Описание
This mod adds the ability for players to choose a starting class the first time they join a world, allowing them to choose from a selection of equipment loadouts, to give you a headstart or objective on their playthrough. These loadouts vary from combat focused like Knight and Dreadnought, to exploration focused like Trader and Pioneer, to even allowing you to start with a tamed mob like Ranger or Outrider. This mod is intended to be highly data-driven, allowing for modpack and datapack makers to add their own classes or modify existing ones. See the [wiki](https://github.com/TrashElemental/starting_classes/wiki) for more details and a template.
An in-game command, 'starting\_classes\_open\_menu (player)' exists to allow manual (re)opening of the class menu. Three additional commands exist allowing operators to enable or disable specific classes, '/starting_classes_enable/disable_class "(class id)", and to clear the blacklist of disabled classes.
Some classes offer choices between a selection of items. allowing for minor variety among players who choose the same class.
# Classes
By itself, this mod adds twelve classes.
- Wanderer - The 'no class' option.
- Alchemist - A traveling chemist in search of fresh reagents, starting with some potions and ingredients.
- Dreadnought - An unmovable warrior with defensive gear and a sturdy shield.
- Engineer - An adept tinkerer ready to automate their life.
- Knight - A balanced warrior ready to take on an adventure with a variety of gear.
- Mariner - A seafarer with the tools to dive deep and live beneath the waves.
- Outrider - A lightly armored horseman traveling quickly with their trusty steed.
- Pioneer - A settler traveling with their loyal donkey and some crops to set up a comforting homestead.
- Ranger - A woodsman who hunts with their bow, alongside their treasured wolf companion.
- Scholar - A novice enchanter who starts with their own personal enchanting setup.
- Trader - A wandering trader with their llama, in search of fortunes.
## Compatibility
New classes or variations on existing ones will be available for selection if one or more of the following mods is present:
- [Artificer's Armory](https://www.curseforge.com/minecraft/mc-mods/artificers-armory)
- [Alex's Mobs](https://www.curseforge.com/minecraft/mc-mods/alexs-mobs)
- [Aquaculture 2](https://www.curseforge.com/minecraft/mc-mods/aquaculture)
- [Ars Nouveau](https://www.curseforge.com/minecraft/mc-mods/ars-nouveau)
- [Enchanted Wands & Tomes](https://www.curseforge.com/minecraft/mc-mods/enchanted-wands-tomes)
- [Farmer's Delight](https://www.curseforge.com/minecraft/mc-mods/farmers-delight)
- [Iron's Spells 'n Spellbooks](https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks)
Have any questions or suggestions? [Join my discord!](https://discord.gg/ehTCanCgXa)