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Switchy

Play multiple characters in one world! Opt-in, customizable player profiles for hotseat multiplayer, lets plays, plural systems, RP servers, or just for fun!

Modrinth library social utility

Описание

Serverside player profiles for hotseat multiplayer, adventure maps, and plural systems. Requires Connector and FFAPI on (neo)forge. --- **Switchy** allows players to create and switch between **player profiles**, which save part of their player data. This is both **data-driven** and **player-customizable**. Here's a profile with [Styled Nicknames](https://modrinth.com/mod/styled-nicknames) and [Fabric Tailor](https://modrinth.com/mod/fabrictailor) (+[SCH](https://github.com/sisby-folk/ServerChatHeads/releases/tag/1.0.0)): ![components](https://cdn.modrinth.com/data/ss0QuCRx/images/23cde9633791796124d060c13133428f67c3c662.png) Support is also built-in (via data) for [Lampblack Pronouns](https://modrinth.com/mod/lampblack), [Trinkets](modrinth.com/mod/trinkets)/[Accessories](https://modrinth.com/mod/accessories), [Pehkui](https://modrinth.com/mod/pehkui) (width/height), and [Origins](https://modrinth.com/mod/origins). You can even fluently chat using the display names of other profiles, just like [PluralKit](https://pluralkit.me/): ![chat tags](https://cdn.modrinth.com/data/ss0QuCRx/images/07265dba2d427ecfadc8c0c919389b81e3173c52.gif) This is fully compatible with well-behaved chat bridges, like [our cantilever fork](https://github.com/sisby-folk/cantilever/releases/tag/2.0-tailor)! ## Usage > _**Disclaimer**: All mods that manipulate player data have a save corruption risk! Always take backups of your worlds, especially when updating mods._ **Just run `/switchy` and follow the hints!** This covers renaming, toggling components, and making new profiles. After this, you can freely switch profiles via `/switch ` or by clicking `` in the profile list. Switching into a profile restores component data to **the state it was in was when the profile was last used**. So to change e.g. a fabric tailor skin for a profile, switch into the profile first, set the skin, and switch out. You can use `/switchy say` to send a chat message as if you were switched into a specific profile. Use `/switchy edit tag text` to match regular chat messages based on a pattern. Display names look slightly different to styled nicknames/chat, so just adjust their configs to match. Profiles are per-world, so speed things up by running `/switchy export` to get your name/skin data to save to a .json file. To import, upload the file (e.g. to [tmpfiles.org](https://tmpfiles.org/)) and paste the link into `/switchy import all `. You can also import from [PK](https://pluralkit.me/guide/#exporting-your-pluralkit-data) (and import from / export to [Utter](https://utter.y2k.diy/)) - use `/switchy import ` to filter imports. ## Compatibility > Note: If Switchy crashes your 1.20 modpack, set `fastSingleplayerReconnect` to `false` in `config/switchy.toml` For compatibility with new mods, components are defined like so: ```json5 // data/minecraft/switchy_components/inventory/ender_chest.json (minecraft:inventory/ender_chest) { "enabled": true, // whether to load the component at all. use this instead of deleting default files, as they'll regenerate. "codec": "inventory", // which codec (from the registry in SwitchyComponentTypes) to use to deserialize the data. defaults to "nbt" (passthrough) "path": "EnderItems", // NBT path targeting the part of player.dat to load from / modify to "preview": "inventory", // which text previewer (from the registry in SwitchyComponentTypes) to use in chat. null = toString(), use "trunc" for long data. Start with $ to use an NBT path for passthrough components. "prefix": "👁 ", // a prefix to add to the text preview, for glanceability "emptyChecker": "inventory", // which empty checker (from the registry in SwitchyComponentTypes) to use to prevent profile deletion for precious data. Start with $ to use an NBT path for passthrough components. "group": "inventory", // components with a matching group ID will be previewed and toggled as if they're one component "default": [], // default value. JSON serialized. set to "$copy" to copy the value from previous. set to null or omit to delete the key from player data as the initial value. "hidden": false // hides the component preview in the profiles list (still shown in the components list) } ``` Feel free to PR components (and previewers/etc with **no dependencies**) into the main mod - see [existing examples](https://github.com/sisby-folk/switchy/tree/1.20/src/main/resources/data). Switching data outside player NBT requires an addon. API TBD - Interested addon devs can hit up the [issues page](https://github.com/sisby-folk/switchy/issues). ## Afterword If you're a plural system (or a friend to one) and appreciate our work, please consider reading and sharing [sys.guide](https://sys.guide), our plurality handbook. Switchy was our first original minecraft mod, made during the mod jam [ModFest: Singularity](https://modfest.net/singularity/submissions). Since making it, the minecraft modding community has given us friendship, mentorship, endless favours, an outlet for self-expression, and reinforced our passion for software as an art. Everyone who's been a part of that - and you should know who you are - thank you.