Описание
# Stealth & Alert
**The mod is new. There maybe many bugs and feel free to report them. More mechanics are under development.**
**Stealth & Alert** introduces a tactical stealth system to Minecraft, inspired by the perception mechanics of some games like Assassin's Creed.

## 🎯 Key Features
- **Circular HUD:** A dynamic indicator around the crosshair tracking enemy positions and alert levels (White/Yellow/Red).
- **Perception AI:** Mobs with the added entity tag now possess realistic FOV and transition through **_Idle_**, **_Suspicious_**, **_Searching_**, and **_Fighting_** states.
- **In-world Alert Symbol:** There will be spesific symbols and animations to indicate their alert state and to indicate if they've seen a player.
- **Target Tracking States:** The mod distinguishes between the mob's overall alertness and its specific observation status of each player, ensuring a deep and logical detection flow.
- **Visibility System:** Light, environment and player's action can affect player's Visibility to make an influence on enemies' awareness towards player. When Visibility is lower than a threshold, player will be invisible; but getting too close to enemies will still make enemies spot you. It is showned by an HUD.
- **Environment Stealth:** When standing in an area full of tall grass, or crawling in an area full of short grass, or staying in a place dark enough, and so on, will make you invisible, which means a player can sneak taking advantage of environments to be not seen by enemies.
- **Sound System:** What players do will make sounds, reacted to by enemies - but you can also make use of that feature, using Pebbles or other throwables to attract them away.
- **LKP (Last Known Position):** Mobs investigate the spot where they last saw the player, rather than using "god-mode" tracking.
## 🚀 The Vision
- This mod aims to build a comprehensive stealth ecosystem. Upcoming updates will keep improving the mechanics introduced, and introduce **Assassinations**, and **Corpse Discovery**.