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Survivor's Delight

A Terrafirmacraft (TFC) x Farmer's Delight Compat Mod

Modrinth food

Описание

# Survivor’s Delight — TFC × FD Compatibility Make Farmer’s Delight behave correctly in TerraFirmaCraft worlds. With this mod, FD food block can spoil. Rich soil no longer causes sapling instant growth while being a better farmland variant for crops. You may also have skillets and cabinets that uses TFC metal and woods. *** ## Related Projects: * [Survivor's Delight AFC](https://www.curseforge.com/minecraft/mc-mods/survivors-delight-afc) * [Survivor's Rich Soil](https://www.curseforge.com/minecraft/mc-mods/survivors-rich-soil) * [Nourishment In TFC](https://www.curseforge.com/minecraft/mc-mods/nourishment-in-tfc) *** # Features: ## Field Guide * All features are documented in the in-game book. * You may check it out the same way you would for other TFC contents. *** ## Cooking Pot (Dynamic Food & Fluid Input) * Cooking pot now holds fluid. * Water can be used to cook TFC soup and boiled eggs. * Several FD dishes are adjusted to require fluid in their recipes. * Cooking pot calculates nutrient values for output items when the result is a dynamic food. * Cooking pot accepts TFC glass bottles and ceramic bowls as valid containers. * Output dishes return the correct container after being consumed or used in crafting. * Stored output can rot if left unattended, just like normal foods. * Rotten stored stacks can be cleared using a wooden water bucket. * JEI display is adjusted for recipes requiring fluid. *** ## Cabinets (TFC-native Storage) * Each TFC wood type has its own cabinet variant. * Cabinets can be treated with a wooden tallow bucket or beeswax (from Firmalife). * Treated cabinets preserve food for a longer period. * Storage aesthetics and progression now align with TFC materials. *** ## Skillet (Heat & Tool Degradation) * Skillet blocks read real heat from below. * Cooking is based on the actual temperature of the TFC heat source (e.g., firepit). * When the target temperature is reached, the dish is produced. * Skillet prioritizes TFC Heating logic and applies the `SKILLET_COOKED` trait. * Instead of cooking ingredients one by one, the skillet block heats the entire stack at once. (When used in hand, only one item can be heated at a time.) * Input slot cap is limited (default: 8) to better fit TFC pacing. * Skillets have different TFC metal variants. * Cooking with a skillet consumes durability. * The skillet will not break (if you don't use it in a combat) and can be reforged later. *** ## Stove (Fuel & Heat Integration) * Stove now requires fuel to operate. * Fuel amount is displayed when holding fuel and looking at the stove. * Stove consumes fuel at a very slow rate when idle. * Fuel consumption increases when actively cooking. * Stove can heat oven tops, pots, and vats if Firmalife is installed. *** ## Cutting Board (Food State Preservation) * Cutting board recipes respect TFC item providers. * Food states (e.g., salted) are preserved when using `"tfc:copy_food"` modifiers. * Furniture salvaging recipes are provided for TFC wood types. *** ## Food Behavior Adjustments * Feast and Pie blocks now use block entities to track food properties. * Rotten food blocks visually turn green when spoiled. * Rotten foods no longer provide beneficial mob effects. * Nourishment now properly negates food exhaustion under TFC’s food system. * Dog food grants extra familiarity to wolves. * Buffs apply only when familiarity is not below the adult cap (default: 35). * Horse feed provides buffs to sufficiently familiar horses. * Buffed horses can carry heavier items without becoming overburdened. * Certain sandwich types use Farmer’s Delight sandwich textures. * Rotten TFC tomatoes can be thrown as FD rotten tomatoes. *** ## Ham (Damage Type Integration) * Ham can be obtained by killing suidae or pork-dropping animals using piercing damage (javelins, knives, arrows). * Drop rate scales with animal familiarity (if applicable). * Each animal can drop up to 2 hams. *** ## Rich Soil (Balanced Progression) * Growth boost is adjusted to fit TFC pacing. * Rich soil can reduce sapling wait time, but no longer causes rapid full growth. * Rich soil can randomly generate mushrooms on top of itself. * Rich soil farmland supports TFC crop growth. * Climate range for crops planted on rich soil farmland is expanded (configurable). *** ## Requirements * Minecraft / Forge * TerraFirmaCraft * Farmer’s Delight * Survivor’s Abilities (>= 1.2.0) * Firmalife (optional, for chocolate-related recipes and minor features) *** ## Compatibility * **FarmersDelightTFC** * Most food values and recipes are overridden by Survivor’s Delight. * Tags provided by FDTFC still work as usual. * Most non-food recipes remain compatible. * **Rosia** * Heat sources can heat skillets and stoves. *** ## Support If you'd like to support my modding work, including maintenance, updates, and compatibility work, Patreon is available here: [https://patreon.com/vomiter\_scp](https://patreon.com/vomiter_scp)