Описание
A collection of fixes and addons to the tektopia mod. Focus is on better configurability and compatibility for now.
# __Current Features (Version 1.4.5)__
__Please update to Version 1.4.3+! All previous versions have a bug, that stops many features from working correctly!__
### All Villagers
* Villagers can eat any modded foods (hunger and happiness are calculated automatically)
* Villagers will see all entities that have CreatureType "Monster" as hostile, not only specific monsters.
### Farmers
* Farmers can now harvest and replant any modded seeds
### Miners
* Miners can mine modded Ores
* Miners can gather Stones they dig (can be turned off ingame) and place them in storage
### Guards
* Guards can wear modded Armor & Weapons
* This replaces the original Tektopia armor. The captainswings are displayed separately onto any helmet (in diamond color because it's nice)
* Armors with custom models don't work properly (looking at you Epic Knights)!
* You can equip Guards by right-clicking them with armor or swords/weapons
* They will not change that equipment unless you tell them to
### Druids
* Regrow Modded Ores
### Smiths
* Create modded ingots
### Merchants:
* Merchants will buy and sell from a chest that is placed directly under the merchantstall marker (see image below)
* Merchants no longer despawn if they were already in the village when you reload the world
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## __Mod Compatibility Patches__
* **Pams Harvestcraft** Gardens no longer block movement
* **Epic Knights** surcoats are rendered properly if present (epic knights 6.x)
* **Fossils and Archaeology** should no longer crash (v.1.4.1). Miners will not pick up the drops from fossil ore
## __Incompatibilities__
* Not compatible with "Tektopia Harvestraft Compat" because Tektopia Addons includes a more general implementation of the same feature (compatible with all modded food not only harvestcraft).
# __Planned Features__
If the feature is marked with "?" i'm not sure if it's possible and how.
Turns out crafting modded recipes gets crazy really fast, I will have to figure out a smart way to do it. I like the way you can "teach recipes" in Mine Colonies. maybe that's an option. I will have to look into it though.
### Fixes & Modded Features
* Lumberjack
* Cut Modded Trees
* ? Compatibility with Dynamic Trees
* Smiths
* ? Craft modded objects
* Chefs
* ? will cook modded Food
* Rancher
* will use modded crops for feeding if possible
* Merchants
* ? will buy modded stuff (Is this even good)
### Addons
* Archers for ranged defense
* ? Druids could do cooler things