← Назад к ресурсам
T

Text Animator

Use animation effects everywhere and make your text special

Modrinth utility

Описание

Text Animator is an extension of the text renderer. You can use tags to add animation to some words almost anywhere. ## Demo (with Blabber and Heracles mod) ``` TextAnimator is a mod by Snownee. ``` ![demo](https://cdn.modrinth.com/data/HBIG5nRf/images/e15e996bb6b5311bc0c0ae9e71d42a9d07ba9911.webp) ## Effects ![demo](https://cdn.modrinth.com/data/HBIG5nRf/images/dcfca909c5d9c43d2817bf18f18d533d6e464083.webp) ### Basic usage * Add effect: `text` * Remove effect: `text` * Effects can be **stacked**. ### typewriter Can only be used at the beginning of the text. Rendering characters or words one by one, simulating typing. - Example: `Typewriter Effect` ### bounce Make characters bounce back vertically. - Parameters: - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `1.0`) - Example: `BOING!` ### fade Periodically change opacity (breathing light). - Parameters: - `a`: Minimum Opacity (default `0.3`) - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `0.0`) - Example: `Fading Text` ### glitch Create text slicing, and occasional flicker, generating additional layers in some cases. - Parameters: - `f`: Frequency (default `1.0`) - `j`: Character Jitter Chance (default `0.015`) - `b`: Character Blink Chance (default `0.003`) - `s`: Slicing/Shifting Chance (default `0.08`) - Example: `ERROR` ### grad (Gradient) Support linear gradient in RGB or HSV, can be flowing and segmented. - Parameters: - `from`: Start Color (default `5BCEFA`) - `to`: End Color (default `F5A9B8`) - `hue`: Whether to interpolate in HSV space (default `false`) - `f`: Flow Speed (`0` for static, default `0.0`) - `sp`: Span, affecting color distribution between characters (default `20.0`) - `uni`: Whether to be unidirectional without swinging (default `false` for back-and-forth) - Example: `Flowing Gradient Text` ### neon Draw multiple glowing outlines for characters. - Parameters: - `p`: Sampling Count, at least `4` (default `10`) - `r`: Radius (default `2`) - `a`: Opacity Multiplier (default `0.12`) - Example: `Neon Glow` ### pend (Pendulum/circular) Characters swing around the top-middle, can plus small circular trajectories. - Parameters: - `f`: Frequency (default `1.0`) - `a`: Maximum Angle in degrees (default `30.0`) - `r`: Circular Radius (default `0.0`) - Example: `Swinging Around` ### pulse Overall brightness fluctuates over time (does not affect shadow layer). - Parameters: - `base`: Minimum Brightness Multiplier (default `0.75`) - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `0.0`) - Example: `Power Rising` ### rainb (Rainbow) Cycle colors over HSV. - Parameters: - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `1.0`) - Example: `Colorful Text!` ### shadow Modify the offset and color of the text shadow. - Parameters: - `x`: Horizontal Offset Delta (default `0.0`) - `y`: Vertical Offset Delta (default `0.0`) - `c`: Color in hex (e.g. `FF0000` for red) (default `000000`) - `r`,`g`,`b`: Color (default `0.0`) - `a`: Opacity (default `1.0`) - Example: `No Shadow Shadowed Text` ### shake Randomly jitter in all directions, creating a sense of tension/energy. - Parameters: - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - Example: `WARNING!` ### swing Characters spinning back and forth. - Parameters: - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `0.0`) - Example: `Waving Text` ### turb (Turbulence) Random displacement perturbation based on noise. - Parameters: - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - Example: `Windy Text` ### wave Characters undulating up and down like waves. - Parameters: - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `1.0`) - Example: `Flowing Text` ### wiggle Each character wiggles along a fixed random direction. - Parameters: - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `1.0`) - Example: `Wiggly Text!` ### Parameter Quick Reference - `a`: Amplitude/Opacity (meaning varies slightly across effects) - `f`: Speed/Frequency - `w`: Wave Size - `r`: Radius ### Notes - Multi-layer rendering: Effects like `glitch` and `neon` will generate additional layers or slices. - Rendering Order: Effects added later execute first, potentially altering inputs (e.g., coordinates/color/opacity) of preceding effects. - Performance: High `p` (neon sampling) and complex overlays increase overhead; use judiciously. ## Configuration Options like typewriter speed and mode can be found in Chat Settings. ## Known incompatible mods - Modern UI - Caxton [![Interested in supporting me and the development of mods? BisectHosting is the perfect solution. New customers can use the promotion code "snownee" to get a 25% discount on their first month of a gaming server. With 24/7 support and fast response times, you can expect top-notch service for all your gaming needs.](https://www.bisecthosting.com/partners/custom-banners/e826c64b-9e14-433d-a083-26f659f8a41c.webp)](https://rb.gy/sscocj)