Описание
## DH has native taa support, but only on LODs so eh
Fork of https://modrinth.com/shader/taa to add distant horizons support. Only tested 1.20.1. Has almost 1:1 vanilla AO parity.
# for the voxy port go to: [https://modrinth.com/shader/taa-voxy-port](https://modrinth.com/shader/taa-voxy-port)
approximately a 5% performance impact(at 4 samples—at highest configuration(12 samples) expect around 13% performance impact)
## Features:
- Works with Iris and Colorwheel(enable fallbackmode in colorwheel)
- TAA: Core feature, smooths edges AND gets rid of flickering/noise on distant terrain
- Sharpening:
- Unsharp Mask: Leaves trails behind fast moving objects.
- CAS (Contrast Adaptive Sharpening): More stable, but still has some downsides to it.
- ### FIXED THE WATER BORDER: gets rid of the ugly water borders between DH and vanilla, check gallery for examples.
- Fog Start Distance:
- Configurable fog start for distant horizons, as a ratio of the render distance.
- Vanilla-like Ambient Occlusion:
- Configurable Ambient Occlusion samples, higher looks better but runs slower. (diminishing returns after 6 imo)
- Configurable Radius and Intensity: Preference based, feel free to play around with these, default values should look the same as vanila(or at least close enough).
# if patches of your DH terrain are darker set LOD shading to Disabled or reload the world
# if particles look weird against water(ex. Particle rain) revert to ver 3.6.2