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TaczAttributeAdd

A mod that provides dynamic player attributes for Tacz.

Modrinth utility

Описание

# TAA Mod - Tacz Attribute Enhancement Mod ## Attribute System ### Damage Attributes - **Universal Firearm Damage**: `taa:bullet_gundamage` - Base damage bonus for all firearms ### Firearm-Specific Damage Attributes - **Pistol**: `taa:bullet_gundamage_pistol` - Pistol-specific damage bonus - **Rifle**: `taa:bullet_gundamage_rifle` - Rifle-specific damage bonus - **Shotgun**: `taa:bullet_gundamage_shotgun` - Shotgun-specific damage bonus - **Sniper Rifle**: `taa:bullet_gundamage_sniper` - Sniper rifle-specific damage bonus - **SMG**: `taa:bullet_gundamage_smg` - Submachine gun-specific damage bonus - **LMG**: `taa:bullet_gundamage_lmg` - Light machine gun-specific damage bonus - **Launcher**: `taa:bullet_gundamage_launcher` - Launcher-specific damage bonus (e.g., RPGs) ### Core Firearm Attributes (20 Total) - **ADS Time**: `taa:ads_time` - Aim speed bonus (lower = faster) - **Ammo Speed**: `taa:ammo_speed` - Bullet velocity bonus - **Armor Penetration**: `taa:armor_ignore` - Armor penetration capability - **Effective Range**: `taa:effective_range` - Maximum effective shooting distance - **Mobility Penalty**: `taa:move_speed` - Firearm movement speed reduction - **Headshot Multiplier**: `taa:headshot_multiplier` - Headshot damage multiplier - **Knockback**: `taa:knockback` - Bullet knockback force - **Penetration Count**: `taa:pierce` - Bullet entity penetration count - **Firing Rate**: `taa:rounds_per_minute` - Rounds per minute rate - **Recoil**: `taa:recoil` - Firearm recoil reduction - **Inaccuracy**: `taa:inaccuracy` - Bullet spread reduction (lower = better) - **Weight**: `taa:weight` - Firearm weight reduction (lower = better) - **Magazine Capacity**: `taa:magazine_capacity` - Magazine size bonus - **Reload Time**: `taa:reload_time` - Reload speed bonus - **Melee Damage**: `taa:melee_damage` - Melee attack power bonus - **Melee Range**: `taa:melee_distance` - Melee attack range bonus - **Bullet Count**: `taa:bullet_count` - Projectiles per shot bonus ### Special Effects - **Silencing**: `taa:silence` - Silencing effectiveness (