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Sundial Lite Vivid

An edited version of Sundial Lite with various color adjustments.

Modrinth atmosphere realistic reflections

Описание

# Sundial Lite Vivid ![banner image](https://cdn.modrinth.com/data/3W0Dwcrv/images/e6e0dbd167c8245c18f50ad95ec08794f4137d1a.png) ## What is Sundial Lite Vivid? Sundial Lite Vivid is a modified version of [Sundial Lite](https://github.com/GeForceLegend/Sundial-Lite), created with the help of AI. It applies several color adjustments to give the shader a brighter and more vivid appearance. ## Changes - Increased atmospheric saturation. - Added sliders for directly adjusting the atmosphere's HSV values. - Matches the fog color to the atmospheric color. - Natural lighting and the shadows affected by it now inherit the atmospheric color. - Cloud lighting and shading now inherit the atmospheric color. - Reworked the water caustics to make them sharper and more visible. - Reduced excessive bloom around the sun. ## Comparison screenshots ![castle screenshot](https://cdn.modrinth.com/data/3W0Dwcrv/images/e6ec6f4ba73985302408b8a7064b9d1fe47d3a0d.png) ![sky screenshot](https://cdn.modrinth.com/data/3W0Dwcrv/images/0031621ae10317f38fda2953c608db902a572359.png) ![water screenshot](https://cdn.modrinth.com/data/3W0Dwcrv/images/fcbe38c43d3a6575b80e0084372d66b28b2938e3.png) ![shadow screenshot](https://cdn.modrinth.com/data/3W0Dwcrv/images/0e021bfb7ff7e47dfc612c0564af4dcf47940588.png) ![ocean screenshot](https://cdn.modrinth.com/data/3W0Dwcrv/images/6de273a33dd7d2c435c08a1a7a6d6de60c510a20.png) > ### Frequently asked questions > > - **Isn't this just AI slop made by stealing an existing shader?** > Most of the implementation was done by AI. This version contains only relatively small additions and is distributed under the terms permitted by the original project's GPL license. > However, rather than leaving most color- and sharpness-related values for AI to decide, I asked it to create tools that allowed me to adjust those values myself and tuned them manually. > > - **What should I do if I find a bug?** >Most bugs are inherited from Sundial Lite. Please check whether the same issue also occurs in the original Sundial Lite shader before reporting it there. ## Licenses ### Sundial Lite and Sundial Lite Vivid The original [Sundial Lite](https://github.com/GeForceLegend/Sundial-Lite) project is licensed under the [GNU General Public License v3.0](./LICENSE). Sundial Lite Vivid is a derivative of that project and, except for the caustics code identified below, is distributed under the same GPL-3.0 license. ### Water caustics The water caustics code in [`shaders/libs/WaterCaustics.glsl`](./shaders/libs/WaterCaustics.glsl) is licensed separately under the [Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License (CC BY-NC-SA 3.0)](https://creativecommons.org/licenses/by-nc-sa/3.0/). The code was adapted from [Shadertoy `ssfBDf`](https://www.shadertoy.com/view/ssfBDf) and modified for top-down Minecraft XZ mapping, fixed visual settings, and integration with Sundial Lite's shadow and per-pixel lighting passes.