Описание

A vanilla resource pack that replaces the standard clouds with a dynamical soft 3D clouds using core shaders. Generated using value noise, clouds can be customized in the shader file `shaders/core/sky.fsh`:
```glsl
// S E T T I N G S
// ------------------------------------------------------------------
int num_layers = 16;
float mosaic_scale = 4.0;
float cloud_height = 2400.0;
float thickness = 1024.0 * (1.0 - smoothstep(0.2, 0.8, distance_factor));
float cloud_size = 0.1;
float cloud_level_height = -1.0;
float density_threshold = 0.1;
// ------------------------------------------------------------------
```
and
```
float fbm3D(vec3 p) {
float value = 0.0;
float amplitude = 0.5;
float frequency = 0.05;
int level = 5; //