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SoftyClouds

This vanilla resource pack replaces the default clouds with a 3D version, that changes dynamically depending on the weather and time, generated with value noise.

Modrinth environment realistic vanilla-like

Описание

![Sky preview](https://cdn.modrinth.com/data/cached_images/12e6af6f83a05a57c5f5a86e9b1fc8802654e681_0.webp) A vanilla resource pack that replaces the standard clouds with a dynamical soft 3D clouds using core shaders. Generated using value noise, clouds can be customized in the shader file `shaders/core/sky.fsh`: ```glsl // S E T T I N G S // ------------------------------------------------------------------ int num_layers = 16; float mosaic_scale = 4.0; float cloud_height = 2400.0; float thickness = 1024.0 * (1.0 - smoothstep(0.2, 0.8, distance_factor)); float cloud_size = 0.1; float cloud_level_height = -1.0; float density_threshold = 0.1; // ------------------------------------------------------------------ ``` and ``` float fbm3D(vec3 p) { float value = 0.0; float amplitude = 0.5; float frequency = 0.05; int level = 5; //