Описание
# Sundial Lite Vivid

## What is Sundial Lite Vivid?
Sundial Lite Vivid is a modified version of [Sundial Lite](https://github.com/GeForceLegend/Sundial-Lite), created with the help of AI. It applies several color adjustments to give the shader a brighter and more vivid appearance.
## Changes
- Increased atmospheric saturation.
- Added sliders for directly adjusting the atmosphere's HSV values.
- Matches the fog color to the atmospheric color.
- Natural lighting and the shadows affected by it now inherit the atmospheric color.
- Cloud lighting and shading now inherit the atmospheric color.
- Reworked the water caustics to make them sharper and more visible.
- Reduced excessive bloom around the sun.
## Comparison screenshots





> ### Frequently asked questions
>
> - **Isn't this just AI slop made by stealing an existing shader?**
> Most of the implementation was done by AI. This version contains only relatively small additions and is distributed under the terms permitted by the original project's GPL license.
> However, rather than leaving most color- and sharpness-related values for AI to decide, I asked it to create tools that allowed me to adjust those values myself and tuned them manually.
>
> - **What should I do if I find a bug?**
>Most bugs are inherited from Sundial Lite. Please check whether the same issue also occurs in the original Sundial Lite shader before reporting it there.
## Licenses
### Sundial Lite and Sundial Lite Vivid
The original [Sundial Lite](https://github.com/GeForceLegend/Sundial-Lite) project is licensed under the [GNU General Public License v3.0](./LICENSE). Sundial Lite Vivid is a derivative of that project and, except for the caustics code identified below, is distributed under the same GPL-3.0 license.
### Water caustics
The water caustics code in [`shaders/libs/WaterCaustics.glsl`](./shaders/libs/WaterCaustics.glsl) is licensed separately under the [Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License (CC BY-NC-SA 3.0)](https://creativecommons.org/licenses/by-nc-sa/3.0/).
The code was adapted from [Shadertoy `ssfBDf`](https://www.shadertoy.com/view/ssfBDf) and modified for top-down Minecraft XZ mapping, fixed visual settings, and integration with Sundial Lite's shadow and per-pixel lighting passes.