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Talentium

Talentium adds 13 dynamic talents with a configurable level curve and level cap. 60+ advancements, tons of new content and lots of exploration.

Modrinth adventure game-mechanics magic

Описание

# Talents Talentium introduces 13 new talents to the game. Talentium tries to change the way Minecraft is played by buffing several under-played aspects of the game. This could either be through obscure mechanics or simply an under-used feature. Many of the talents will try to add viability to pre-existing game mechanics that have been considered a gimmick or simply unviable in any regards to combat or resourcefulness. ## 🌾 Agriculture > **Mechanic**: Increased crop drops with unique items. > Gain more drops from breaking crops, with special items such as Ender Beetroot, Hasty Carrot and Magic Potato. Drops scale with level. --- ## 🪓 Axes > **Mechanic**: Armor-negation and attack damage bonus. > Enhances axes with a chance to reduce armor on hit and increases damage as you level up. --- ## 🛡 Blocking > **Mechanic**: Counter-attack and armor bonus. > Receive counter-attack charges on hit and gain armor when a shield is in your offhand. --- ## 🧪 Brewing > **Mechanic**: Potion changes and Brewing Stand speed. > Potions gain longer durations, becomes stackable, and faster brewing at higher levels. --- ## 🌍 Excavation > **Mechanic**: Shovel-based and Brush-based. > Digging now yields treasures at higher levels and brushing may yield treasures in suspicious sand and gravel. --- ## 🎣 Fishing > **Mechanic**: Biome-based fishing, unqiue fish and increased amount of fishing. > Unlocks higher chances for treasure and unique fish, especially in specific biomes. --- ## 🔥 Magic > **Mechanic**: Late-game spellcasting. > Adds 10 powerful spells for combat, defense and utility. Use Spell Tomes to imbue spells with a spellbook. Spellbooks can be found in Stronghold libraries. --- ## 🏹 Marksmanship > **Mechanic**: Viability to Bows, Crossbows and Tridents. > Boosts damage for Bows, Crossbows, and Tridents. Bows gain pierce, Tridents gain AoE damage on land, and Crossbows gain a X% chance to bypass 25% of Armor. --- ## ⛏ Mining > **Mechanic**: Mining Speed and more ore drops. > Increases mining speed and ore drops. --- ## 🔨 Smithing > **Mechanic**: All material becomes smith-able. > Grants random bonuses to armor, tools, and weapons crafted at the Smithing Table when using a *Smithing Enhancer* of with the same material as the item. --- ## 👤 Sneak > **Mechanic**: Stealth and first-hit advantage. > Turns player invisible after sneaking for a short time, with bonus damage on first attack after exiting sneak as long as the opponent is unaware. --- ## 🗡 Swords > **Mechanic**: Bleed damage and attack damage bonus. > Swords gain abilities to remove Regeneration from opponents and inflict damage over time, with extra attack power at higher levels. --- ## 🐺 Taming > **Mechanic**: Wolves gain combat enhancements and Horses gain speed enhancements. > Wolves become stronger, faster, and can deal more damage. Horses become faster and more mobile. At higher levels, there’s also a chance for twin offspring. --- --- > **Technical Setup** > Custom mod items can be registered in Talentium’s tags. Example: to register a new sword item, add its id to `data/ttm/tags/items/swords.json`. > **Level Adjustment** > To set a talent's level manually, use the command: > ```plaintext > /scoreboard players set [player_name] ttm.[talent]_level [value] > ``` > Example: `/scoreboard players set @s ttm.swords_level 100` to set Swords level to 100. --- ### Credits Special thanks to the amazing contributors: vdvman1, Cloud Wolf, Misode, PukiSilver, PyroStunts, Sackred, Supercrafter100, Hypcronite, and KuleAnder. ~~~~