Описание
# 🧪 The Alchemist’s Touch
A Fabric mod that **reinvents alchemy** in Minecraft.
New potions, effects, alchemical stones, imbued weapons, rituals, and immersive mechanics — **alchemy becomes strategic**, expanding far beyond simple brewing.
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## 🧭 Overview
> The Alchemist is no longer just a potion brewer,
> but a craftsman capable of **shaping matter, life, and death**.
> Explore a complex potion system where every ingredient has meaning,
> and your creations can change the world… literally.
### Main Features
- **30+ new potions** with unique gameplay effects.
- **New status effects.**
- **Alternative recipes** for some potions.
- **Alchemical Stones**: apply effects to the **terrain**.
- **Imbued Weapons**: apply a potion effect for a **number of hits based on the effect’s duration**.
- **Potion-infused food**: consuming the food directly applies the effect.
- **Stackable potions** up to 16 units, with an **internal cooldown**.
- **Rituals**: perform **blood-based transmutations** through the **Ritual Circle**.
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### Early Game Potions
- Two new toxic crops: the Poisoned Carrot and Poisoned Beetroot, rare variants of their edible counterparts.
- Lava buckets can now fuel brewing stands, though they provide much less fuel than blaze powder.
- The Alchemist’s Core, a powerful craftable item, acts as a substitute for Nether Wart in brewing — though it’s much harder to obtain.
Modified Potion Recipes
🔥 Fire Resistance – Can now be brewed with a Magma Block and a Magma Cream
🍎 Regeneration – Can now be brewed with a Golden Apple and a Ghast Tear
💪 Strength – Can now be brewed with a Firework Star and Blaze Powder
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## 🧪 Potions
Click to expand
**Available Variants:**
- **Long** → add **Redstone**
- **Strong** → add **Glowstone Dust**
| Effect | Base | Ingredient | Duration | Variant |
|--------|------|-------------|-----------|----------|
| Levitation | Slow Falling | Feather | 0:10 | Long |
| Glowing | Night Vision | Glow Berries | 1:00 | Long |
| Alcohol | Awkward | Sweet Berries | 1:00 | Long, Strong |
| Darkness | Awkward | Ink Sac | 0:45 | Long |
| Long Leg | Awkward | Bamboo | 3:00 | Long |
| Liquid Walker | Awkward | Lily Pad | 3:00 | Long |
| Ore Sense | Night Vision | Iron Ore | 3:00 | Long, Strong |
| Resonance | Awkward | Echo Shard | 3:00 | Long, Strong |
| Reactivation | Short Cooldown | Sunflower | 3:00 | Long, Strong |
| Purification | Awkward | Milk Bucket | 3:00 | Long |
| Petrification | Turtle Master | Obsidian | 0:30 | Long |
| Acid | Awkward | Rotten Flesh | 0:45 | Long, Strong |
| Ignition | Fire Resistance | Fermented Spider Eye | 0:45 | Long |
| Teleportation | Awkward | Ender Pearl | Instantaneous | Strong |
| Thorns | Awkward | Cactus | 3:00 | Long, Strong |
| Brain Washing | Awkward | Zombie Brain | 3:00 | Long |
| Frost | Awkward | Snowball | 0:45 | Long |
| Alchemist | Awkward | Copper Ingot | Instantaneous | None |
| Death | Resurrection | Wither Rose | Instantaneous | None |
| Saturation | Awkward | Beetroot | 0:45 | Long, Strong |
| Double Health | Strong Healing | Golden Apple | Instantaneous | Strong |
| Resurrection | Awkward | Totem of Undying | Infinite | None |
| Haste | Awkward | Claw | 3:00 | Long |
| Mining Fatigue | Haste | Fermented Spider Eye | 3:00 | Long, Strong |
| Short Cooldown | Awkward | Sunflower | 3:00 | Long |
| Long Cooldown | Short Cooldown | Fermented Spider Eye | 3:00 | Long |
| Masking | Invisibility | Fermented Spider Eye | Instantaneous | None |
| Vampirism | Awkward | Blood Bag | 3:00 | Long, Strong |
| Stun | Awkward | Charged Copper | 0:10 | Long |
| Giant | Awkward | Bone Meal | 3:00 | Long, Strong |
| Dwarf | Giant | Fermented Spider Eye | 3:00 | Long, Strong |
| Photosynthesis | Awkward | Leaf | 3:00 | Long, Strong |
| Oblivion | Awkward | Pitcher Plant | Instantaneous | None |
| Rust | Awkward | Oxidation Fragment | 0:45 | Long |
| Adhesion | Awkward | Resin Clump | 3:00 | Long |
| No Interaction | Brain Washing | Rabbit Foot | 3:00 | Long |
| Berserk | Awkward | Torchflower | 0:45 | Long, Strong |
| Ghost Walk | Awkward | Ghast Tear | 0:05 | Long |
| Unstable | Non brewable | Non brewable | Instantaneous | Strong |
| Permanent Health | Non brewable | Non brewable | Instantaneous | None |
| Permanent Strength | Non brewable | Non brewable | Instantaneous | None |
