Описание
# Survivor’s Delight — TFC × FD Compatibility
Make Farmer’s Delight behave correctly in TerraFirmaCraft worlds. With this mod, FD food block can spoil. Rich soil no longer causes sapling instant growth while being a better farmland variant for crops. You may also have skillets and cabinets that uses TFC metal and woods.
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## Related Projects:
* [Survivor's Delight AFC](https://www.curseforge.com/minecraft/mc-mods/survivors-delight-afc)
* [Survivor's Rich Soil](https://www.curseforge.com/minecraft/mc-mods/survivors-rich-soil)
* [Nourishment In TFC](https://www.curseforge.com/minecraft/mc-mods/nourishment-in-tfc)
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# Features:
## Field Guide
* All features are documented in the in-game book.
* You may check it out the same way you would for other TFC contents.
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## Cooking Pot (Dynamic Food & Fluid Input)
* Cooking pot now holds fluid.
* Water can be used to cook TFC soup and boiled eggs.
* Several FD dishes are adjusted to require fluid in their recipes.
* Cooking pot calculates nutrient values for output items when the result is a dynamic food.
* Cooking pot accepts TFC glass bottles and ceramic bowls as valid containers.
* Output dishes return the correct container after being consumed or used in crafting.
* Stored output can rot if left unattended, just like normal foods.
* Rotten stored stacks can be cleared using a wooden water bucket.
* JEI display is adjusted for recipes requiring fluid.
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## Cabinets (TFC-native Storage)
* Each TFC wood type has its own cabinet variant.
* Cabinets can be treated with a wooden tallow bucket or beeswax (from Firmalife).
* Treated cabinets preserve food for a longer period.
* Storage aesthetics and progression now align with TFC materials.
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## Skillet (Heat & Tool Degradation)
* Skillet blocks read real heat from below.
* Cooking is based on the actual temperature of the TFC heat source (e.g., firepit).
* When the target temperature is reached, the dish is produced.
* Skillet prioritizes TFC Heating logic and applies the `SKILLET_COOKED` trait.
* Instead of cooking ingredients one by one, the skillet block heats the entire stack at once. (When used in hand, only one item can be heated at a time.)
* Input slot cap is limited (default: 8) to better fit TFC pacing.
* Skillets have different TFC metal variants.
* Cooking with a skillet consumes durability.
* The skillet will not break (if you don't use it in a combat) and can be reforged later.
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## Stove (Fuel & Heat Integration)
* Stove now requires fuel to operate.
* Fuel amount is displayed when holding fuel and looking at the stove.
* Stove consumes fuel at a very slow rate when idle.
* Fuel consumption increases when actively cooking.
* Stove can heat oven tops, pots, and vats if Firmalife is installed.
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## Cutting Board (Food State Preservation)
* Cutting board recipes respect TFC item providers.
* Food states (e.g., salted) are preserved when using `"tfc:copy_food"` modifiers.
* Furniture salvaging recipes are provided for TFC wood types.
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## Food Behavior Adjustments
* Feast and Pie blocks now use block entities to track food properties.
* Rotten food blocks visually turn green when spoiled.
* Rotten foods no longer provide beneficial mob effects.
* Nourishment now properly negates food exhaustion under TFC’s food system.
* Dog food grants extra familiarity to wolves.
* Buffs apply only when familiarity is not below the adult cap (default: 35).
* Horse feed provides buffs to sufficiently familiar horses.
* Buffed horses can carry heavier items without becoming overburdened.
* Certain sandwich types use Farmer’s Delight sandwich textures.
* Rotten TFC tomatoes can be thrown as FD rotten tomatoes.
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## Ham (Damage Type Integration)
* Ham can be obtained by killing suidae or pork-dropping animals using piercing damage (javelins, knives, arrows).
* Drop rate scales with animal familiarity (if applicable).
* Each animal can drop up to 2 hams.
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## Rich Soil (Balanced Progression)
* Growth boost is adjusted to fit TFC pacing.
* Rich soil can reduce sapling wait time, but no longer causes rapid full growth.
* Rich soil can randomly generate mushrooms on top of itself.
* Rich soil farmland supports TFC crop growth.
* Climate range for crops planted on rich soil farmland is expanded (configurable).
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## Requirements
* Minecraft / Forge
* TerraFirmaCraft
* Farmer’s Delight
* Survivor’s Abilities (>= 1.2.0)
* Firmalife (optional, for chocolate-related recipes and minor features)
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## Compatibility
* **FarmersDelightTFC**
* Most food values and recipes are overridden by Survivor’s Delight.
* Tags provided by FDTFC still work as usual.
* Most non-food recipes remain compatible.
* **Rosia**
* Heat sources can heat skillets and stoves.
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## Support
If you'd like to support my modding work, including maintenance, updates, and compatibility work, Patreon is available here: [https://patreon.com/vomiter\_scp](https://patreon.com/vomiter_scp)