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SnakePlayer

MOD that allows the player to become a snake

Modrinth cursed game-mechanics utility

Описание

# Snake Player ![logo](https://cdn.modrinth.com/data/cached_images/2cd84ba8a5021ba1db66cbcd5505b984cf7a8a7f.png) ![image](https://cdn.modrinth.com/data/cached_images/fd590835b4a95ff3f95d66ee26929227b19d6365_0.webp) MOD that allows the player to become a snake. The length of the player snake changes according to XpLevel. The number of segments is XpLevel+1. ## 0\. player NBT | NBT Key |Type |Purpose | | -------------------- |------- |------------------------------------------------------------------------- | | IsSnake |Boolean |Indicates whether the player is in "snake mode." | | SnakeHeadSize |Float |Stores the size of the player's head in snake mode. | | SnakeBodySegmentSize |Float |Represents the size of the player's body segments in snake mode. | | SnakeDamage |Float |Damage an entity suffers when it comes into contact with a player segment | | SnakeSpeed |Float |Determines the automatic movement speed of the player in snake mode. | ## 1\. Command ### 1.0. vanilla You can use vanilla commands to modify the experience. `/experience set @s 100 levels` ### 1.1. `/snake ` - targets: Specifies the player(s) to apply the command to. - DataParameter\_key: Specifies which attribute to modify. The following keys are available: 1. isSnake: A boolean (true or false) that determines whether the targeted player(s) should be in "snake mode." 2. headSize: The size of the snake's head (float, range: 0.1 - 10.0). 3. bodySegmentSize: The size of each body segment (float, range: 0.1 - 10.0). 4. damage: The damage dealt by the snake's body segments (float, range: >= 0). 5. speed: The movement speed of the snake (float, range: 0.0 - 0.75). Effect: Adjusts the corresponding attribute for the targeted players. Each attribute has specific valid ranges, and attempting to set a value outside these ranges will result in an error. ### 1.2.`/snake config [parameters]` Configuration to allow players to respawn avoiding other player positions already present. Find the respawn position by partitioning the rectangular region with one side L centered at cx and cz into a grid with size r. - set: Allows modifying configuration settings related to the snake system. * spread Enables or disables the spread functionality. true: Enables spreading. false: Disables spreading (default spawning). * spread\_pos Sets the spread position's center coordinates. cx: X-coordinate (double) cz: Z-coordinate (double) * spread\_Range Sets the maximum range within which the snake spreads. L: (double, range: 0.1 - 10000.0) * spread\_minimum\_distance Sets the minimum distance between spread entities. r: (double, range: 0.1 - 100.0) * segment\_experience Sets the segment's experience orb. segment\_experience: (int : 0 -) - get : Retrieves the current value of a configuration setting.