Описание
# SPBR Shulker's PBR
A renewed textures pack based on **VNR**,which in order to provide Physical properties and parallax details for vanilla 16x textures.
**---SPBR-21---**

**PBR:**


**Parallax:**


**Sub-Surface Scattering:**

**3D Model:**



# How to configure your shader to get the best visuals of SPBR:
**First**, you need to check that if your shader support **LabPBR** & **Parallax**.
**Here are some verified shaders:**
- 1.iterationRP
- 2.BSL
- 3.Complementary
- 4.PTGI GFME
- 5.Bliss
- 6.Photon
- 7.Astralex
- 8.Kappa
- 9.Nostalgia
- 10.Sundial
**Second**, check the shader settings and make sure you have turned **LabPBR** & **Parallax** support on.
**Then**, if your shader have functions below, turn it on to get better visuals:
- Voxel Parallax
- Generate normal by parallax
- SSPT or PT support
- Emission
- Sub-Surface Scattering (SSS)
- Disable hardcoded Emission,Light source(PT/SSPT),SSS
- _If you are using PTGI or PTGI GFME, remember turn on the FULL_RT_REFLECTION_
**SPBR OFFICIAL PATCH PACKS:**
*[GlowingOre](https://modrinth.com/resourcepack/spbr-glowingore)*

*[GrassParallax](https://modrinth.com/resourcepack/spbr-grassparallax)*

*[Mirror](https://modrinth.com/resourcepack/spbr-mirror)*

*[BlockEmission](https://modrinth.com/resourcepack/spbr-blockemission)*

*[RGBRedstone](https://modrinth.com/resourcepack/spbr-rgbredstone)*

*[DisableGlowingEye](https://modrinth.com/resourcepack/spbr-disableglowingeye)*

*[LegacyCompatibility](https://modrinth.com/resourcepack/spbr-legacycompatibility)*

**SPBR** is based on **[VNR](https://github.com/Poudingue/Vanilla-Normals-Renewed)**
**_SPBR OFFICIALLY RELEASED ON MODRINTH IN 240614_**