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Sneaky Creepers

Creepers disguise as farm animals - Including Spring to Life variants! ETF+EMF Required

Modrinth cursed entities models

Описание

[![A button to join vevetable's Discord server](https://cdn.modrinth.com/data/cached_images/061b7cfc70a1d7daa274911fd63a32c5b940b95c.png)](https://discord.com/invite/qDpgxvHH5n) ![Before, four regular creepers. After, four different farm animals (chicken, cow, pig, sheep).](https://cdn.modrinth.com/data/cached_images/de9543d9c6060258c82b1a0ec0c1369c430a10aa.jpeg) ## Description **Welcome a challenge?** This resource pack makes creepers disguise as farm animals when they spawn on _non-stone blocks_, this means you'll still find normal creepers in caves and in certain biomes that don't spawn farm animals. Certain biomes only spawn one or two different farm animals, and creepers know! For example: in meadows, creepers will always be sheep! They will also blend in with the **warm and cold variants** using their respective biome tags! (only 1.21.5+) ## Compatabilities - Warm and cold variants spawn correctly in the bigger biome mods such as **Biomes O' Plenty**, and **Oh the Biomes We've/You've Gone**. Untested in any other biome mods but it should work as long as the mod uses biome tags correctly. - Unfortunately, **Fresh Animations** overrides this entire pack, Fresh Creepers and Sneaky Creepers _do not mix_. - This pack will detect if the client is on 1.21.5 or higher to spawn warm and cold variants, you won't see mob variants if you're playing before the Spring to Life update, despite any installed backport mods. - Ensure **EMF** and **ETF** are both installed _and_ updated, it _won't_ work on older versions of **EMF** or **ETF**!