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The Alchemist's Touch

The Alchemist’s Touch reworks Minecraft’s potion system with new effects, early-game ingredients, and advanced alchemical interactions.

Modrinth adventure game-mechanics magic

Описание

# 🧪 The Alchemist’s Touch A Fabric mod that **reinvents alchemy** in Minecraft. New potions, effects, alchemical stones, imbued weapons, rituals, and immersive mechanics — **alchemy becomes strategic**, expanding far beyond simple brewing. --- ## 🧭 Overview > The Alchemist is no longer just a potion brewer, > but a craftsman capable of **shaping matter, life, and death**. > Explore a complex potion system where every ingredient has meaning, > and your creations can change the world… literally. ### Main Features - **30+ new potions** with unique gameplay effects. - **New status effects.** - **Alternative recipes** for some potions. - **Alchemical Stones**: apply effects to the **terrain**. - **Imbued Weapons**: apply a potion effect for a **number of hits based on the effect’s duration**. - **Potion-infused food**: consuming the food directly applies the effect. - **Stackable potions** up to 16 units, with an **internal cooldown**. - **Rituals**: perform **blood-based transmutations** through the **Ritual Circle**. --- ### Early Game Potions - Two new toxic crops: the Poisoned Carrot and Poisoned Beetroot, rare variants of their edible counterparts. - Lava buckets can now fuel brewing stands, though they provide much less fuel than blaze powder. - The Alchemist’s Core, a powerful craftable item, acts as a substitute for Nether Wart in brewing — though it’s much harder to obtain. Modified Potion Recipes 🔥 Fire Resistance – Can now be brewed with a Magma Block and a Magma Cream 🍎 Regeneration – Can now be brewed with a Golden Apple and a Ghast Tear 💪 Strength – Can now be brewed with a Firework Star and Blaze Powder --- ## 🧪 Potions Click to expand **Available Variants:** - **Long** → add **Redstone** - **Strong** → add **Glowstone Dust** | Effect | Base | Ingredient | Duration | Variant | |--------|------|-------------|-----------|----------| | Levitation | Slow Falling | Feather | 0:10 | Long | | Glowing | Night Vision | Glow Berries | 1:00 | Long | | Alcohol | Awkward | Sweet Berries | 1:00 | Long, Strong | | Darkness | Awkward | Ink Sac | 0:45 | Long | | Long Leg | Awkward | Bamboo | 3:00 | Long | | Liquid Walker | Awkward | Lily Pad | 3:00 | Long | | Ore Sense | Night Vision | Iron Ore | 3:00 | Long, Strong | | Resonance | Awkward | Echo Shard | 3:00 | Long, Strong | | Reactivation | Short Cooldown | Sunflower | 3:00 | Long, Strong | | Purification | Awkward | Milk Bucket | 3:00 | Long | | Petrification | Turtle Master | Obsidian | 0:30 | Long | | Acid | Awkward | Rotten Flesh | 0:45 | Long, Strong | | Ignition | Fire Resistance | Fermented Spider Eye | 0:45 | Long | | Teleportation | Awkward | Ender Pearl | Instantaneous | Strong | | Thorns | Awkward | Cactus | 3:00 | Long, Strong | | Brain Washing | Awkward | Zombie Brain | 3:00 | Long | | Frost | Awkward | Snowball | 0:45 | Long | | Alchemist | Awkward | Copper Ingot | Instantaneous | None | | Death | Resurrection | Wither Rose | Instantaneous | None | | Saturation | Awkward | Beetroot | 0:45 | Long, Strong | | Double Health | Strong Healing | Golden Apple | Instantaneous | Strong | | Resurrection | Awkward | Totem of Undying | Infinite | None | | Haste | Awkward | Claw | 3:00 | Long | | Mining Fatigue | Haste | Fermented Spider Eye | 3:00 | Long, Strong | | Short Cooldown | Awkward | Sunflower | 3:00 | Long | | Long Cooldown | Short Cooldown | Fermented Spider Eye | 3:00 | Long | | Masking | Invisibility | Fermented Spider Eye | Instantaneous | None | | Vampirism | Awkward | Blood Bag | 3:00 | Long, Strong | | Stun | Awkward | Charged Copper | 0:10 | Long | | Giant | Awkward | Bone Meal | 3:00 | Long, Strong | | Dwarf | Giant | Fermented Spider Eye | 3:00 | Long, Strong | | Photosynthesis | Awkward | Leaf | 3:00 | Long, Strong | | Oblivion | Awkward | Pitcher Plant | Instantaneous | None | | Rust | Awkward | Oxidation Fragment | 0:45 | Long | | Adhesion | Awkward | Resin Clump | 3:00 | Long | | No Interaction | Brain Washing | Rabbit Foot | 3:00 | Long | | Berserk | Awkward | Torchflower | 0:45 | Long, Strong | | Ghost Walk | Awkward | Ghast Tear | 0:05 | Long | | Unstable | Non brewable | Non brewable | Instantaneous | Strong | | Permanent Health | Non brewable | Non brewable | Instantaneous | None | | Permanent Strength | Non brewable | Non brewable | Instantaneous | None | | Permanent Speed | Non brewable | Non brewable | Instantaneous | None | | Infinity | Non brewable | Non brewable | Instantaneous | None | --- ## ✨ Added Effects Click to expand | Effect | Instant | Category | Description | |--------|-------------|------------|--------------| | Long Leg | No | Beneficial | Lets you step over higher blocks without jumping. | | Liquid Walker | No | Neutral | Allows walking on water and lava. | | Ore Sense | No | Beneficial | Highlights nearby ores. | | Resonance | No | Neutral | Spreads active effects to nearby entities. | | Reactivation | No | Beneficial | Reactivates expired effects on the player when drinking a new potion. | | Purification | No | Beneficial | Removes all negative effects currently applied. | | Petrification | No | Harmful | Immobilizes the target and makes them invulnerable. | | Acid | No | Harmful | Deals continuous damage. | | Ignition | No | Harmful | Set the entity on fire. | | Teleportation | Yes | Neutral | Instantly teleports the player to a new position depending on the amplifier. | | Thorns | No | Beneficial | Reflects part of the damage taken back to the attacker. | | Brain Washing | No | Harmful | Disorients living entities and alters their behavior (Reduces villagers prices and disable mob attack). | | Frost | No | Harmful | Slows movement and deals frost damage. | | Alchemist | No | Beneficial | Turn coal into gold. | | Death | Yes | Harmful | Instantly kills the target (only deal 50% of a boss max health). | | Saturation | No | Beneficial | Slowly reduces the player’s exhaustion over time, making their hunger decrease much more slowly. | | Double Health | Yes | Beneficial | This effect instantly grants the target a large amount of absorption hearts—effectively doubling their health for a long duration. | | Resurrection | Yes | Beneficial | Saves the player from death, like a Totem of Undying. | | Infinity | Yes | Beneficial | Makes certain effects permanent at the cost of max health. | | Long Cooldown | No | Harmful | Increases the delay between potion uses. | | Short Cooldown | No | Beneficial | Reduces the delay between potion uses. | | Masking | Yes | Neutral | Hides visible effects on an item or entity. | | Unstable | Yes | Neutral | Causes unpredictable or unstable reactions. | | Vampirism | No | Beneficial | Restores health on successful attacks. | | Stun | No | Harmful | Briefly immobilizes the target. | | No Interaction | No | Harmful | Prevents all block or entity interaction. | | Aftermath | No | Neutral | Kill the entity when the effect ends if their health is below 50% of their maximum health. | | Berserk | No | Neutral | Greatly increases speed, strength and making you unkillable during the effect — but once it ends, you’ll face the Aftermath. | | Ghost Walk | No | Beneficial | Allows walking through certain blocks temporarily. | | Giant | No | Beneficial | Enlarges the player. | | Dwarf | No | Neutral | Shrinks the player. | | Photosynthesis | No | Beneficial | Regenerates nutrition under sunlight. | | Oblivion | Yes | Neutral | Drop 25% of your loot. | | Adhesion | No | Beneficial | Lets you climb vertical walls. | | Rust | No | Harmful | Gradually wears down armor. | | Permanent Health | Yes | Beneficial | Adds a permanent extra heart. | | Permanent Strength | Yes | Beneficial | Grants a permanent attack boost. | | Permanent Speed | Yes | Beneficial | Grants a permanent speed boost. | --- ## 🔮 Rituals Rituals are the **pinnacle of alchemical mastery** — the moment where blood, essence, and will converge to shape reality itself. Unlike potions, which merely channel existing energy, **rituals rewrite the flow of life**, granting permanent power… or invoking deadly consequences. Each ritual requires: - A **specific ingredient** placed upon the ritual circle. - A **clear set of conditions** (time, weather, health, ...). - A **blood cost** and **XP sacrifice** to fuel the transmutation. To begin a ritual, the alchemist must first **create the Ritual Circle** by using a **Blood Bag** on the ground. The blood within the bag seeps into the soil, forming the sacred symbol that binds life and death. Without this offering, no ritual can take shape — the circle simply cannot exist. Success is never guaranteed: your **health**, **experience**, and **faith** determine the outcome. Perform them wisely — for failure can be as dangerous as the power