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SVWaypoint

Modern 3D waypoints for Minecraft servers, with persistent world markers, custom icons, item rendering, unicode support, and a clean in-game HUD.

Modrinth adventure utility

Описание

# SVWaypoint SVWaypoint is a clean and modern waypoint mod that lets players and servers create persistent 3D waypoints rendered directly in the world. Unlike older waypoint systems, SVWaypoint does **not** use Armor Stands. Instead, it uses a custom lightweight waypoint entity designed for better performance, cleaner rendering, and better multiplayer support. It is perfect for event servers, minigames, survival servers, roleplay servers, stream projects, and custom resource-pack experiences. --- ## Features * Custom lightweight waypoint entity. * No Armor Stands. * Persistent waypoints saved with world data. * Multiplayer-ready server-side waypoint system. * Clean 3D in-world rendering. * Optional distance display. * Optional unicode icon. * Optional Minecraft item icon. * Supports vanilla and modded items. * Supports custom unicode fonts from resource packs. * Public and private waypoints. * Per-player waypoint ownership. * Configurable text scale, icon scale, color, visibility, render distance, and item rotation. * Closest-waypoint HUD. * Keybind for quick temporary waypoints. * Keybind for toggling the waypoint HUD. --- ## Rendering System Each waypoint can display: * A main name. * Distance below the name. * A unicode symbol. * A real Minecraft item as an icon. * A custom font using a `ResourceLocation`. * Optional rotating item icons. * Optional through-walls rendering. Example: ```mcfunction /svwaypoint create home Home /svwaypoint edit home unicode \uE000 /svwaypoint edit home item minecraft:diamond /svwaypoint edit home color #55FFAA ``` If an item icon is set, the unicode icon is cleared automatically. This keeps the waypoint clean and prevents both icons from rendering at the same time. --- ## Commands ### Create a waypoint at your current position ```mcfunction /svwaypoint create ``` Creates a persistent waypoint at the player's current position. Example: ```mcfunction /svwaypoint create home Home ``` --- ### Create a waypoint at exact coordinates ```mcfunction /svwaypoint pos ``` Creates a persistent waypoint at a specific position. Example: ```mcfunction /svwaypoint pos spawn 0 80 0 Spawn ``` --- ### Remove a waypoint ```mcfunction /svwaypoint remove ``` Deletes a waypoint completely. Example: ```mcfunction /svwaypoint remove home ``` --- ### List waypoints ```mcfunction /svwaypoint list ``` Shows the waypoints visible to you. --- ### View waypoint info ```mcfunction /svwaypoint info ``` Shows waypoint data such as name, position, item, unicode icon, color, font, visibility, and render options. --- ### Teleport to a waypoint ```mcfunction /svwaypoint tp ``` Teleports you to the selected waypoint if you have permission. Example: ```mcfunction /svwaypoint tp home ``` --- ### Edit a waypoint ```mcfunction /svwaypoint edit ``` Available fields: ```txt name unicode item color visible distance public font scale unicode_scale render_distance background through_walls rotate_item ``` Examples: ```mcfunction /svwaypoint edit home name Base /svwaypoint edit home unicode \uE000 /svwaypoint edit home item minecraft:nether_star /svwaypoint edit home color #FFAA00 /svwaypoint edit home visible true /svwaypoint edit home distance true /svwaypoint edit home public false /svwaypoint edit home font minecraft:default /svwaypoint edit home scale 1.2 /svwaypoint edit home unicode_scale 1.5 /svwaypoint edit home render_distance 256 /svwaypoint edit home background true /svwaypoint edit home through_walls false /svwaypoint edit home rotate_item true ``` --- ### Temporary waypoint ```mcfunction /svwaypoint temp ``` Creates a temporary waypoint where the player is looking. --- ### Reload waypoint data ```mcfunction /svwaypoint reload ``` Reloads and refreshes waypoint data and runtime waypoint entities. --- ### Debug ```mcfunction /svwaypoint debug ``` Shows saved waypoint count, active runtime entity count, and useful debug information. --- ## Keybinds Default keybinds: * **X** — Toggle closest-waypoint HUD. * **Z** — Create a temporary raycast waypoint. Keybinds can be changed from the Minecraft Controls menu. --- ## Server Config The server config is generated at: ```txt config/svwaypoint-server.toml ``` Configurable options include: * Temporary waypoint duration. * Default render distance. * Default text scale. * Default icon scale. * Default waypoint color. * Default waypoint font. * Show distance by default. * Through-walls rendering. * Text background. * Item icon animation. * Maximum waypoint limit. * Command permissions. * Teleport permissions. * Debug mode. --- ## Resource Pack Unicode Support SVWaypoint supports custom unicode characters from resource packs. Example: ```mcfunction /svwaypoint edit home unicode \uE000 /svwaypoint edit home font svwaypoint:waypoint_icons ``` This allows servers to use custom icons, symbols, and textures through Minecraft font providers. If a custom font is missing or unavailable, the renderer safely falls back to: ```txt minecraft:default ``` --- ## Item Icon Support SVWaypoint can render real Minecraft items as waypoint icons. Examples: ```mcfunction /svwaypoint edit home item minecraft:diamond /svwaypoint edit home item minecraft:compass /svwaypoint edit home item minecraft:nether_star ``` Modded items are also supported as long as the item exists on both the server and the client. Example: ```mcfunction /svwaypoint edit boss item some_mod:custom_sword ``` ---