Описание
# Talents
Talentium introduces 13 new talents to the game. Talentium tries to change the way Minecraft is played by buffing several under-played aspects of the game. This could either be through obscure mechanics or simply an under-used feature. Many of the talents will try to add viability to pre-existing game mechanics that have been considered a gimmick or simply unviable in any regards to combat or resourcefulness.
## 🌾 Agriculture
> **Mechanic**: Increased crop drops with unique items.
> Gain more drops from breaking crops, with special items such as Ender Beetroot, Hasty Carrot and Magic Potato. Drops scale with level.
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## 🪓 Axes
> **Mechanic**: Armor-negation and attack damage bonus.
> Enhances axes with a chance to reduce armor on hit and increases damage as you level up.
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## 🛡 Blocking
> **Mechanic**: Counter-attack and armor bonus.
> Receive counter-attack charges on hit and gain armor when a shield is in your offhand.
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## 🧪 Brewing
> **Mechanic**: Potion changes and Brewing Stand speed.
> Potions gain longer durations, becomes stackable, and faster brewing at higher levels.
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## 🌍 Excavation
> **Mechanic**: Shovel-based and Brush-based.
> Digging now yields treasures at higher levels and brushing may yield treasures in suspicious sand and gravel.
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## 🎣 Fishing
> **Mechanic**: Biome-based fishing, unqiue fish and increased amount of fishing.
> Unlocks higher chances for treasure and unique fish, especially in specific biomes.
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## 🔥 Magic
> **Mechanic**: Late-game spellcasting.
> Adds 10 powerful spells for combat, defense and utility. Use Spell Tomes to imbue spells with a spellbook. Spellbooks can be found in Stronghold libraries.
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## 🏹 Marksmanship
> **Mechanic**: Viability to Bows, Crossbows and Tridents.
> Boosts damage for Bows, Crossbows, and Tridents. Bows gain pierce, Tridents gain AoE damage on land, and Crossbows gain a X% chance to bypass 25% of Armor.
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## ⛏ Mining
> **Mechanic**: Mining Speed and more ore drops.
> Increases mining speed and ore drops.
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## 🔨 Smithing
> **Mechanic**: All material becomes smith-able.
> Grants random bonuses to armor, tools, and weapons crafted at the Smithing Table when using a *Smithing Enhancer* of with the same material as the item.
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## 👤 Sneak
> **Mechanic**: Stealth and first-hit advantage.
> Turns player invisible after sneaking for a short time, with bonus damage on first attack after exiting sneak as long as the opponent is unaware.
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## 🗡 Swords
> **Mechanic**: Bleed damage and attack damage bonus.
> Swords gain abilities to remove Regeneration from opponents and inflict damage over time, with extra attack power at higher levels.
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## 🐺 Taming
> **Mechanic**: Wolves gain combat enhancements and Horses gain speed enhancements.
> Wolves become stronger, faster, and can deal more damage. Horses become faster and more mobile. At higher levels, there’s also a chance for twin offspring.
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> **Technical Setup**
> Custom mod items can be registered in Talentium’s tags. Example: to register a new sword item, add its id to `data/ttm/tags/items/swords.json`.
> **Level Adjustment**
> To set a talent's level manually, use the command:
> ```plaintext
> /scoreboard players set [player_name] ttm.[talent]_level [value]
> ```
> Example: `/scoreboard players set @s ttm.swords_level 100` to set Swords level to 100.
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### Credits
Special thanks to the amazing contributors:
vdvman1, Cloud Wolf, Misode, PukiSilver, PyroStunts, Sackred, Supercrafter100, Hypcronite, and KuleAnder.
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