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TAA-Distant Horizons port

fork of TAA project that adds Distant Horizons support

Modrinth potato vanilla-like

Описание

## DH has native taa support, but only on LODs so eh Fork of https://modrinth.com/shader/taa to add distant horizons support. Only tested 1.20.1. Has almost 1:1 vanilla AO parity. # for the voxy port go to: [https://modrinth.com/shader/taa-voxy-port](https://modrinth.com/shader/taa-voxy-port) approximately a 5% performance impact(at 4 samples—at highest configuration(12 samples) expect around 13% performance impact) ## Features: - Works with Iris and Colorwheel(enable fallbackmode in colorwheel) - TAA: Core feature, smooths edges AND gets rid of flickering/noise on distant terrain - Sharpening: - Unsharp Mask: Leaves trails behind fast moving objects. - CAS (Contrast Adaptive Sharpening): More stable, but still has some downsides to it. - ### FIXED THE WATER BORDER: gets rid of the ugly water borders between DH and vanilla, check gallery for examples. - Fog Start Distance: - Configurable fog start for distant horizons, as a ratio of the render distance. - Vanilla-like Ambient Occlusion: - Configurable Ambient Occlusion samples, higher looks better but runs slower. (diminishing returns after 6 imo) - Configurable Radius and Intensity: Preference based, feel free to play around with these, default values should look the same as vanila(or at least close enough). # if patches of your DH terrain are darker set LOD shading to Disabled or reload the world # if particles look weird against water(ex. Particle rain) revert to ver 3.6.2