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Stronger Mobs

Increases the tier of armor and weapons for several vanilla mobs. The Magnitude of this increase is fully configurable

Modrinth equipment game-mechanics mobs

Описание

# Stronger Hostile Mobs Serverside mod which increases the strength of vanilla hostile mobs. Affected mobs listed below. All values are configurable ## Zombie, Husk, Zombie Villager, Drowned, Skeleton, Stray, & Bogged Each of these mobs has a 55% to gain an armor piece for each slot. All armor pieces will be of the same material with the following probabilities: | Material | Probability | |-----------|-------------| | Leather | 5% | | Golden | 5% | | Chainmail | 10% | | Iron | 10% | | Diamond | 40% | | Netherite | 30% | Each armor piece will have a protection enchantment between II and V ### Zombie, Husk & Zombie Villager Each zombie also has a 50% chance of spawning with a sword. The sword can be Iron, Gold, Diamond, or Netherite. Each sword will have sharpness between II and V. Each sword has a 13% chance to receive fire aspect, and a 13% chance to receive knockback. ### Skeleton, Stray, & Bogged Each skeleton's bow will spawn with a power enchantment between II and V. Each bow has a 13% chance to receive punch, and a 13% chance to receive flame. ## Piglin & Zombie Piglin Each Piglin has an 80% to gain an armor piece for each slot. Each armor piece has a 65% to be gold and a 35% chance to be netherite. Each armor piece will have a protection enchantment between II and V Each Piglin will have an equal chance to spawn with a crossbow or a sword while zombie piglins always spawn with swords. Each sword will have a 65% chance to be gold and 35% chance to be netherite. Each sword will have sharpness between II and V. Each sword has a 13% chance to receive fire aspect, and a 13% chance to receive knockback.