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Supplemental Patches

Supplemental Patches enables users to create custom shaders for modded blocks, entities, items, particles, etc, through a resource-pack, with the shaders being patched onto Euphoria Patches.

Modrinth utility

Описание

# Supplemental Patches Supplemental Patches enables users to create custom shaders for modded blocks, entities, items, particles, etc, through a resource-pack. The mod by default, comes with a built-in resource pack which supports many popular mods. These additional shaders are patched into [Euphoria Patches](https://www.euphoriapatches.com/), if it is installed. ## Features Some of the most _exciting_ features of the mod include (for players): - Over 500 high-quality shaders for custom materials from a variety of popular mods (e.g. [Supplementaries](https://modrinth.com/mod/supplementaries), [Quark](https://modrinth.com/mod/quark), [Jaden's Nether Expansion](https://modrinth.com/mod/jadens-nether-expansion)). See full list [here](https://supplemental-patches.pages.dev/mod_list). - A custom End nebula skybox based on [Enderscape's](https://modrinth.com/mod/enderscape) End atmosphere - A cool fog effect based on the effect from [Doom and Gloom](https://modrinth.com/mod/doom-gloom) - Fixes to shader issues for many mods (e.g. [Endergetic Expansion](https://modrinth.com/mod/endergetic), [Upgrade Aquatic](https://modrinth.com/mod/upgrade-aquatic), [Doom and Gloom](https://modrinth.com/mod/doom-gloom)) - Fixed rendering of item shaders when displayed on block entities (e.g. [Supplementaries](https://modrinth.com/mod/supplementaries) Pedestals, Item Shelves) For details on the supported areas that can be patched onto Euphoria Patches, check out this [tutorial](https://supplemental-patches.pages.dev/tutorials/getting_started). ## FAQ **Q:** Will there be ports to loaders other than (Neo)Forge and Fabric? **A:** Probably not. **Q:** Will there be backports? **A:** Probably not. **Q:** Can you support XXX mod? **A:** All in due time. Alternatively, you could do it yourself. Have a look at this [tutorial](https://supplemental-patches.pages.dev/tutorials/getting_started) for more details. **Q:** I found a bug. **A:** Please report it to me first, do not bother the developers of Complementary Shaders / Euphoria Patches. **Q:** The shaders I added aren't showing. **A:** Try reloading the shaderpack, after ensuring that the resource-pack is loaded. Alternatively, check which layer the block is being rendered in using the [Euphoria Companion](https://modrinth.com/mod/euphoria-companion) mod. Certain blocks (e.g. certain glass blocks) may be rendered as cutouts rather than translucent blocks. You will need to change the layer they are rendered under using [block.properties.json](https://supplemental-patches.pages.dev/documentation/properties.json). **Q:** The built-in shaders aren't working. **A:** Similarly, try reloading the shaderpack and ensuring that the built-in resource-pack is loaded. **Q:** Does this work with Optifine? **A:** No. This only works with Oculus / Iris. **Q:** Can I include this my modpack? **A:** Yes, go ahead.