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Tellus: Real Earth Survival

Real-world Earth terrain (Tellus) + Create + Aeronautics + Immersive Engineering + TFMG, themed for survival realism with seasons, thirst, claims, and a custom market-stall trading system.

Modrinth

Описание

# Tellus: Real Earth Survival Build on Preikestolen. Sail the actual North Sea. Walk the Sahara. Set up a logging camp in the boreal forests of British Columbia. Get hypothermia in Patagonia and sunstroke in Death Valley. This is a real-Earth survival modpack. The overworld is **Tellus** — a worldgen mod that replaces vanilla terrain with real elevation, real coastlines, and real biomes drawn from actual geographic data. There's only one Earth, but it has a lot of corners worth exploring. ## The world - **Tellus** generates the entire overworld from real-world topology. Every coastline, fjord, mountain range, river, desert, and forest is in roughly the place you'd find it on a map. - **Distant Horizons 3.0** with **Iris** and the **Solas Shader** are preconfigured to render that scale beautifully — see real mountains from real distances. - The world is **vast**. The pack is built for long-form survival, multiplayer expedition play, and base-building in places that look like real places. ## The tech A full **Create**-centric tech tree, paired with **Immersive Engineering** and **The Factory Must Grow** for heavy industry. - **Create 6.0** + **Create Aeronautics** for the airships - 14 Create addons including TFMG (oil, refining, heavy industry), Big Cannons, Crafts & Additions, New Age, Ironworks, Connected, Encased, Garnished, Power Grid, Power Loader, Copper & Zinc, Dragons Plus, Dreams & Desires, and Enchantment Industry - **Immersive Engineering** for high-voltage transmission, multiblock refining, and proper industrial scale alongside Create's elegance - **Farmer's Delight** for cooking, crops, and food variety ## Survival realism The pack is tuned for survival realism. You will need to manage: - **Temperature** (Tough As Nails) — hypothermia in cold biomes, heatstroke in hot ones, gear and shelter matter - **Thirst** (Thirst Was Taken) — hydration as a real resource; rivers and rain matter - **Seasons** (Serene Seasons) — yearly cycle with biome shifts - **Diet variety** (Spice of Life: Onion) — eating the same thing every day stops being enough The wildlife is real wildlife: **Naturalist** populates each biome with species from that part of the world — bears, lions, alligators, deer, foxes — and **Better Combat** gives melee enough depth that a brown bear is genuinely a problem. ## The market The pack ships with a **custom Market Stalls** mod — placeable trading blocks with a four-currency system (emeralds, diamonds, oak logs, spruce logs). They exist as a deliberate fallback for the geographic realism problem: when you spawn in Iceland, you don't have easy access to jungle wood; when you spawn in Indonesia, you don't have easy access to spruce. The market stalls bridge those gaps without breaking the survival economy — premium items are emerald-only, common items can be paid for with whatever you have. ## Multiplayer-ready - **Open Parties And Claims** — chunk claims and a party system - **Xaero's Minimap + World Map** — full integration with claim overlays so you can see your party's territory at a glance - **Sophisticated Storage** + **Sophisticated Backpacks** + **Carry On** for inventory and base logistics - **Chat Heads**, **No Chat Reports**, **Better Advancements**, **Inventory Profiles Next** — the standard server quality-of-life set ## Sound and decoration - **Sound Physics Remastered** — spatial audio with proper occlusion and reverb. Caves sound like caves. Forests sound like forests. - **Ambient Sounds** — biome-aware nature sounds layered over everything - **Supplementaries**, **Chipped**, **Macaw's** suite, **Dramatic Doors** for build variety and decoration ## Performance baseline - **Sodium** + **Sodium Extra** + **EntityCulling** + **ModernFix** — the modern performance stack - **EMI** + **JEI** + **JER** + **Jade** for recipe and information tooling ## Requirements - **Minecraft** 1.21.1 - **NeoForge** 21.1.228+ - **Java** 21 - **RAM**: 12 GB minimum, **16 GB recommended** Real-world chunk generation, Distant Horizons render distance, and the Sodium ecosystem all want headroom. Don't allocate less. ## Server play This pack is designed with multiplayer in mind. We strongly recommend **pre-generating chunks** around your intended spawn area before opening to players — Tellus fetches elevation tiles on demand, so first-time chunk loads are bandwidth-bound. Pre-gen once, smooth gameplay forever. ## Get involved - **Issues with Tellus**: [giurca/Tellus](https://github.com/giurca/Tellus) - **Issues with Market Stalls**: [giurca/marketstalls](https://github.com/giurca/marketstalls) - All other mods belong to their respective authors — please support them on Modrinth and CurseForge. Now go build something on a fjord.