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Skylark

Generation and utility mod for Fabric sky block games

Modrinth adventure utility worldgen

Описание

![icon](https://raw.githubusercontent.com/gniftygnome/skylark/master/src/main/resources/assets/skylark/icon.png) # Skylark Generation and utility mod for Fabric sky block games. You do not need to ask me in order to use this mod in a modpack or to use this code in your own mod. However, I would love to hear about it so I can check it out. See [the wiki](https://github.com/gniftygnome/skylark/wiki) for configuration and details. ## What does Skylark do today? Currently implemented features: * Disable all Overworld generation. * Preserve the distribution of biomes. * Allow generation of any starting feature (trees, etc.), or * At a configurable height, and * Randomized from a configured list, which * Defaults to (most of) the Minecraft trees * Allow generation of most structures. * There is no ground layer, so * Many vanilla structures will have some defects. * Some vanilla structures override the height (-63 is common). * A few custom structures are available; see the wiki. * Generate a single chest at the spawn point with configurable items. * Spawn the player on the generated feature or structure. * Option to distribute multiple players either: * All at (0, 0) on a shared spawn feature, or * In a ring of configurable radius centered on (0, 0), or * Based on their Minecraft scoreboard team. * Track and persist player default spawn location individually. ## What might Skylark do eventually? Currently planned features: * Maybe add bonus things specific to finding different biomes? I will generally add any features I find useful for sky block play but which are not already available via other Fabric mods. Suggestions are welcome.