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Tektopia Addons

A collection of fixes and addons to the tektopia mod. Focus is on better configurability and compatibility for now.

Modrinth adventure game-mechanics utility

Описание

A collection of fixes and addons to the tektopia mod. Focus is on better configurability and compatibility for now. # __Current Features (Version 1.4.5)__ __Please update to Version 1.4.3+! All previous versions have a bug, that stops many features from working correctly!__ ### All Villagers * Villagers can eat any modded foods (hunger and happiness are calculated automatically) * Villagers will see all entities that have CreatureType "Monster" as hostile, not only specific monsters. ### Farmers * Farmers can now harvest and replant any modded seeds ### Miners * Miners can mine modded Ores * Miners can gather Stones they dig (can be turned off ingame) and place them in storage ### Guards * Guards can wear modded Armor & Weapons * This replaces the original Tektopia armor. The captainswings are displayed separately onto any helmet (in diamond color because it's nice) * Armors with custom models don't work properly (looking at you Epic Knights)! * You can equip Guards by right-clicking them with armor or swords/weapons * They will not change that equipment unless you tell them to ### Druids * Regrow Modded Ores ### Smiths * Create modded ingots ### Merchants: * Merchants will buy and sell from a chest that is placed directly under the merchantstall marker (see image below) * Merchants no longer despawn if they were already in the village when you reload the world  __![A merchant is interacting with a chest below a merchant stall sign](https://media.forgecdn.net/attachments/description/1177545/description_087262bd-9de1-408c-97ea-8332bb087e29.png)__ ## __Mod Compatibility Patches__ * **Pams Harvestcraft** Gardens no longer block movement * **Epic Knights** surcoats are rendered properly if present (epic knights 6.x) * **Fossils and Archaeology** should no longer crash (v.1.4.1). Miners will not pick up the drops from fossil ore ## __Incompatibilities__ * Not compatible with "Tektopia Harvestraft Compat" because Tektopia Addons includes a more general implementation of the same feature (compatible with all modded food not only harvestcraft). # __Planned Features__ If the feature is marked with "?" i'm not sure if it's possible and how. Turns out crafting modded recipes gets crazy really fast, I will have to figure out a smart way to do it. I like the way you can "teach recipes" in Mine Colonies. maybe that's an option. I will have to look into it though.   ### Fixes & Modded Features * Lumberjack * Cut Modded Trees * ? Compatibility with Dynamic Trees * Smiths * ? Craft modded objects * Chefs * ? will cook modded Food * Rancher * will use modded crops for feeding if possible * Merchants * ? will buy modded stuff (Is this even good) ### Addons * Archers for ranged defense * ? Druids could do cooler things