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Telos

Increase game difficulty

Modrinth cursed

Описание

This mod is designed to increase the difficulty of Minecraft. # τέλος‌(Telos) ## Currently,it includes five main features: - **Damage Limitation:** This feature restricts the damage that creatures can inflict, ensuring it does not exceed a certain percentage of their maximum health. - **Invasion System:** At specific times, this feature allows creatures to invade your world. Most aspects are configurable, including the invasion creature list, minimum/maximum quantities, invasion probability, and more. Additional content is still in development. - **Skill System:** Added dozens of skills for hostile creatures.Skills can be adjusted via datapack. - **Fighting Strength:** The higher the Fighting Strength, the higher the base attribute, and the increased attribute can be configured. - **Eternal Night:** This feature locks the game time to darkness. ![Shield](https://cdn.modrinth.com/data/cached_images/dd9cbe980a92d3aa0189008f8ef8efce2dd78524.png) ## *skill list* - **Solitary:** Gradually increases movement speed, damage, and damage reduction when there are no similar creatures nearby. - **Fire Blast:** Periodically launches fireballs at the player, causing explosions and terrain destruction. - **Chaos Move:** Periodically adds a confusion effect to the player, causing uncontrolled movement. - **Push Away:** Pushes players away within a certain distance. - **Death Bomb:** Spawns a TNT upon death. - **Ice Armor:** Reduces damage from sources other than ice, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - **Blood Rage:** Greatly increases attack and movement speed when health is below a certain value. - **Lightning Strike:** Summons lightning when attacked. - **Wear Down:** (Not implemented) Loses durability each time an item is switched, and reduces damage if there is no durability. - **Damage Reflect:** Returns damage to the player at a certain rate. - **Single Immune:** Can only take 1 point of damage at a time. - **Stat Down:** Reduces player movement speed, attack power, and damage reduction upon death. - **Dark Poison:** Reduces damage from sources other than poison, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - **Dark Boost:** Reduces damage taken and deals normal damage when debuffed. - **Blink Dodge:** Periodically dodges one instance of damage and teleports randomly. - **Invisibility:** Disappears after a period of time. - **Close Reduce:** Reduces damage taken when the player is within a certain distance. - **Magic Reduce:** Reduces damage from sources other than magic, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - **Speed Up:** Increases movement speed. - **Far Reduce:** Reduces damage taken when the player is outside a certain distance. - **Imprison:** Periodically adds a binding effect to the player, preventing movement while the effect is active. - **Fire Ring:** Periodically spawns flames around the player. - **Ice Ring:** Periodically spawns snow around the player. - **Ice Slow:** (Not implemented) Leaves frost behind while moving, reducing player damage, movement speed, defense, and increasing damage taken. - **Combo Reflect:** The higher the frequency of damage dealt by the player, the lower the damage reduction. - **Cross Blast:** Causes an explosion in a cross pattern centered on itself. - **Invincible Area:** (Not implemented) Only the user takes damage within a certain area. - **Poison Spread:** Periodically adds a poison effect to the player. - **Stop Heal:** (Not implemented) Prevents the player's health recovery and damage absorption recovery. - **Single Defend:** Can only take damage once for a period of time. - **Threshold Reduce:** Reduces damage exceeding a certain value. - **Ally Boost:** (Not implemented) Periodically increases damage, movement speed, and damage reduction of nearby creatures of the same type. - **Self Boost:** Periodically increases its own damage and movement speed. - **Front Defend:** Reduces damage from the front. - **Life Steal:** Heals itself when dealing damage. - **Low Frequency Reflect:** The lower the frequency of damage dealt by the player, the lower the damage reduction. - **Mirror Image:** (Not implemented) Periodically generates a copy of itself. - **Invincible:** Cannot take damage, and disappears after a period of time. - **Repeat Reduce:** Records each type of damage taken, and reduces damage from repeated damage types. - **Order Kill:** (Not implemented) Can only be killed in a specific order, otherwise deals massive damage to the player. - **Poison Throw:** Periodically throws a poison potion at the player. - **Poison Mist:** (Not implemented) Periodically generates a potion effect cloud. - **Attack Boost:** Greatly increases damage. - **Death Boost:** Upon death, provides attack, movement speed, and damage reduction to nearby creatures of the same type. - **Debuff Cleanse:** Periodically removes its own debuff effects. - **Resurrection:** Fully restores health when near death, and only triggers once. - **Self Heal:** Periodically restores health. - **Revive Ally:** (Not implemented) Revives nearby creatures of the same type that have died. - **Force Push:** Increases knockback distance. - **Damage Reduce:** Reduces damage taken. - **Heal Block:** (Not implemented) Prevents the player's various forms of recovery. - **Back Defend:** Reduces damage from behind. - **Fire Defend:** Reduces damage from sources other than fire, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - **Speed Adjust:** Provides movement speed and damage reduction based on the player's movement speed. - **Void Defend:** (Not implemented) Reduces damage from sources other than void, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - **Direct Defend:** (Not implemented) Reduces damage from sources other than direct attacks, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - **Debuff Defend:** (Not implemented) Reduces damage taken while debuffed. - **Steal Durability:** Reduces the durability of the player's items when hit. - **Share Damage:** Shares damage with creatures within range that have the same skill. - **Summon Monster:** (Not implemented) Periodically summons monsters. - **Damage Aura:** (Not implemented) Continuously deals damage to nearby players. - **Ally Power:** Increases its own attack and damage reduction based on the number of nearby creatures of the same type. - **Teleport:** (Not implemented) Periodically teleports to the player's location. - **Pull:** Pulls players within range towards itself. - **Thunder Defend:** Reduces damage from sources other than thunder, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - **Weapon Lock:** Periodically locks the player's weapons, preventing their use. - **Fire Trail:** Immune to fire damage, and leaves fire behind while moving. Skill Render ![skill text render](https://cdn.modrinth.com/data/vpiG6vIY/images/5e792bfe1e773b7966cc7601cfe8886e873f6151_350.webp) ![skill icon render](https://cdn.modrinth.com/data/vpiG6vIY/images/f6112d6a2e86442499b6a23a6cd3946ad9e4c449_350.webp) Have a pleasant gaming experience Any questions can be asked in github or contacted as below: - [Telegram](https://url.anye.dev/tg) - [Discord](https://url.anye.dev/discord)