you seek. Click to expand | Ritual | Ingredient | Conditions | Cost | Result | Success Chance | Failure Effect | |--------|-------------|-------------|---------------|-----------|---------------------|-----------------------| | **Health Ritual** | Golden Apple | - Daytime - Clear weather - The player must have the *Resurrection* effect | 60 Blood, 12 XP | Creates a **Permanent Health** potion by consuming 50% of the player’s health and their *Resurrection* effect | Increases with the player’s **current health** (10–90%) | Removes *Resurrection*, deals 3 hearts of magic damage, applies *Wither II (6 s)*, and spawns flames and smoke | | **Strength Ritual** | Iron Sword | - Nighttime - Clear weather - Health > 50% | 75 Blood, 15 XP | Creates a **Permanent Strength** potion and deals 2 hearts of damage | Increases with the player’s **experience level** (65–90%) | Deals 3 hearts of damage, applies *Weakness I (10 s)* and *Nausea (5 s)*, and spawns smoke and lava | | **Speed Ritual** | Feather | - Daytime - Clear weather | 50 Blood, 12 XP | Creates a **Permanent Speed** potion | Increases with the player’s **experience level** (75–95%) | Deals 2 hearts of damage, applies *Slowness II (10 s)* and *Fatigue I (10 s)*, and spawns smoke and spores | | **Infinity Ritual** | Nether Star | - Deep night - Clear weather - Health ≤ 50% | 250 Blood, 40 XP | Creates an **Infinity** potion, dealing 75% of the player’s max health as damage | Slightly increases with the player’s **experience level** (20–50%) | Causes an explosion (power 4), applies *Wither II (15 s)*, *Blindness (10 s)*, and *Slowness II (20 s)* | | **Summoning Ritual** | Rotten Flesh | No special conditions | 1 Blood, 1 XP | Summons a loyal **zombie servant** for 1 minute | Increases when the player’s **health is low** (50–100%) | Summons a **hostile zombie** instead | > The player must remain near the ritual circle for it to take effect. --- ## ⚗️ Special Items #### Alchemical Stones Click to expand | Effect | Description | Affected Blocks | Base | |--------|-------------|----------------|------| | Acid | Destroys most weak blocks upon contact, mimicking acid corrosion. | Low-hardness blocks (dirt, wood, sand, etc.) | Acid Potion | | Acid II | Same as normal version, but with greater radius and destruction power. | Blocks with resistance < 6 | Acid II Potion | | Petrification | Converts blocks into cobblestone. | All | Petrification Potion | | Petrification II | Converts blocks into bedrock. | All | Petrification II Potion | | Alchemist | Transmutes coal blocks into gold. | Coal blocks | Alchemist Potion | | Ignition | Transforms blocks as a furnace would (smelting, burning, etc.). | Sand, Red Sand, Cobblestone, Stone, Netherrack, Clay, Wet Sponge, Raw Metal Blocks, Grass | Ignition Potion | | Resurrection | Grant the resurrection effect, when the effect save you from death, you teleport back to the spot. | All | Resurrection Potion | Items capable of **storing potion essences** and **applying the effect to the terrain** (e.g. acidification, petrification…). #### Imbued Weapons Weapons can be **charged with a potion effect**. Each effect lasts for a **number of hits based on the potion’s duration**, with a **minimum of 10 hits**. #### Syringes - Allow collecting blood by using them or hitting entities. - Can store an entity’s effects or inject them into another. - 20 uses #### Ingredients - **Blood Bag**: stores collected blood (different blood types exist). - **Alchemist Core**: replaces Nether Wart in recipes, rarer. - **Witch’s Finger**, **Zombie Brain**, **Claw**, **Leaf** --- ## 💰 Loot ### New Drops | Creature | Item | Quantity | Chance | |-----------|--------|-----------:|-----------:| | Zombie | Zombie Brain | 1 | **50%** | | Witch | Witch’s Finger | 1–5 | **70%** | | Cat | Claw | 1–5 | **50%** | | Ocelot | Claw | 1–5 | **100%** | | Wolf | Claw | 1–5 | **30%** | > These rates may vary depending on the **Looting** enchantment. --- ## 🧩 Compatibility #### ModMenu: - Access a **configuration menu** directly from ModMenu. - Allows **enabling/disabling** each potion individually. --- ## 🛠️ Planned - Updates will cover the two latest Minecraft versions; if you want an older version updated, contact me by email. - More potions & new alchemical interactions. - Balance adjustments for late-game effects. > A smarter and more immersive way to craft and use potions in Minecraft. --- ## Got feedback or ideas for the mod? Let me know! - Email: matibi.mods@gmail.com