← Назад к ресурсам

Stretchy Leash

Leashes are less likely to break from normal usage, and make noise when they do break.

Modrinth game-mechanics utility

Описание

# Stretchy Leash Makes leash breakage less likely when they can be avoided, and easier to detect when they do happen. ## Changes - Leashes can stretch past their maximum length, **they will break only if they remain over-stretched for too long.** This small grace period gives mobs a chance to be pulled back within range. - An audio cue will play at the leader's position when a leash threatens to break. - Leashed mobs are pulled in more strongly, so they can get back within range faster. - **Leashed mobs have their step height increased to 1**, making them less likely to get stuck when climbing slopes. ## Config The config for clients can be edited using Mod-Menu + Cloth-Config. On servers, use the `/stretchy-leash config` command (admin-only). #### `gracePeriod` (Integer) Default: 35 ticks (1.75s) Vanilla: 0 Controls how long a leash can remain over-stretched without breaking. #### `stepHeight` (Float) Default: 1 Vanilla: 0 Increases the step-height of leashed mob. This reduces the risks of mobs falling behind while climbing slopes. #### `snapDistance`, `snapDistanceLarge` (Double) Default: 12 blocks Vanilla: 12 blocks Default (Large): 16 blocks Vanilla (Large): 16 blocks Controls how far a leash can reach before starting to over-stretch. The "Large" version applies to Ghasts and Happy-Ghasts. #### `pullDistance`, `pullDistanceLarge` (Double) Default: 6 blocks Vanilla: 6 blocks Default (Large): 10 blocks Vanilla (Large): 10 blocks Controls how far a leash can reach without pulling mobs. The "Large" version applies to Ghasts and Happy-Ghasts. #### `pullStrength` (Double) Default: 2 Vanilla: 1 Controls how fast leashed mobs are pulled in. This helps them keep-up when being pulled at high speeds. **Increasing this value too much may result in mobs being flinged away at physics-defying speed.** Even 5 is already risky. ## Caveats In order to be fully server-side, the sound `item.crossbow.load_middle` is reused as the over-stretching cue. This sound event lacks a subtitle in vanilla. (And might show an erroneous subtitle if it had one.)