| Permanent Speed | Non brewable | Non brewable | Instantaneous | None |
| Infinity | Non brewable | Non brewable | Instantaneous | None |
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## ✨ Added Effects
Click to expand
| Effect | Instant | Category | Description |
|--------|-------------|------------|--------------|
| Long Leg | No | Beneficial | Lets you step over higher blocks without jumping. |
| Liquid Walker | No | Neutral | Allows walking on water and lava. |
| Ore Sense | No | Beneficial | Highlights nearby ores. |
| Resonance | No | Neutral | Spreads active effects to nearby entities. |
| Reactivation | No | Beneficial | Reactivates expired effects on the player when drinking a new potion. |
| Purification | No | Beneficial | Removes all negative effects currently applied. |
| Petrification | No | Harmful | Immobilizes the target and makes them invulnerable. |
| Acid | No | Harmful | Deals continuous damage. |
| Ignition | No | Harmful | Set the entity on fire. |
| Teleportation | Yes | Neutral | Instantly teleports the player to a new position depending on the amplifier. |
| Thorns | No | Beneficial | Reflects part of the damage taken back to the attacker. |
| Brain Washing | No | Harmful | Disorients living entities and alters their behavior (Reduces villagers prices and disable mob attack). |
| Frost | No | Harmful | Slows movement and deals frost damage. |
| Alchemist | No | Beneficial | Turn coal into gold. |
| Death | Yes | Harmful | Instantly kills the target (only deal 50% of a boss max health). |
| Saturation | No | Beneficial | Slowly reduces the player’s exhaustion over time, making their hunger decrease much more slowly. |
| Double Health | Yes | Beneficial | This effect instantly grants the target a large amount of absorption hearts—effectively doubling their health for a long duration. |
| Resurrection | Yes | Beneficial | Saves the player from death, like a Totem of Undying. |
| Infinity | Yes | Beneficial | Makes certain effects permanent at the cost of max health. |
| Long Cooldown | No | Harmful | Increases the delay between potion uses. |
| Short Cooldown | No | Beneficial | Reduces the delay between potion uses. |
| Masking | Yes | Neutral | Hides visible effects on an item or entity. |
| Unstable | Yes | Neutral | Causes unpredictable or unstable reactions. |
| Vampirism | No | Beneficial | Restores health on successful attacks. |
| Stun | No | Harmful | Briefly immobilizes the target. |
| No Interaction | No | Harmful | Prevents all block or entity interaction. |
| Aftermath | No | Neutral | Kill the entity when the effect ends if their health is below 50% of their maximum health. |
| Berserk | No | Neutral | Greatly increases speed, strength and making you unkillable during the effect — but once it ends, you’ll face the Aftermath. |
| Ghost Walk | No | Beneficial | Allows walking through certain blocks temporarily. |
| Giant | No | Beneficial | Enlarges the player. |
| Dwarf | No | Neutral | Shrinks the player. |
| Photosynthesis | No | Beneficial | Regenerates nutrition under sunlight. |
| Oblivion | Yes | Neutral | Drop 25% of your loot. |
| Adhesion | No | Beneficial | Lets you climb vertical walls. |
| Rust | No | Harmful | Gradually wears down armor. |
| Permanent Health | Yes | Beneficial | Adds a permanent extra heart. |
| Permanent Strength | Yes | Beneficial | Grants a permanent attack boost. |
| Permanent Speed | Yes | Beneficial | Grants a permanent speed boost. |
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## 🔮 Rituals
Rituals are the **pinnacle of alchemical mastery** — the moment where blood, essence, and will converge to shape reality itself.
Unlike potions, which merely channel existing energy, **rituals rewrite the flow of life**, granting permanent power… or invoking deadly consequences.
Each ritual requires:
- A **specific ingredient** placed upon the ritual circle.
- A **clear set of conditions** (time, weather, health, ...).
- A **blood cost** and **XP sacrifice** to fuel the transmutation.
To begin a ritual, the alchemist must first **create the Ritual Circle** by using a **Blood Bag** on the ground.
The blood within the bag seeps into the soil, forming the sacred symbol that binds life and death.
Without this offering, no ritual can take shape — the circle simply cannot exist.
Success is never guaranteed: your **health**, **experience**, and **faith** determine the outcome.
Perform them wisely — for failure can be as dangerous as the power you seek.
