GitHub: https://github.com/MeherBenSalem
* Website: https://nightbeam.dev
* Store: https://nightbeam.dev/store
* CurseForge: https://www.curseforge.com/members/nightbeamstudio/projects
* Modrinth: https://modrinth.com/organization/nightbeam