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TaCZ: TES Compat

Provided a simple integration for TaCZ and TslatEntityStatus, allowing critical hit damage to have special particle effects.

Modrinth utility

Описание

# TaCZ: TES Compat 这个 Mod 为 [TaCZ(永恒枪械工坊:零)](https://github.com/MCModderAnchor/TACZ)和 [TslatEntityStatus](https://github.com/Tslat/TslatEntityStatus/) 添加了一个简单的联动,使得TaCZ添加的枪械造成暴击时拥有特别的伤害文本粒子。 你可以通过`taczdd-client.toml`配置文件对其内容进行修改。 This mod adds a simple integration between [TaCZ (Timeless and Classics Zero)](https://github.com/MCModderAnchor/TACZ) and [TslatEntityStatus](https://github.com/Tslat/TslatEntityStatus/), allowing the firearms added by TaCZ to display special damage text particles when landing critical hits. You can modify its behavior through the `taczdd-client.toml` configuration file. ## 依赖 Dependencies - `Forge >= 47.1.3` - `TaCZ >= 1.1.5` - `TslatEntityStatus >= 1.5.1` 目前仅支持 Minecraft Forge 1.20.1。 Currently only supports Minecraft Forge 1.20.1. ## 效果预览 Preview ![Default Config Preview](https://cdn.modrinth.com/data/cached_images/4eef8390f45ff115cd67239ff05f6075ad1e146e.png) ![Custom Config Preview](https://cdn.modrinth.com/data/cached_images/4f48265e083eeb064aca96df713e4aaf26838d94.png) ## 已知问题 Known Issues - 如果启用了 `isReplaceOriginalTESDamageDisplay` 功能,在使用射速高于600RPM的枪械时似乎会偶尔随机的出现未被替换移除的内置伤害文本粒子,经过排除测试能确定这个 Bug 不是 TaCZ: TES Compat 的功能引起的,可能是一个 TES 的潜在问题,但是我没能从 TES 的代码中找到问题的缘由,如果你对此有解决方案欢迎 Issue / PR。 - When the `isReplaceOriginalTESDamageDisplay` feature is enabled, there seems to occasionally be random occurrences of built-in damage text particles that were not replaced or removed when using firearms with a rate of fire exceeding 600 RPM. Through elimination testing, it has been determined that this bug is not caused by the functionality of TaCZ: TES Compat, and it might be a potential issue with TES itself. However, I was unable to locate the root cause within the TES code. If you have a solution for this, please submit an Issue/PR. ## 鸣谢 Thanks - TaCZ Develop Team - Tslat,The author of TslatEntityStatus