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Take a Seat!

20+ sitting animations for an immersive experience!

Modrinth decoration social

Описание

> **⚠️ Player Animation Library is a required dependency for this mod.** # Take a Seat ## Sit, lounge, and relax Press a key and **Take a Seat** plays a **context-aware sitting animation** on your player, it figures out _what_ you're near or holding and picks a fitting pose, then keeps your model in frame with a smooth camera. Other players see you sitting too, when they also have the mod. Take a Seat is a from-scratch rebuild of the discontinued **Sitting Plus**, running on the Player Animation Library backend. > These are _cosmetic_ animations. You don't actually mount the block — your model poses in place, and moving stands you back up. ## How to use * Press **`X`** (rebindable in _Options → Controls → Take a Seat_) to sit. * **Press it again while seated** to cycle to the next variation of the current pose. * **Move** (WASD / jump / sneak / sprint) to stand back up. * **Right-click a stair with an empty hand** to snap onto it and sit (can be disabled in the config). * Or use the **`/sit`** command: `/sit` for context detection, `/sit ` to force a pose (e.g. `/sit chair`), or `/sit ` (e.g. `/sit bed 2`). * You **can't sit while airborne, swimming/underwater, or riding** something. ### How the pose is chosen When you press the key, Take a Seat checks these in order and uses the **first** match: | # | Trigger | Pose | Notes | |:---:|:---|:---|:---| | 1 | **Looking at a campfire** (within ~2 blocks) | `campfiresit` | Looping idle | | 2 | **Looking at a furnace** (furnace / blast furnace / smoker) | `furnacesit` | Looping idle | | 3 | **Holding a sword** | `swordsit`, `swordsit2` | 2 variants | | 4 | **Holding an axe** | `sittingaxe` | 1 variant | | 5 | **Holding a shovel** | `sittingshovel` | 1 variant | | 6 | **Holding a fishing rod** | `fishing` | Looping cast | | 7 | **Standing on stairs** | `chairsitting` 1–4 | "Sit in a chair" — 4 variants | | 8 | **Standing on a fence** | `fencesitting` 1–2 | Perched higher, 2 variants | | 9 | **Standing on a bed** | `bedlyingdown` 1–3 | Lie down, 3 variants | | 10 | **Standing on a bottom slab** | `chairsitting` 1–4 | Treated as a chair | | 11 | **Standing on a carpet** | Ground poses | Treated as floor | | 12 | **Standing on a `#takeaseat:sittable` block** | `chairsitting` 1–4 | Datapack-defined chairs, incl. modded | | 13 | **Anywhere else (ground)** | `kneesitting`, `buttsit`, `buttsit2`, `kneeleaning` | Default, 4 variants | Because the list is checked top-down, **what you're looking at or holding wins over what you're standing on**, holding a sword while standing on stairs gives you the sword pose, not the chair pose. Empty your hand and look away from campfires and furnaces to get the stair, fence, bed and ground poses. That's **20 hand-made animations** in total, cycled per category by tapping the key again. ## Camera * **Auto third person** — sitting flips you to third person so you can see the pose (toggle: `enableThirdPersonOnSit`). Standing restores your previous view. * **Focus on the model** — the camera eases downward while seated so the sitting body stays centered (toggle: `enableSitCameraFocus`, distance: `cameraFocusOffset`). * **Your F5 is respected** — once you're seated you can change view freely, and cycling through poses will **not** snap the camera back. ## Configuration Edit `config/TakeASeatConfig.json`, created on first launch: | Option | Default | Description | |:---|:---|:---| | `enableClickToSit` | `true` | Right-click stairs with an empty hand to sit on them | | `enableThirdPersonOnSit` | `true` | Switch to third person while sitting | | `enableSitCameraFocus` | `true` | Smoothly lower the camera to focus on the seated model | | `cameraFocusOffset` | `0.55` | How far (in blocks) to lower the camera while sitting | | `onlyLowerCameraInFirstPerson` | `false` | Only apply the camera lowering effect in first person | | `enableAfkSit` | `false` | Auto-sit after being idle — off by default, as it was non-functional in the original Sitting Plus | | `afkSitDelaySeconds` | `60` | Idle seconds before AFK auto-sit triggers | ## Multiplayer Take a Seat syncs poses to other players: when you sit, your client tells the server, which relays it so everyone running Take a Seat mirrors your animation. The mod should be installed on the **server** and on **each client** that wants to see the animations. Players who were **already sitting when you join** are synced to you automatically — no need for them to stand and sit again. ## For datapack and modpack makers Make any block sittable — it'll use the chair pose — by adding it to the **`#takeaseat:sittable`** block tag. Create `data//tags/block/sittable.json`: ```json { "replace": false, "values": [ "mymod:fancy_chair", "minecraft:lectern" ] } ``` Bottom slabs and carpets are recognised automatically, so you only need the tag for extra or modded blocks. **Requires:** Player Animation Library I will be fixing bugs across various versions, but the most maintained port is still 26.2 fabric. **Q: Do I need this on the server?** Only if you want other players to see your animations. Install it on the server and on every client that should see people sitting. **Q: What happens if another player doesn't have the mod?** They simply won't see the animation. Nothing breaks for them, and nothing breaks for you. **Q: Am I actually sitting on the block?** No. The poses are purely cosmetic — you don't mount anything, and any movement stands you back up. **Q: Can I use your mod in a modpack?** Yes, feel free to include it. **Q: Can I repost your mod to another site?** No, you cannot. * **SaltyWater**: creator of the original Sitting Plus, which inspired this rebuild * Original Sitting Plus page: [curseforge.com/minecraft/mc-mods/sitting](https://www.curseforge.com/minecraft/mc-mods/sitting) * **Stradat**: for making the ["EMF Compat: Take a Seat"](https://www.curseforge.com/minecraft/mc-mods/emf-compat-take-a-seat) mod which makes Take a seat work with fresh animations: player extensions, and detailed animations!