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Skill Proficiencies

Level up 15 RPG skills just by playing — mine, chop, fight, fish, sneak, craft. Bonuses stack with vanilla enchantments.

Modrinth game-mechanics

Описание

# Skill Proficiencies **Do things, get better at them.** Fifteen skills level from 0 to 100 through ordinary vanilla play — mine, chop, fight, brew, enchant — and every level passively makes you better at that same activity. mcMMO spirit, vanilla-plus rules: no new ores, no gated gear, and every bonus stacks **additively** with your enchantments (a Fortune II pickaxe at Mining 60 digs like Fortune V). New button in inventory screen: No wiki needed — every skill tells you exactly what trains it and what it currently gives you: ## ⛏ Mining ## 🏹 Archery ## All fifteen **Gathering** — Mining, Woodcutting, Harvesting, Excavation, Fishing **Combat** — Combat, Arms Mastery, Archery, Defence **Movement & stealth** — Acrobatics, Athletics, Sneaking **Artisan** — Smithing, Alchemy, Enchanting Every skill in one line - **Mining** — use pickaxes more efficiently, and find more from ores. - **Woodcutting** — chop trees faster, and get more logs. - **Harvesting** — farm faster, and get bigger crop yields. - **Excavation** — dig faster, and dig more blocks. - **Fishing** — faster fishing and higher quality of fish. - **Combat** — hit harder with any weapon, and get more mob drops. - **Arms Mastery** — swing melee weapons faster and better sweeping strikes for swords. - **Archery** — draw bows faster, and ricochet arrows between enemies. - **Defence** — increase HP pool and gain passive armor. - **Acrobatics** — take less damage from falling. - **Athletics** — sprint faster and consume less hunger. - **Sneaking** — reduce the range at which hostile creatures can see you and hit harder while unnoticed. - **Smithing** — chance to get materials back when crafting gear, chance to get more ingots when smelting ores. - **Alchemy** — chance to keep the ingredient when brewing potions. - **Enchanting** — ecnhantments cost less levels and have a chance at improving enchantment levels. ## Details - **Multiplayer-ready** — all skill logic is server-authoritative; progress is per-player and survives death and restarts. - **Configurable** — skill modifiers are editable (Mod Menu + Cloth Config supported, plain JSON without them). - **Feedback during gameplay** — a skill XP bar above the vanilla XP bar for your held tool, advancement-style level-up notifications. - **For mod developers** — register your own skills through the `specialities:skills` entrypoint and the engine gives them the same XP curve, HUD and skills-screen row as built-ins. See the [architecture docs](https://github.com/balovich-matje/skill-proficiencies/blob/main/docs/ARCHITECTURE.md). [Source](https://github.com/balovich-matje/skill-proficiencies) · [Issues](https://github.com/balovich-matje/skill-proficiencies/issues) *Formerly called **Specialities**.*