Описание
This mod is designed to increase the difficulty of Minecraft.
# τέλος(Telos)
## Currently,it includes five main features:
- **Damage Limitation:** This feature restricts the damage that creatures can inflict, ensuring it does not exceed a certain percentage of their maximum health.
- **Invasion System:** At specific times, this feature allows creatures to invade your world. Most aspects are configurable, including the invasion creature list, minimum/maximum quantities, invasion probability, and more. Additional content is still in development.
- **Skill System:** Added dozens of skills for hostile creatures.Skills can be adjusted via datapack.
- **Fighting Strength:** The higher the Fighting Strength, the higher the base attribute, and the increased attribute can be configured.
- **Eternal Night:** This feature locks the game time to darkness.

## *skill list*
- **Solitary:** Gradually increases movement speed, damage, and damage reduction when there are no similar creatures nearby.
- **Fire Blast:** Periodically launches fireballs at the player, causing explosions and terrain destruction.
- **Chaos Move:** Periodically adds a confusion effect to the player, causing uncontrolled movement.
- **Push Away:** Pushes players away within a certain distance.
- **Death Bomb:** Spawns a TNT upon death.
- **Ice Armor:** Reduces damage from sources other than ice, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- **Blood Rage:** Greatly increases attack and movement speed when health is below a certain value.
- **Lightning Strike:** Summons lightning when attacked.
- **Wear Down:** (Not implemented) Loses durability each time an item is switched, and reduces damage if there is no durability.
- **Damage Reflect:** Returns damage to the player at a certain rate.
- **Single Immune:** Can only take 1 point of damage at a time.
- **Stat Down:** Reduces player movement speed, attack power, and damage reduction upon death.
- **Dark Poison:** Reduces damage from sources other than poison, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- **Dark Boost:** Reduces damage taken and deals normal damage when debuffed.
- **Blink Dodge:** Periodically dodges one instance of damage and teleports randomly.
- **Invisibility:** Disappears after a period of time.
- **Close Reduce:** Reduces damage taken when the player is within a certain distance.
- **Magic Reduce:** Reduces damage from sources other than magic, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- **Speed Up:** Increases movement speed.
- **Far Reduce:** Reduces damage taken when the player is outside a certain distance.
- **Imprison:** Periodically adds a binding effect to the player, preventing movement while the effect is active.
- **Fire Ring:** Periodically spawns flames around the player.
- **Ice Ring:** Periodically spawns snow around the player.
- **Ice Slow:** (Not implemented) Leaves frost behind while moving, reducing player damage, movement speed, defense, and increasing damage taken.
- **Combo Reflect:** The higher the frequency of damage dealt by the player, the lower the damage reduction.
- **Cross Blast:** Causes an explosion in a cross pattern centered on itself.
- **Invincible Area:** (Not implemented) Only the user takes damage within a certain area.
- **Poison Spread:** Periodically adds a poison effect to the player.
- **Stop Heal:** (Not implemented) Prevents the player's health recovery and damage absorption recovery.
- **Single Defend:** Can only take damage once for a period of time.
- **Threshold Reduce:** Reduces damage exceeding a certain value.
- **Ally Boost:** (Not implemented) Periodically increases damage, movement speed, and damage reduction of nearby creatures of the same type.
- **Self Boost:** Periodically increases its own damage and movement speed.
- **Front Defend:** Reduces damage from the front.
- **Life Steal:** Heals itself when dealing damage.
- **Low Frequency Reflect:** The lower the frequency of damage dealt by the player, the lower the damage reduction.
- **Mirror Image:** (Not implemented) Periodically generates a copy of itself.
- **Invincible:** Cannot take damage, and disappears after a period of time.
- **Repeat Reduce:** Records each type of damage taken, and reduces damage from repeated damage types.
- **Order Kill:** (Not implemented) Can only be killed in a specific order, otherwise deals massive damage to the player.
- **Poison Throw:** Periodically throws a poison potion at the player.
- **Poison Mist:** (Not implemented) Periodically generates a potion effect cloud.
- **Attack Boost:** Greatly increases damage.
- **Death Boost:** Upon death, provides attack, movement speed, and damage reduction to nearby creatures of the same type.
- **Debuff Cleanse:** Periodically removes its own debuff effects.
- **Resurrection:** Fully restores health when near death, and only triggers once.
- **Self Heal:** Periodically restores health.
- **Revive Ally:** (Not implemented) Revives nearby creatures of the same type that have died.
- **Force Push:** Increases knockback distance.
- **Damage Reduce:** Reduces damage taken.
- **Heal Block:** (Not implemented) Prevents the player's various forms of recovery.
- **Back Defend:** Reduces damage from behind.
- **Fire Defend:** Reduces damage from sources other than fire, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- **Speed Adjust:** Provides movement speed and damage reduction based on the player's movement speed.
- **Void Defend:** (Not implemented) Reduces damage from sources other than void, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- **Direct Defend:** (Not implemented) Reduces damage from sources other than direct attacks, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- **Debuff Defend:** (Not implemented) Reduces damage taken while debuffed.
- **Steal Durability:** Reduces the durability of the player's items when hit.
- **Share Damage:** Shares damage with creatures within range that have the same skill.
- **Summon Monster:** (Not implemented) Periodically summons monsters.
- **Damage Aura:** (Not implemented) Continuously deals damage to nearby players.
- **Ally Power:** Increases its own attack and damage reduction based on the number of nearby creatures of the same type.
- **Teleport:** (Not implemented) Periodically teleports to the player's location.
- **Pull:** Pulls players within range towards itself.
- **Thunder Defend:** Reduces damage from sources other than thunder, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- **Weapon Lock:** Periodically locks the player's weapons, preventing their use.
- **Fire Trail:** Immune to fire damage, and leaves fire behind while moving.
Skill Render


Have a pleasant gaming experience
Any questions can be asked in github or contacted as below:
- [Telegram](https://url.anye.dev/tg)
- [Discord](https://url.anye.dev/discord)