Описание
# Skill Proficiencies
**Do things, get better at them.** Fifteen skills level from 0 to 100 through ordinary vanilla play — mine, chop, fight, brew, enchant — and every level passively makes you better at that same activity. mcMMO spirit, vanilla-plus rules: no new ores, no gated gear, and every bonus stacks **additively** with your enchantments (a Fortune II pickaxe at Mining 60 digs like Fortune V).
New button in inventory screen:
No wiki needed — every skill tells you exactly what trains it and what it currently gives you:
## ⛏ Mining
## 🏹 Archery
## All fifteen
**Gathering** — Mining, Woodcutting, Harvesting, Excavation, Fishing
**Combat** — Combat, Arms Mastery, Archery, Defence
**Movement & stealth** — Acrobatics, Athletics, Sneaking
**Artisan** — Smithing, Alchemy, Enchanting
Every skill in one line
- **Mining** — use pickaxes more efficiently, and find more from ores.
- **Woodcutting** — chop trees faster, and get more logs.
- **Harvesting** — farm faster, and get bigger crop yields.
- **Excavation** — dig faster, and dig more blocks.
- **Fishing** — faster fishing and higher quality of fish.
- **Combat** — hit harder with any weapon, and get more mob drops.
- **Arms Mastery** — swing melee weapons faster and better sweeping strikes for swords.
- **Archery** — draw bows faster, and ricochet arrows between enemies.
- **Defence** — increase HP pool and gain passive armor.
- **Acrobatics** — take less damage from falling.
- **Athletics** — sprint faster and consume less hunger.
- **Sneaking** — reduce the range at which hostile creatures can see you and hit harder while unnoticed.
- **Smithing** — chance to get materials back when crafting gear, chance to get more ingots when smelting ores.
- **Alchemy** — chance to keep the ingredient when brewing potions.
- **Enchanting** — ecnhantments cost less levels and have a chance at improving enchantment levels.
## Details
- **Multiplayer-ready** — all skill logic is server-authoritative; progress is per-player and survives death and restarts.
- **Configurable** — skill modifiers are editable (Mod Menu + Cloth Config supported, plain JSON without them).
- **Feedback during gameplay** — a skill XP bar above the vanilla XP bar for your held tool, advancement-style level-up notifications.
- **For mod developers** — register your own skills through the `specialities:skills` entrypoint and the engine gives them the same XP curve, HUD and skills-screen row as built-ins. See the [architecture docs](https://github.com/balovich-matje/skill-proficiencies/blob/main/docs/ARCHITECTURE.md).
[Source](https://github.com/balovich-matje/skill-proficiencies) · [Issues](https://github.com/balovich-matje/skill-proficiencies/issues)
*Formerly called **Specialities**.*