Click to expand
| Ritual | Ingredient | Conditions | Cost | Result | Success Chance | Failure Effect |
|--------|-------------|-------------|---------------|-----------|---------------------|-----------------------|
| **Health Ritual** | Golden Apple | - Daytime - Clear weather - The player must have the *Resurrection* effect | 60 Blood, 12 XP | Creates a **Permanent Health** potion by consuming 50% of the player’s health and their *Resurrection* effect | Increases with the player’s **current health** (10–90%) | Removes *Resurrection*, deals 3 hearts of magic damage, applies *Wither II (6 s)*, and spawns flames and smoke |
| **Strength Ritual** | Iron Sword | - Nighttime - Clear weather - Health > 50% | 75 Blood, 15 XP | Creates a **Permanent Strength** potion and deals 2 hearts of damage | Increases with the player’s **experience level** (65–90%) | Deals 3 hearts of damage, applies *Weakness I (10 s)* and *Nausea (5 s)*, and spawns smoke and lava |
| **Speed Ritual** | Feather | - Daytime - Clear weather | 50 Blood, 12 XP | Creates a **Permanent Speed** potion | Increases with the player’s **experience level** (75–95%) | Deals 2 hearts of damage, applies *Slowness II (10 s)* and *Fatigue I (10 s)*, and spawns smoke and spores |
| **Infinity Ritual** | Nether Star | - Deep night - Clear weather - Health ≤ 50% | 250 Blood, 40 XP | Creates an **Infinity** potion, dealing 75% of the player’s max health as damage | Slightly increases with the player’s **experience level** (20–50%) | Causes an explosion (power 4), applies *Wither II (15 s)*, *Blindness (10 s)*, and *Slowness II (20 s)* |
| **Summoning Ritual** | Rotten Flesh | No special conditions | 1 Blood, 1 XP | Summons a loyal **zombie servant** for 1 minute | Increases when the player’s **health is low** (50–100%) | Summons a **hostile zombie** instead |
> The player must remain near the ritual circle for it to take effect.
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## ⚗️ Special Items
#### Alchemical Stones
Click to expand
| Effect | Description | Affected Blocks | Base |
|--------|-------------|----------------|------|
| Acid | Destroys most weak blocks upon contact, mimicking acid corrosion. | Low-hardness blocks (dirt, wood, sand, etc.) | Acid Potion |
| Acid II | Same as normal version, but with greater radius and destruction power. | Blocks with resistance < 6 | Acid II Potion |
| Petrification | Converts blocks into cobblestone. | All | Petrification Potion |
| Petrification II | Converts blocks into bedrock. | All | Petrification II Potion |
| Alchemist | Transmutes coal blocks into gold. | Coal blocks | Alchemist Potion |
| Ignition | Transforms blocks as a furnace would (smelting, burning, etc.). | Sand, Red Sand, Cobblestone, Stone, Netherrack, Clay, Wet Sponge, Raw Metal Blocks, Grass | Ignition Potion |
| Resurrection | Grant the resurrection effect, when the effect save you from death, you teleport back to the spot. | All | Resurrection Potion |
Items capable of **storing potion essences** and **applying the effect to the terrain** (e.g. acidification, petrification…).
#### Imbued Weapons
Weapons can be **charged with a potion effect**.
Each effect lasts for a **number of hits based on the potion’s duration**, with a **minimum of 10 hits**.
#### Syringes
- Allow collecting blood by using them or hitting entities.
- Can store an entity’s effects or inject them into another.
- 20 uses
#### Ingredients
- **Blood Bag**: stores collected blood (different blood types exist).
- **Alchemist Core**: replaces Nether Wart in recipes, rarer.
- **Witch’s Finger**, **Zombie Brain**, **Claw**, **Leaf**
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## 💰 Loot
### New Drops
| Creature | Item | Quantity | Chance |
|-----------|--------|-----------:|-----------:|
| Zombie | Zombie Brain | 1 | **50%** |
| Witch | Witch’s Finger | 1–5 | **70%** |
| Cat | Claw | 1–5 | **50%** |
| Ocelot | Claw | 1–5 | **100%** |
| Wolf | Claw | 1–5 | **30%** |
> These rates may vary depending on the **Looting** enchantment.
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## 🧩 Compatibility
#### ModMenu:
- Access a **configuration menu** directly from ModMenu.
- Allows **enabling/disabling** each potion individually.
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## 🛠️ Planned
- Updates will cover the two latest Minecraft versions; if you want an older version updated, contact me by email.
- More potions & new alchemical interactions.
- Balance adjustments for late-game effects.
> A smarter and more immersive way to craft and use potions in Minecraft.
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## Got feedback or ideas for the mod? Let me know!
- Email: matibi.mods@gmail.com